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anonymous/cuberite
1.14
5588-resources-encoding
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
canbeat-cleanup
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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cSignEntity.h
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*
Source files cleanup: The rest of the files renamed.
madmaxoft@gmail.com
2012-09-24
1
-41
/
+0
*
Added basic noteblocks, finished sign storage in Anvil (patch contributed by l0udPL)
madmaxoft@gmail.com
2012-08-26
1
-3
/
+0
*
Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets.
madmaxoft@gmail.com
2012-08-24
1
-2
/
+1
*
Attempt to bring sanity to newlines across systems.
cedeel@gmail.com
2012-06-14
1
-45
/
+45
*
Configurable classic composition generator
cedeel@gmail.com
2012-06-08
1
-2
/
+0
*
Reverted the previous commit - it is useless, since entities still depend heavily on cWorld
madmaxoft@gmail.com
2012-03-24
1
-1
/
+0
*
Encapsulated cWorld functions needed in cWorldStorage into an interface, so that cWorldStorage can actually be used outside of MC-Server (such as storage conversion tools and chunk analyzers)
madmaxoft@gmail.com
2012-03-23
1
-0
/
+1
*
ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :)
madmaxoft@gmail.com
2012-03-05
1
-1
/
+2
*
Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly
madmaxoft@gmail.com
2012-02-16
1
-2
/
+2
*
Restored chest and furnace functionality as it was (it's basically working but joined chests show single-chest window)
madmaxoft@gmail.com
2012-02-15
1
-2
/
+2
*
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
madmaxoft@gmail.com
2012-02-13
1
-8
/
+10
*
More cFile cleanup; removed old format writing for block entities
madmaxoft@gmail.com
2012-01-30
1
-4
/
+13
*
Prepared some parts of the code for multi world support, I created lots of TODO's
faketruth
2011-10-31
1
-1
/
+2
*
MCServer c++ source files
faketruth
2011-10-03
1
-0
/
+34