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-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/DaylightSensorHandler.h104
1 files changed, 62 insertions, 42 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/DaylightSensorHandler.h b/src/Simulator/IncrementalRedstoneSimulator/DaylightSensorHandler.h
index 75e6651da..a520960dc 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/DaylightSensorHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/DaylightSensorHandler.h
@@ -9,55 +9,75 @@
namespace DaylightSensorHandler
{
- static PowerLevel GetPowerLevel(const cChunk & a_Chunk, const Vector3i a_Position)
+static PowerLevel GetPowerLevel(const cChunk & a_Chunk, const Vector3i a_Position)
+{
+ if (a_Chunk.GetBlock(a_Position) == E_BLOCK_INVERTED_DAYLIGHT_SENSOR)
{
- if (a_Chunk.GetBlock(a_Position) == E_BLOCK_INVERTED_DAYLIGHT_SENSOR)
- {
- // Inverted sensor directly returns darkened skylight, no fancy tricks:
- return 15 - a_Chunk.GetSkyLightAltered(a_Position);
- }
-
- // The [0, 1) proportion of the current day that has elapsed.
- const auto ProportionOfDay = a_Chunk.GetWorld()->GetTimeOfDay().count() * (static_cast<float>(M_PI) / 12000.f);
-
- // The curved value of darkened skylight, with outputs somewhat similar to Vanilla.
- const auto RawOutput = a_Chunk.GetSkyLightAltered(a_Position) * (0.6f * std::sin(ProportionOfDay) + 0.5f);
-
- // Saturate the amplified sine curve at 0 and 15:
- return static_cast<PowerLevel>(std::clamp(RawOutput, 0.f, 15.f));
+ // Inverted sensor directly returns darkened skylight, no fancy tricks:
+ return 15 - a_Chunk.GetSkyLightAltered(a_Position);
}
- static PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
- {
- UNUSED(a_Chunk);
- UNUSED(a_BlockType);
- UNUSED(a_QueryPosition);
+ // The [0, 1) proportion of the current day that has elapsed.
+ const auto ProportionOfDay = a_Chunk.GetWorld()->GetTimeOfDay().count() * (static_cast<float>(M_PI) / 12000.f);
- // Daylight sensors only output to immediately surrounding blocks:
- return IsLinked ? 0 : a_Chunk.GetMeta(a_Position);
- }
+ // The curved value of darkened skylight, with outputs somewhat similar to Vanilla.
+ const auto RawOutput = a_Chunk.GetSkyLightAltered(a_Position) * (0.6f * std::sin(ProportionOfDay) + 0.5f);
- static void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power)
- {
- // LOGD("Evaluating Darryl the daylight sensor (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
+ // Saturate the amplified sine curve at 0 and 15:
+ return static_cast<PowerLevel>(std::clamp(RawOutput, 0.f, 15.f));
+}
- // What the sensor should output according to the time-power function.
- const auto PowerLevel = GetPowerLevel(a_Chunk, a_Position);
+static PowerLevel GetPowerDeliveredToPosition(
+ const cChunk & a_Chunk,
+ Vector3i a_Position,
+ BLOCKTYPE a_BlockType,
+ Vector3i a_QueryPosition,
+ BLOCKTYPE a_QueryBlockType,
+ bool IsLinked
+)
+{
+ UNUSED(a_Chunk);
+ UNUSED(a_BlockType);
+ UNUSED(a_QueryPosition);
+
+ // Daylight sensors only output to immediately surrounding blocks:
+ return IsLinked ? 0 : a_Chunk.GetMeta(a_Position);
+}
+
+static void Update(
+ cChunk & a_Chunk,
+ cChunk & CurrentlyTicking,
+ Vector3i a_Position,
+ BLOCKTYPE a_BlockType,
+ NIBBLETYPE a_Meta,
+ const PowerLevel Power
+)
+{
+ // LOGD("Evaluating Darryl the daylight sensor (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
- // Only update the output if the power level has changed:
- if (PowerLevel != a_Meta)
- {
- a_Chunk.SetMeta(a_Position, PowerLevel);
- UpdateAdjustedRelatives(a_Chunk, CurrentlyTicking, a_Position, RelativeAdjacents);
- }
- }
+ // What the sensor should output according to the time-power function.
+ const auto PowerLevel = GetPowerLevel(a_Chunk, a_Position);
- static void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, ForEachSourceCallback & Callback)
+ // Only update the output if the power level has changed:
+ if (PowerLevel != a_Meta)
{
- UNUSED(a_Chunk);
- UNUSED(a_Position);
- UNUSED(a_BlockType);
- UNUSED(a_Meta);
- UNUSED(Callback);
+ a_Chunk.SetMeta(a_Position, PowerLevel);
+ UpdateAdjustedRelatives(a_Chunk, CurrentlyTicking, a_Position, RelativeAdjacents);
}
-};
+}
+
+static void ForValidSourcePositions(
+ const cChunk & a_Chunk,
+ Vector3i a_Position,
+ BLOCKTYPE a_BlockType,
+ NIBBLETYPE a_Meta,
+ ForEachSourceCallback & Callback
+)
+{
+ UNUSED(a_Chunk);
+ UNUSED(a_Position);
+ UNUSED(a_BlockType);
+ UNUSED(a_Meta);
+ UNUSED(Callback);
+}
+}; // namespace DaylightSensorHandler