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anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
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LuaWebControllers
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ProtocolRefactor
SeeBackup
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alwaysTicked
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biomal-bedrock-shape
books
callbacks
daylightgrowth
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ghastsounds
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A lightweight, fast and extensible game server for Minecraft
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ByteBuffer.h
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*
MC uses VarInts only up to 32-bits.
madmaxoft
2013-10-28
1
-4
/
+4
*
cByteBuffer: Added the VarInt and VarUTF8String type reading and writing.
madmaxoft
2013-10-28
1
-3
/
+19
*
Changed everyting to Unix line endings.
Alexander Harkness
2013-07-29
1
-121
/
+121
*
More ByteBuffer checks: Is it used from a single thread only?
madmaxoft@gmail.com
2012-11-22
1
-0
/
+5
*
Aggressive debug mode cByteBuffer validity checking.
madmaxoft@gmail.com
2012-11-20
1
-0
/
+3
*
Debugging in cByteBuffer::Write(); added the ReadAgain() method to allow ProtoProxy re-send the data it has parsed.
madmaxoft@gmail.com
2012-09-04
1
-0
/
+3
*
Added writing support to cByteBuffer (will be used by ProtoProxy)
madmaxoft@gmail.com
2012-09-02
1
-3
/
+20
*
Cut out all packet handling to a separate cProtocol descendant
madmaxoft@gmail.com
2012-08-27
1
-0
/
+3
*
Packet refactoring, phase two, partial. Rewritten a few packet handling functions not to use cPacket-descendant objects.
madmaxoft@gmail.com
2012-08-18
1
-2
/
+2
*
Packets now parse themselves from a cByteBuffer object (1st part of packeting rewrite, http://forum.mc-server.org/showthread.php?tid=524 )
madmaxoft@gmail.com
2012-08-17
1
-0
/
+90