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:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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WSSCompact.h
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2012-09-23
Source files cleanup: WorldStorage-related files in a separate subfolder
madmaxoft@gmail.com
1
-144
/
+0
2012-08-03
Fixed a few gcc pedantic warnings; made BLOCKTYPE an unsigned char type.
madmaxoft@gmail.com
1
-1
/
+1
2012-06-14
Attempt to bring sanity to newlines across systems.
cedeel@gmail.com
1
-144
/
+144
2012-05-25
Merged the composable_generator branch into the trunk
madmaxoft@gmail.com
1
-0
/
+30
2012-03-24
Reverted the previous commit - it is useless, since entities still depend heavily on cWorld
madmaxoft@gmail.com
1
-5
/
+5
2012-03-23
Encapsulated cWorld functions needed in cWorldStorage into an interface, so that cWorldStorage can actually be used outside of MC-Server (such as storage conversion tools and chunk analyzers)
madmaxoft@gmail.com
1
-5
/
+5
2012-03-10
Completely integrated the new axis ordering. Will update worlds accordingly
faketruth
1
-1
/
+6
2012-03-07
WSSCompact: fixed switched version values (!); removed unused methods
madmaxoft@gmail.com
1
-2
/
+0
2012-03-04
Should have complete support for 256 blocks high worlds. Old save files are converted to new ones at load.
faketruth
1
-0
/
+9
2012-02-28
Implemented synchronous chunk loading; optimized cChunkStay interface for speed (though still unused ;)
madmaxoft@gmail.com
1
-2
/
+19
2012-02-16
Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly
madmaxoft@gmail.com
1
-8
/
+9
2012-02-13
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
madmaxoft@gmail.com
1
-0
/
+84