diff options
Diffstat (limited to 'src/Protocol/Protocol_1_8.h')
-rw-r--r-- | src/Protocol/Protocol_1_8.h | 284 |
1 files changed, 159 insertions, 125 deletions
diff --git a/src/Protocol/Protocol_1_8.h b/src/Protocol/Protocol_1_8.h index ed13399ef..c0eea710a 100644 --- a/src/Protocol/Protocol_1_8.h +++ b/src/Protocol/Protocol_1_8.h @@ -27,109 +27,144 @@ Declares the 1.8 protocol classes: -class cProtocol_1_8_0: - public cProtocol +class cProtocol_1_8_0 : public cProtocol { using Super = cProtocol; -public: - + public: cProtocol_1_8_0(cClientHandle * a_Client, const AString & a_ServerAddress, State a_State); virtual void DataReceived(cByteBuffer & a_Buffer, ContiguousByteBuffer & a_Data) override; virtual void DataPrepared(ContiguousByteBuffer & a_Data) override; // Sending stuff to clients (alphabetically sorted): - virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity & a_Vehicle) override; - virtual void SendBlockAction (Vector3i a_BlockPos, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override; - virtual void SendBlockBreakAnim (UInt32 a_EntityID, Vector3i a_BlockPos, char a_Stage) override; - virtual void SendBlockChange (Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; - virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override; - virtual void SendBossBarAdd (UInt32 a_UniqueID, const cCompositeChat & a_Title, float a_FractionFilled, BossBarColor a_Color, BossBarDivisionType a_DivisionType, bool a_DarkenSky, bool a_PlayEndMusic, bool a_CreateFog) override; - virtual void SendBossBarRemove (UInt32 a_UniqueID) override; - virtual void SendBossBarUpdateFlags (UInt32 a_UniqueID, bool a_DarkenSky, bool a_PlayEndMusic, bool a_CreateFog) override; - virtual void SendBossBarUpdateHealth (UInt32 a_UniqueID, float a_FractionFilled) override; - virtual void SendBossBarUpdateStyle (UInt32 a_UniqueID, BossBarColor a_Color, BossBarDivisionType a_DivisionType) override; - virtual void SendBossBarUpdateTitle (UInt32 a_UniqueID, const cCompositeChat & a_Title) override; - virtual void SendCameraSetTo (const cEntity & a_Entity) override; - virtual void SendChat (const AString & a_Message, eChatType a_Type) override; - virtual void SendChat (const cCompositeChat & a_Message, eChatType a_Type, bool a_ShouldUseChatPrefixes) override; - virtual void SendChatRaw (const AString & a_MessageRaw, eChatType a_Type) override; - virtual void SendChunkData (ContiguousByteBufferView a_ChunkData) override; - virtual void SendCollectEntity (const cEntity & a_Collected, const cEntity & a_Collector, unsigned a_Count) override; - virtual void SendDestroyEntity (const cEntity & a_Entity) override; - virtual void SendDetachEntity (const cEntity & a_Entity, const cEntity & a_PreviousVehicle) override; - virtual void SendDisconnect (const AString & a_Reason) override; - virtual void SendEditSign (Vector3i a_BlockPos) override; ///< Request the client to open up the sign editor for the sign (1.6+) - virtual void SendEntityAnimation (const cEntity & a_Entity, EntityAnimation a_Animation) override; - virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, int a_Duration) override; - virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override; - virtual void SendEntityHeadLook (const cEntity & a_Entity) override; - virtual void SendEntityLook (const cEntity & a_Entity) override; - virtual void SendEntityMetadata (const cEntity & a_Entity) override; - virtual void SendEntityPosition (const cEntity & a_Entity) override; - virtual void SendEntityProperties (const cEntity & a_Entity) override; - virtual void SendEntityVelocity (const cEntity & a_Entity) override; - virtual void SendExperience (void) override; - virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override; - virtual void SendExplosion (Vector3f a_Position, float a_Power) override; - virtual void SendGameMode (eGameMode a_GameMode) override; - virtual void SendHealth (void) override; - virtual void SendHeldItemChange (int a_ItemIndex) override; - virtual void SendHideTitle (void) override; - virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override; - virtual void SendKeepAlive (UInt32 a_PingID) override; - virtual void SendLeashEntity (const cEntity & a_Entity, const cEntity & a_EntityLeashedTo) override; - virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; - virtual void SendLoginSuccess (void) override; - virtual void SendMapData (const cMap & a_Map, int a_DataStartX, int a_DataStartY) override; - virtual void SendPaintingSpawn (const cPainting & a_Painting) override; - virtual void SendPlayerAbilities (void) override; - virtual void SendParticleEffect (const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount) override; - virtual void SendParticleEffect (const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data) override; - virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) override; - virtual void SendPlayerListHeaderFooter (const cCompositeChat & a_Header, const cCompositeChat & a_Footer) override; - virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override; + virtual void SendAttachEntity(const cEntity & a_Entity, const cEntity & a_Vehicle) override; + virtual void SendBlockAction(Vector3i a_BlockPos, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override; + virtual void SendBlockBreakAnim(UInt32 a_EntityID, Vector3i a_BlockPos, char a_Stage) override; + virtual void SendBlockChange(Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; + virtual void SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override; + virtual void SendBossBarAdd( + UInt32 a_UniqueID, + const cCompositeChat & a_Title, + float a_FractionFilled, + BossBarColor a_Color, + BossBarDivisionType a_DivisionType, + bool a_DarkenSky, + bool a_PlayEndMusic, + bool a_CreateFog + ) override; + virtual void SendBossBarRemove(UInt32 a_UniqueID) override; + virtual void SendBossBarUpdateFlags(UInt32 a_UniqueID, bool a_DarkenSky, bool a_PlayEndMusic, bool a_CreateFog) + override; + virtual void SendBossBarUpdateHealth(UInt32 a_UniqueID, float a_FractionFilled) override; + virtual void SendBossBarUpdateStyle(UInt32 a_UniqueID, BossBarColor a_Color, BossBarDivisionType a_DivisionType) + override; + virtual void SendBossBarUpdateTitle(UInt32 a_UniqueID, const cCompositeChat & a_Title) override; + virtual void SendCameraSetTo(const cEntity & a_Entity) override; + virtual void SendChat(const AString & a_Message, eChatType a_Type) override; + virtual void SendChat(const cCompositeChat & a_Message, eChatType a_Type, bool a_ShouldUseChatPrefixes) override; + virtual void SendChatRaw(const AString & a_MessageRaw, eChatType a_Type) override; + virtual void SendChunkData(ContiguousByteBufferView a_ChunkData) override; + virtual void SendCollectEntity(const cEntity & a_Collected, const cEntity & a_Collector, unsigned a_Count) override; + virtual void SendDestroyEntity(const cEntity & a_Entity) override; + virtual void SendDetachEntity(const cEntity & a_Entity, const cEntity & a_PreviousVehicle) override; + virtual void SendDisconnect(const AString & a_Reason) override; + virtual void SendEditSign(Vector3i a_BlockPos + ) override; ///< Request the client to open up the sign editor for the sign (1.6+) + virtual void SendEntityAnimation(const cEntity & a_Entity, EntityAnimation a_Animation) override; + virtual void SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, int a_Duration) override; + virtual void SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override; + virtual void SendEntityHeadLook(const cEntity & a_Entity) override; + virtual void SendEntityLook(const cEntity & a_Entity) override; + virtual void SendEntityMetadata(const cEntity & a_Entity) override; + virtual void SendEntityPosition(const cEntity & a_Entity) override; + virtual void SendEntityProperties(const cEntity & a_Entity) override; + virtual void SendEntityVelocity(const cEntity & a_Entity) override; + virtual void SendExperience(void) override; + virtual void SendExperienceOrb(const cExpOrb & a_ExpOrb) override; + virtual void SendExplosion(Vector3f a_Position, float a_Power) override; + virtual void SendGameMode(eGameMode a_GameMode) override; + virtual void SendHealth(void) override; + virtual void SendHeldItemChange(int a_ItemIndex) override; + virtual void SendHideTitle(void) override; + virtual void SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item) override; + virtual void SendKeepAlive(UInt32 a_PingID) override; + virtual void SendLeashEntity(const cEntity & a_Entity, const cEntity & a_EntityLeashedTo) override; + virtual