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* Moved source to srcAlexander Harkness2013-11-241-361/+0
* MobSpawner: Added skeleton and wolf conditions.madmaxoft2013-11-081-19/+91
* Autogeneration of settings.ini and webadmin.iniTiger Wang2013-11-041-3/+3
* Changes based on madmaxoft's nitpicker notes.Samuel Barney2013-10-291-14/+10
* Update to allow the light map to remain the same, but allow alteration of sky light values based on time.Samuel Barney2013-10-291-9/+16
* Got spiders and other mobs respecting night and day for spawningSamuel Barney2013-10-281-11/+19
* Made mob spawning code use the chunk so that it could use varying sizes of areas for different mobs.Samuel Barney2013-10-281-18/+56
* Disabling Endermen and spiders until I rework the CanSpawnHere to take a chunk and a position.Samuel Barney2013-10-261-1/+2
* Checked Endermen; they work; adding them back in.Samuel Barney2013-10-251-1/+0
* Fixed mob spawning so that hostile mobs will not spawn incorrectly.Samuel Barney2013-10-251-68/+38
* Bats only spawn where there is no sunlight, and the light level is below 5Samuel Barney2013-10-231-1/+1
* Current Mob Spawning code.Samuel Barney2013-10-211-13/+13
* Fixed memory leaks in cMobSpawner.madmaxoft2013-10-201-43/+33
* Moved all MobTypesManager functions to cMonster.madmaxoft2013-10-201-4/+2
* Fixed loading allowed mobs in world.madmaxoft2013-10-201-1/+8
* renaming the cChunk::getRandomBlock method + removing a buggy working logmgueydan2013-09-081-3/+0
* Adding mobtype filter inside world.inimgueydan2013-09-081-1/+2
* Implementing the MobSpawner (not used yet) that contains spawning rulesmgueydan2013-09-081-0/+277