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anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
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LuaWebControllers
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ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
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alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
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endgen
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ghastsounds
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itemsinicleanup
master
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A lightweight, fast and extensible game server for Minecraft
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ChunkSender.cpp
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*
Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()
madmaxoft@gmail.com
2013-04-13
1
-9
/
+9
*
Fixed more valgrind issues
madmaxoft@gmail.com
2012-10-27
1
-1
/
+2
*
Fixed up a few valgrind warnings
madmaxoft@gmail.com
2012-10-25
1
-0
/
+1
*
Source files cleanup: The rest of the files renamed.
madmaxoft@gmail.com
2012-09-24
1
-2
/
+2
*
Source files cleanup: ChunkDataSerializer is Protocol-related
madmaxoft@gmail.com
2012-09-23
1
-1
/
+1
*
git-svn-id: http://mc-server.googlecode.com/svn/trunk@795 0a769ca7-a7f5-676a-18bf-c427514a06d6
madmaxoft@gmail.com
2012-08-26
1
-9
/
+5
*
Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets.
madmaxoft@gmail.com
2012-08-24
1
-11
/
+8
*
Fixed a few gcc pedantic warnings; made BLOCKTYPE an unsigned char type.
madmaxoft@gmail.com
2012-08-03
1
-1
/
+1
*
Attempt to bring sanity to newlines across systems.
cedeel@gmail.com
2012-06-14
1
-300
/
+300
*
Merged the composable_generator branch into the trunk
madmaxoft@gmail.com
2012-05-25
1
-3
/
+54
*
Updated version text to include 1.2.5; ChunkSender doesn't serialize chunk packets for chunks without a client
madmaxoft@gmail.com
2012-05-07
1
-0
/
+5
*
Fixed a possible crash in ChunkSender - a client would be reported as removed but still would be in the internal queue.
madmaxoft@gmail.com
2012-03-27
1
-2
/
+15
*
Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency
madmaxoft@gmail.com
2012-03-14
1
-9
/
+0
*
Removed an unwarranted assert in cChunkSender
madmaxoft@gmail.com
2012-03-13
1
-2
/
+5
*
Fixed MapChunk packets to include (fake) biome data, makes clients happy
madmaxoft@gmail.com
2012-03-12
1
-1
/
+2
*
Stopping the ChunkSender upon server stop
madmaxoft@gmail.com
2012-03-11
1
-2
/
+12
*
Not sending chunks to the client twice
madmaxoft@gmail.com
2012-03-11
1
-0
/
+11
*
Fixed *nix threading issue;
madmaxoft@gmail.com
2012-03-10
1
-3
/
+3
*
cClientHandles have a unique ID now to distinguish them
faketruth
2012-03-09
1
-1
/
+4
*
ChunkSender: Fixed a potential crash: removing a client means that no Send() is called on that client anymore
madmaxoft@gmail.com
2012-03-07
1
-12
/
+18
*
ChunkSender won't send NULL packets anymore
madmaxoft@gmail.com
2012-03-06
1
-1
/
+5
*
Fixed rev368's ChunkSender, now sends properly even chunks that are loaded. Fixed a deadlock in cClientHandle vs TickThread over cClientHandle::m_CSChunkLists
madmaxoft@gmail.com
2012-03-06
1
-22
/
+91
*
ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :)
madmaxoft@gmail.com
2012-03-05
1
-0
/
+133