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anonymous/cuberite
1.14
5588-resources-encoding
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
canbeat-cleanup
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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path:
root
/
src
/
Mobs
/
Path.cpp
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Commit message (
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Author
Age
Files
Lines
*
Apply new clang-formatting
clang-format-codebase
Alexander Harkness
2024-11-02
1
-52
/
+57
*
Valid Height is now checked by vector.
x12xx12x
2022-04-20
1
-1
/
+1
*
Unify DoWithBlockEntity (#5168)
Tiger Wang
2021-03-28
1
-0
/
+1
*
Enable some more clang-tidy linter checks (#4738)
peterbell10
2020-05-15
1
-9
/
+2
*
Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)
Mattes D
2020-04-03
1
-0
/
+1
*
CheckBasicStyle: Check number of empty lines between functions (#4267)
peterbell10
2018-07-26
1
-0
/
+6
*
Remove double includes part 2 (#3890)
peterbell10
2017-08-03
1
-2
/
+0
*
FastRandom rewrite (#3754)
peterbell10
2017-06-13
1
-1
/
+1
*
Out of world blocks are now always considered air blocks
LogicParrot
2016-04-23
1
-1
/
+1
*
Pathfinder now properly treats nonsolids above fence
LogicParrot
2016-02-04
1
-11
/
+15
*
Use IsBlockWater in cPath
LogicParrot
2016-01-17
1
-1
/
+1
*
Deleted cPath::BlockTypeIsFence
LogicParrot
2015-12-27
1
-29
/
+2
*
Update fences and gates list
Safwat Halaby
2015-12-25
1
-2
/
+9
*
PF - "Special blocks" handling
Safwat Halaby
2015-12-24
1
-107
/
+244
*
PF - Improved mob jumping
Safwat Halaby
2015-12-21
1
-78
/
+139
*
Revert "Changed cPath to have a reset method".
Safwat Halaby
2015-12-21
1
-62
/
+28
*
Changed cPath to have a reset method.
tycho
2015-12-16
1
-28
/
+62
*
Decoupled cMonster and path recalc logic, re-implemented recalc
Safwat Halaby
2015-12-13
1
-4
/
+9
*
Stop pathfinding over cobble walls
Gargaj
2015-12-13
1
-0
/
+1
*
Blocks outside the world are never solid
worktycho
2015-11-13
1
-0
/
+4
*
Fixed a position bug in the pathfinder
Tiger Wang
2015-08-22
1
-21
/
+4
*
Unified the doxy-comment format.
Mattes D
2015-07-31
1
-2
/
+4
*
Improved maps
Tiger Wang
2015-07-14
1
-1
/
+1
*
Fixed wrong indent.
Alexander Harkness
2015-05-30
1
-1
/
+1
*
Merge pull request #2171 from SafwatHalaby/fence
Alexander Harkness
2015-05-30
1
-1
/
+7
|
\
|
*
PF - Handle all fencetypes
SafwatHalaby
2015-05-30
1
-1
/
+7
*
|
PF - Fixed diagonal cutting
SafwatHalaby
2015-05-30
1
-5
/
+12
|
/
*
Fix comments
tycho
2015-05-28
1
-9
/
+9
*
Fix warnings in cPath
tycho
2015-05-24
1
-9
/
+9
*
Pathfinder - Bounding boxes and some tweaks
SafwatHalaby
2015-05-23
1
-17
/
+100
*
Path recalculation improvements
SafwatHalaby
2015-05-20
1
-2
/
+10
*
Removed UniquePTR from PathFinder
SafwatHalaby
2015-05-19
1
-17
/
+7
*
Pathfinder - approximated paths when original destination unreachable
SafwatHalaby
2015-05-17
1
-24
/
+74
*
PathFinder uses UniquePtr for cell map.
SafwatHalaby
2015-05-16
1
-7
/
+2
*
Revert "PathFinder - smart pointers"
worktycho
2015-05-15
1
-2
/
+7
*
uniquePTR
SafwatHalaby
2015-05-15
1
-7
/
+2
*
PF - Less calcs per tick
wiseoldman95
2015-05-10
1
-1
/
+1
*
Spaces in cPath
wiseoldman95
2015-05-08
1
-0
/
+1
*
Merge pull request #1949 from SafwatHalaby/burn
worktycho
2015-05-07
1
-25
/
+0
|
\
|
*
(duplicate) AI - Livestock escape fixed, water jumping fixed
wiseoldman95
2015-05-06
1
-25
/
+0
*
|
Actually empty the open list
worktycho
2015-05-06
1
-1
/
+1
|
/
*
PF - Swimming bugfix
wiseoldman95
2015-05-06
1
-3
/
+3
*
PF - Fixed mobs not reaching leaning player
wiseoldman95
2015-05-06
1
-1
/
+7
*
Entity improvements
Tiger Wang
2015-05-04
1
-40
/
+61
*
PathFinder - Crash fix, chunks in parameters are now references
wiseoldman95
2015-05-03
1
-6
/
+4
*
PathFinding - Chunk querying optimization and improve cPath::IsSolid
wiseoldman95
2015-05-02
1
-41
/
+26
*
A* Pathfinding and better monster AI
wiseoldman95
2015-05-01
1
-0
/
+379