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path: root/source/ItemGrid.h (follow)
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* Moved source to srcAlexander Harkness2013-11-241-191/+0
* Added an AllowEmptyStacks param to cItemGrid::HowManyCanFit().madmaxoft2013-08-111-1/+1
* Changed everyting to Unix line endings.Alexander Harkness2013-07-291-191/+191
* Empty buckets replace fluid buckets on use and vice versa (patch contributed by Mgueydan)madmaxoft2013-07-031-5/+16
* cItemGrid: Added IsSlotEmpty() functionsmadmaxoft@gmail.com2013-06-131-0/+6
* Fixed cItemGrid API, no more changeable GetSlot().madmaxoft@gmail.com2013-05-261-5/+2
* Clarified documentation on the cItemGrid:RemoveItem() functionsmadmaxoft@gmail.com2013-05-261-2/+6
* ItemGrid: Added the RemoveOneItem() functionmadmaxoft@gmail.com2013-05-261-0/+6
* cChestEntity and cDispenserEntity now inherit from a common ancestor, cBlockEntityWithItemsmadmaxoft@gmail.com2013-05-251-0/+9
* Slight cleanup in the cInventory / cItemGrid APImadmaxoft@gmail.com2013-05-241-2/+14
* Refactored cInventory to use cItemGrid for the actual Storagemadmaxoft@gmail.com2013-05-241-7/+59
* ItemGrid: Renamed all Item to Slot - better and consistent namingmadmaxoft@gmail.com2013-04-101-11/+11
* Added cItemGrid to represent an XY grid of items; converted chests to use cItemGrid.madmaxoft@gmail.com2013-04-101-0/+94