void SendLogin(const cPlayer & a_Player, const cWorld & a_World) override; + virtual void SendLoginSuccess(void) override; + virtual void SendMapData(const cMap & a_Map, int a_DataStartX, int a_DataStartY) override; + virtual void SendPaintingSpawn(const cPainting & a_Painting) override; + virtual void SendPlayerAbilities(void) override; + virtual void SendParticleEffect( + const AString & a_ParticleName, + Vector3f a_Src, + Vector3f a_Offset, + float a_ParticleData, + int a_ParticleAmount + ) override; + virtual void SendParticleEffect( + const AString & a_ParticleName, + Vector3f a_Src, + Vector3f a_Offset, + float a_ParticleData, + int a_ParticleAmount, + std::array<int, 2> a_Data + ) override; + virtual void SendPlayerListAddPlayer(const cPlayer & a_Player) override; + virtual void SendPlayerListHeaderFooter(const cCompositeChat & a_Header, const cCompositeChat & a_Footer) override; + virtual void SendPlayerListRemovePlayer(const cPlayer & a_Player) override; virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName) override; - virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override; - virtual void SendPlayerListUpdatePing () override; - virtual void SendPlayerMoveLook (Vector3d a_Pos, float a_Yaw, float a_Pitch, bool a_IsRelative) override; - virtual void SendPlayerMoveLook (void) override; - virtual void SendPlayerPermissionLevel (void) override; - virtual void SendPlayerPosition (void) override; - virtual void SendPlayerSpawn (const cPlayer & a_Player) override; - virtual void SendPluginMessage (const AString & a_Channel, ContiguousByteBufferView a_Message) override; - virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override; - virtual void SendResetTitle (void) override; - virtual void SendResourcePack (const AString & a_ResourcePackUrl) override; - virtual void SendRespawn (eDimension a_Dimension) override; - virtual void SendSoundEffect (const AString & a_SoundName, Vector3d a_Origin, float a_Volume, float a_Pitch) override; - virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override; - virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override; - virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override; - virtual void SendSetSubTitle (const cCompositeChat & a_SubTitle) override; - virtual void SendSetRawSubTitle (const AString & a_SubTitle) override; - virtual void SendSetTitle (const cCompositeChat & a_Title) override; - virtual void SendSetRawTitle (const AString & a_Title) override; - virtual void SendSoundParticleEffect (const EffectID a_EffectID, Vector3i a_Origin, int a_Data) override; - virtual void SendSpawnEntity (const cEntity & a_Entity) override; - virtual void SendSpawnMob (const cMonster & a_Mob) override; - virtual void SendStatistics (const StatisticsManager & a_Manager) override; - virtual void SendTabCompletionResults (const AStringVector & a_Results) override; - virtual void SendThunderbolt (Vector3i a_BlockPos) override; - virtual void SendTitleTimes (int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks) override; - virtual void SendTimeUpdate (cTickTimeLong a_WorldAge, cTickTimeLong a_WorldDate, bool a_DoDaylightCycle) override; - virtual void SendUnleashEntity (const cEntity & a_Entity) override; - virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override; - virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override; - virtual void SendUpdateSign (Vector3i a_BlockPos, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; - virtual void SendUnlockRecipe (UInt32 a_RecipeID) override; - virtual void SendInitRecipes (UInt32 a_RecipeID) override; - virtual void SendWeather (eWeather a_Weather) override; - virtual void SendWholeInventory (const cWindow & a_Window) override; - virtual void SendWindowClose (const cWindow & a_Window) override; - virtual void SendWindowOpen (const cWindow & a_Window) override; - virtual void SendWindowProperty (const cWindow & a_Window, size_t a_Property, short a_Value) override; + virtual void SendPlayerListUpdateGameMode(const cPlayer & a_Player) override; + virtual void SendPlayerListUpdatePing() override; + virtual void SendPlayerMoveLook(Vector3d a_Pos, float a_Yaw, float a_Pitch, bool a_IsRelative) override; + virtual void SendPlayerMoveLook(void) override; + virtual