diff options
Diffstat (limited to 'src/Simulator/Simulator.cpp')
-rw-r--r-- | src/Simulator/Simulator.cpp | 50 |
1 files changed, 8 insertions, 42 deletions
diff --git a/src/Simulator/Simulator.cpp b/src/Simulator/Simulator.cpp index 36b03520c..7bf553912 100644 --- a/src/Simulator/Simulator.cpp +++ b/src/Simulator/Simulator.cpp @@ -3,7 +3,6 @@ #include "Simulator.h" #include "../Chunk.h" -#include "../Cuboid.h" #include "../World.h" @@ -94,62 +93,29 @@ std::array<Vector3i, 5> cSimulator::GetLinkedOffsets(const Vector3i Offset) -void cSimulator::WakeUp(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) +void cSimulator::Simulate(float a_Dt) { - ASSERT(a_Chunk.IsValid()); - - AddBlock(a_Chunk, a_Position, a_Block); + UNUSED(a_Dt); } -void cSimulator::WakeUp(cChunk & a_Chunk, Vector3i a_Position, Vector3i a_Offset, BLOCKTYPE a_Block) +void cSimulator::WakeUp(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) { ASSERT(a_Chunk.IsValid()); - WakeUp(a_Chunk, a_Position, a_Block); + AddBlock(a_Chunk, a_Position, a_Block); } -void cSimulator::WakeUp(const cCuboid & a_Area) +void cSimulator::WakeUp(cChunk & a_Chunk, Vector3i a_Position, Vector3i a_Offset, BLOCKTYPE a_Block) { - cCuboid area(a_Area); - area.Sort(); - area.Expand(1, 1, 1, 1, 1, 1); // Expand the area to contain the neighbors, too. - area.ClampY(0, cChunkDef::Height - 1); - - // Add all blocks, in a per-chunk manner: - cChunkCoords ChunkStart = cChunkDef::BlockToChunk(area.p1); - cChunkCoords ChunkEnd = cChunkDef::BlockToChunk(area.p2); - for (int cz = ChunkStart.m_ChunkZ; cz <= ChunkEnd.m_ChunkZ; ++cz) - { - for (int cx = ChunkStart.m_ChunkX; cx <= ChunkEnd.m_ChunkX; ++cx) - { - m_World.DoWithChunk(cx, cz, [this, &area](cChunk & a_CBChunk) -> bool - { - int startX = std::max(area.p1.x, a_CBChunk.GetPosX() * cChunkDef::Width); - int startZ = std::max(area.p1.z, a_CBChunk.GetPosZ() * cChunkDef::Width); - int endX = std::min(area.p2.x, a_CBChunk.GetPosX() * cChunkDef::Width + cChunkDef::Width - 1); - int endZ = std::min(area.p2.z, a_CBChunk.GetPosZ() * cChunkDef::Width + cChunkDef::Width - 1); - for (int y = area.p1.y; y <= area.p2.y; ++y) - { - for (int z = startZ; z <= endZ; ++z) - { - for (int x = startX; x <= endX; ++x) - { - const auto Position = cChunkDef::AbsoluteToRelative({ x, y, z }); - AddBlock(a_CBChunk, Position, a_CBChunk.GetBlock(Position)); - } // for x - } // for z - } // for y - return true; - } // lambda - ); // DoWithChunk - } // for cx - } // for cz + ASSERT(a_Chunk.IsValid()); + + WakeUp(a_Chunk, a_Position, a_Block); } |