Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Vector3 in Handlers (#4680) | Mattes D | 2020-04-21 | 1 | -30/+32 |
* | Using Super. | Mattes D | 2020-04-16 | 1 | -2/+4 |
* | Pulled the BlockID and BlockInfo headers from Globals.h. (#4591) | Mattes D | 2020-04-03 | 1 | -0/+1 |
* | Refactored block-to-pickup conversion. (#4417) | Mattes D | 2019-10-16 | 1 | -6/+8 |
* | Item durability loss now depends on the item used. (#4123) | Alexander Harkness | 2018-01-05 | 1 | -12/+0 |
* | cBlockHandler: take player by ref | peterbell10 | 2017-08-01 | 1 | -1/+1 |
* | BigFlower fixes (#3826) | peterbell10 | 2017-07-07 | 1 | -9/+3 |
* | Fixed double chests (#3741) | peterbell10 | 2017-06-03 | 1 | -1/+1 |
* | Updated sounds and effect IDs (#3422) | mathiascode | 2017-02-15 | 1 | -14/+0 |
* | Bulk clearing of whitespace | LogicParrot | 2016-02-05 | 1 | -3/+3 |
* | Refactored block placement workflow. | Mattes D | 2015-06-21 | 1 | -26/+49 |
* | CheckBasicStyle: checks spaces around * and &. | Mattes D | 2015-05-09 | 1 | -1/+1 |
* | Refactored all player block placing to go through hooks. | Mattes D | 2014-12-24 | 1 | -0/+167 |