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path: root/src/Generating/StructGen.cpp (follow)
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* Moved variables into scope, removed unused variables and fixed variablesLukas Pioch2015-12-171-2/+2
* Added OrePockets and DirtPockets finish gens.Mattes D2015-11-251-110/+0
* Fix old style casts and implicit conversionsMatti Hänninen2015-08-121-6/+6
* Fixed some more warningstycho2015-05-191-14/+14
* More style checking.Mattes D2015-05-091-1/+1
* Refactored all player block placing to go through hooks.Mattes D2014-12-241-7/+7
* Generator: Fixed crash with trees too high.Mattes D2014-11-151-2/+7
* Gen refactor: Implemented CompositedHeiGen.Mattes D2014-11-131-0/+1
* Generator: Shape initial refactoring.Mattes D2014-11-121-18/+8
* Generator: Rewritten to use SharedPtrs.Mattes D2014-10-191-1/+1
* Added Granite, Diorite and Andesite to the NaturalPatches generator.STRWarrior2014-09-281-2/+4
* Bunch of tweaks:STRWarrior2014-08-101-1/+1
* Changed cStructGenOreNests to take a list of ores + the block to replace.STRWarrior2014-08-101-48/+10
* CheckBasicStyle: multi-level indent change.madmaxoft2014-08-041-3/+3
* Generator: removed rnd definitions that are never readarchshift2014-07-181-1/+0
* Basic style fixes.madmaxoft2014-07-171-7/+7
* Normalized comments.madmaxoft2014-07-171-6/+6
* Fixed a few more switch warnings.archshift2014-05-121-15/+13
* Implemented faster upscaling using templates.madmaxoft2014-03-211-2/+2
* Unified StructureGens and FinisherGens.madmaxoft2014-03-011-5/+5
* Thread safe cMap managerandrew2014-02-201-9/+0
* Fixed compile and some warnings in MSVSTiger Wang2014-02-091-9/+0
* Fixed compiler warning when iterating over a fixed array of items (ARRAYCOUNT).madmaxoft2013-12-201-2/+6
* Trees will generate in the new biomes.madmaxoft2013-11-281-14/+51
* Moved source to srcAlexander Harkness2013-11-241-0/+675