diff options
Diffstat (limited to 'src/Simulator/FireSimulator.cpp')
-rw-r--r-- | src/Simulator/FireSimulator.cpp | 62 |
1 files changed, 38 insertions, 24 deletions
diff --git a/src/Simulator/FireSimulator.cpp b/src/Simulator/FireSimulator.cpp index 7ae84af7b..388d45a04 100644 --- a/src/Simulator/FireSimulator.cpp +++ b/src/Simulator/FireSimulator.cpp @@ -71,7 +71,7 @@ cFireSimulator::cFireSimulator(cWorld & a_World, cIniFile & a_IniFile) : { // Read params from the ini file: m_BurnStepTimeFuel = a_IniFile.GetValueSetI("FireSimulator", "BurnStepTimeFuel", 500); - m_BurnStepTimeNonfuel = a_IniFile.GetValueSetI("FireSimulator", "BurnStepTimeNonfuel", 100); + m_BurnStepTimeNonFuel = a_IniFile.GetValueSetI("FireSimulator", "BurnStepTimeNonfuel", 100); m_Flammability = a_IniFile.GetValueSetI("FireSimulator", "Flammability", 50); m_ReplaceFuelChance = a_IniFile.GetValueSetI("FireSimulator", "ReplaceFuelChance", 50000); } @@ -98,7 +98,9 @@ void cFireSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChun int x = itr->x; int y = itr->y; int z = itr->z; - BLOCKTYPE BlockType = a_Chunk->GetBlock(x, y, z); + BLOCKTYPE BlockType; + NIBBLETYPE BlockMeta; + a_Chunk->GetBlockTypeMeta(x, y, z, BlockType, BlockMeta); if (!IsAllowedBlock(BlockType)) { @@ -113,6 +115,16 @@ void cFireSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChun // Try to spread the fire: TrySpreadFire(a_Chunk, itr->x, itr->y, itr->z); + BLOCKTYPE BlockBelow = E_BLOCK_AIR; + if (y > 0) + { + BlockBelow = a_Chunk->GetBlock(x, y - 1, z); + if (DoesBurnForever(BlockBelow)) + { + continue; + } + } + itr->Data -= NumMSecs; if (itr->Data >= 0) { @@ -127,7 +139,6 @@ void cFireSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChun itr->x + a_ChunkX * cChunkDef::Width, itr->y, itr->z + a_ChunkZ * cChunkDef::Width ); */ - NIBBLETYPE BlockMeta = a_Chunk->GetMeta(x, y, z); if (BlockMeta == 0x0f) { // The fire burnt out completely @@ -140,11 +151,26 @@ void cFireSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChun continue; } - if ((itr->y > 0) && (!DoesBurnForever(a_Chunk->GetBlock(itr->x, itr->y - 1, itr->z)))) + int NextCheck = GetBurnStepTime(a_Chunk, BlockBelow, x, y, z); + if (NextCheck == 0) { - a_Chunk->SetMeta(x, y, z, BlockMeta + 1); + /* + A return value of zero means the fire block can't exist here + The fire block's CanBeAt() doesn't check for this because fire can exist depending on its surroundings, + and since we're checking that here, we might as well amalgamate all checks + */ + FLOG("FS: Removing block {%d, %d, %d}", + itr->x + a_ChunkX * cChunkDef::Width, itr->y, itr->z + a_ChunkZ * cChunkDef::Width + ); + a_Chunk->SetBlock(itr->x, itr->y, itr->z, E_BLOCK_AIR, 0); + itr = Data.erase(itr); + continue; } - itr->Data = GetBurnStepTime(a_Chunk, itr->x, itr->y, itr->z); // TODO: Add some randomness into this + + a_Chunk->SetMeta(x, y, z, BlockMeta + 1); + x = x + a_Chunk->GetPosX() * cChunkDef::Width; + z = z + a_Chunk->GetPosZ() * cChunkDef::Width; + itr->Data = (NextCheck / ((m_World.IsWeatherWetAt(x, z) && (a_Chunk->GetHeight(x, z) == y)) ? 10 : 1)) + (m_World.GetTickRandomNumber(40) - 20); } // for itr - Data[] } @@ -252,22 +278,11 @@ void cFireSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * -int cFireSimulator::GetBurnStepTime(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ) +int cFireSimulator::GetBurnStepTime(cChunk * a_Chunk, BLOCKTYPE a_BlockBelow, int a_RelX, int a_RelY, int a_RelZ) { - bool IsBlockBelowSolid = false; - if (a_RelY > 0) + if (IsFuel(a_BlockBelow)) { - BLOCKTYPE BlockBelow = a_Chunk->GetBlock(a_RelX, a_RelY - 1, a_RelZ); - if (DoesBurnForever(BlockBelow)) - { - // Is burning atop of netherrack, burn forever (re-check in 10 sec) - return 10000; - } - if (IsFuel(BlockBelow)) - { - return m_BurnStepTimeFuel; - } - IsBlockBelowSolid = cBlockInfo::IsSolid(BlockBelow); + return m_BurnStepTimeFuel; } for (size_t i = 0; i < ARRAYCOUNT(gCrossCoords); i++) @@ -283,15 +298,14 @@ int cFireSimulator::GetBurnStepTime(cChunk * a_Chunk, int a_RelX, int a_RelY, in } } // for i - gCrossCoords[] - if (!IsBlockBelowSolid && (a_RelY >= 0)) + if (!cBlockInfo::IsSolid(a_BlockBelow)) { // Checked through everything, nothing was flammable // If block below isn't solid, we can't have fire, it would be a non-fueled fire - // SetBlock just to make sure fire doesn't spawn - a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_AIR, 0); + // Return zero to tell our caller to kill us return 0; } - return m_BurnStepTimeNonfuel; + return m_BurnStepTimeNonFuel; } |