void SendPlayerPermissionLevel(void) override; + virtual void SendPlayerPosition(void) override; + virtual void SendPlayerSpawn(const cPlayer & a_Player) override; + virtual void SendPluginMessage(const AString & a_Channel, ContiguousByteBufferView a_Message) override; + virtual void SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID) override; + virtual void SendResetTitle(void) override; + virtual void SendResourcePack(const AString & a_ResourcePackUrl) override; + virtual void SendRespawn(eDimension a_Dimension) override; + virtual void SendSoundEffect(const AString & a_SoundName, Vector3d a_Origin, float a_Volume, float a_Pitch) + override; + virtual void SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override; + virtual void SendScoreUpdate( + const AString & a_Objective, + const AString & a_Player, + cObjective::Score a_Score, + Byte a_Mode + ) override; + virtual void SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override; + virtual void SendSetSubTitle(const cCompositeChat & a_SubTitle) override; + virtual void SendSetRawSubTitle(const AString & a_SubTitle) override; + virtual void SendSetTitle(const cCompositeChat & a_Title) override; + virtual void SendSetRawTitle(const AString & a_Title) override; + virtual void SendSoundParticleEffect(const EffectID a_EffectID, Vector3i a_Origin, int a_Data) override; + virtual void SendSpawnEntity(const cEntity & a_Entity) override; + virtual void SendSpawnMob(const cMonster & a_Mob) override; + virtual void SendStatistics(const StatisticsManager & a_Manager) override; + virtual void SendTabCompletionResults(const AStringVector & a_Results) override; + virtual void SendThunderbolt(Vector3i a_BlockPos) override; + virtual void SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks) override; + virtual void SendTimeUpdate(cTickTimeLong a_WorldAge, cTickTimeLong a_WorldDate, bool a_DoDaylightCycle) override; + virtual void SendUnleashEntity(const cEntity & a_Entity) override; + virtual void SendUnloadChunk(int a_ChunkX, int a_ChunkZ) override; + virtual void SendUpdateBlockEntity(cBlockEntity & a_BlockEntity) override; + virtual void SendUpdateSign( + Vector3i a_BlockPos, + const AString & a_Line1, + const AString & a_Line2, + const AString & a_Line3, + const AString & a_Line4 + ) override; + virtual void SendUnlockRecipe(UInt32 a_RecipeID) override; + virtual void SendInitRecipes(UInt32 a_RecipeID) override; + virtual void SendWeather(eWeather a_Weather) override; + virtual void SendWholeInventory(const cWindow & a_Window) override; + virtual void SendWindowClose(const cWindow & a_Window) override; + virtual void SendWindowOpen(const cWindow & a_Window) override; + virtual void SendWindowProperty(const cWindow & a_Window, size_t a_Property, short a_Value) override; virtual AString GetAuthServerID(void) override { return m_AuthServerID; } @@ -137,8 +172,7 @@ public: a_Compressed will be set to the compressed packet includes packet length and data length. */ static void CompressPacket(CircularBufferCompressor & a_Packet, ContiguousByteBuffer & a_Compressed); -protected: - + protected: /** State of the protocol. */ State m_State; @@ -164,7 +198,8 @@ protected: /** Converts eMonsterType to protocol-specific mob types */ virtual UInt32 GetProtocolMobType(eMonsterType a_MobType) const; - /** The 1.8 protocol use a particle id instead of a string. This function converts the name to the id. If the name is incorrect, it returns 0. */ + /** The 1.8 protocol use a particle id instead of a string. This function converts the name to the id. If the name + * is incorrect, it returns 0. */ virtual int GetProtocolParticleID(const AString & a_ParticleName) const; /** Returns the protocol version. */ @@ -183,31 +218,31 @@ protected: virtual void HandlePacketLoginStart(cByteBuffer & a_ByteBuffer); // Packet handlers while in the Game state (m_State == 3): - virtual void HandlePacketAnimation (cByteBuffer & a_ByteBuffer); - virtual void HandlePacketBlockDig (cByteBuffer & a_ByteBuffer); - virtual void HandlePacketBlockPlace (cByteBuffer & a_ByteBuffer); - virtual void HandlePacketChatMessage (cByteBuffer & a_ByteBuffer); - virtual void HandlePacketClientSettings (cByteBuffer & a_ByteBuffer); - virtual void HandlePacketClientStatus (cByteBuffer & a_ByteBuffer); + virtual void HandlePacketAnimation(cByteBuffer & a_ByteBuffer); + virtual void HandlePacketBlockDig(cByteBuffer & a_ByteBuffer); + virtual void HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer); + virtual void HandlePacketChatMessage(cByteBuffer & a_ByteBuffer); + virtual void HandlePacketClientSettings(cByteBuffer & a_ByteBuffer); + virtual void HandlePacketClientStatus(cByteBuffer & a_ByteBuffer); virtual void HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer); - virtual void HandlePacketEntityAction (cByteBuffer & a_ByteBuffer); - virtual void HandlePacketKeepAlive (cByteBuffer & a_ByteBuffer); - virtual void HandlePacketPlayer (cByteBuffer & a_ByteBuffer); - virtual void HandlePacketPlayerAbilities (cByteBuffer & a_ByteBuffer); - virtual void HandlePacketPlayerLook (cByteBuffer & a_ByteBuffer); - virtual void HandlePacketPlayerPos (cByteBuffer & a_ByteBuffer); - virtual void HandlePacketPlayerPosLook (cByteBuffer & a_ByteBuffer); - virtual void HandlePacketPluginMessage (cByteBuffer & a_ByteBuffer); - virtual void HandlePacketResourcePackStatus (cByteBuffer & a_ByteBuffer); - virtual void HandlePacketSlotSelect (cByteBuffer & a_ByteBuffer); - virtual void HandlePacketSpectate (cByteBuffer & a_ByteBuffer); - virtual void HandlePacketSteerVehicle (cByteBuffer & a_ByteBuffer); - virtual void HandlePacketTabComplete (cByteBuffer & a_ByteBuffer); - virtual void HandlePacketUpdateSign (cByteBuffer & a_ByteBuffer); - virtual void HandlePacketUseEntity (cByteBuffer & a_ByteBuffer); - virtual void HandlePacketEnchantItem (cByteBuffer & a_ByteBuffer); - virtual void HandlePacketWindowClick (cByteBuffer & a_ByteBuffer); - virtual void HandlePacketWindowClose (cByteBuffer & a_ByteBuffer); + virtual void HandlePacketEntityAction(cByteBuffer & a_ByteBuffer); + virtual void HandlePacketKeepAlive(cByteBuffer & a_ByteBuffer); + virtual void HandlePacketPlayer(cByteBuffer & a_ByteBuffer); + virtual void HandlePacketPlayerAbilities(cByteBuffer & a_ByteBuffer); + virtual void HandlePacketPlayerLook(cByteBuffer & a_ByteBuffer); + virtual void HandlePacketPlayerPos(cByteBuffer & a_ByteBuffer); + virtual void HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer); + virtual void HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer); + virtual void HandlePacketResourcePackStatus(cByteBuffer & a_ByteBuffer); + virtual void HandlePacketSlotSelect(cByteBuffer & a_ByteBuffer); + virtual void HandlePacketSpectate(cByteBuffer & a_ByteBuffer); + virtual void HandlePacketSteerVehicle(cByteBuffer & a_ByteBuffer); + virtual void HandlePacketTabComplete(cByteBuffer & a_ByteBuffer); + virtual void HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer); + virtual void HandlePacketUseEntity(cByteBuffer & a_ByteBuffer); + virtual void HandlePacketEnchantItem(cByteBuffer & a_ByteBuffer); + virtual void HandlePacketWindowClick(cByteBuffer & a_ByteBuffer); + virtual void HandlePacketWindowClose(cByteBuffer & a_ByteBuffer); /** Parses Vanilla plugin messages into specific ClientHandle calls. The message payload is still in the bytebuffer, the handler reads it specifically for each handled channel. */ @@ -242,8 +277,7 @@ protected: /** Writes the mob-specific metadata for the specified mob */ virtual void WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob) const; -private: - + private: AString m_ServerAddress; AString m_AuthServerID; @@ -263,12 +297,12 @@ private: void AddReceivedData(cByteBuffer & a_Buffer, ContiguousByteBufferView a_Data); /** Converts a statistic to a protocol-specific string. - Protocols <= 1.12 use strings, hence this is a static as the string-mapping was append-only for the versions that used it. - Returns an empty string, handled correctly by the client, for newer, unsupported statistics. */ + Protocols <= 1.12 use strings, hence this is a static as the string-mapping was append-only for the versions that + used it. Returns an empty string, handled correctly by the client, for newer, unsupported statistics. */ static const char * GetProtocolStatisticName(CustomStatistic a_Statistic); /** Handle a complete packet stored in the given buffer. */ void HandlePacket(cByteBuffer & a_Buffer); void StartEncryption(const Byte * a_Key); -} ; +}; |