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path: root/src/Mobs/Skeleton.cpp (follow)
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* goodTiger Wang2016-12-181-8/+2
* cMonster::m_Target safety across worldsLogicParrot2016-02-031-2/+2
* No second spawn broadcast necessaryWinfieldSteve2016-01-171-1/+0
* Fix mob attack intervalLogicParrot2016-01-121-4/+4
* fix cavespider poisoning even if attack is in cooldownGargaj2015-11-081-3/+6
* Merge branch 'master' into PreventNewWarningstycho2015-05-291-3/+4
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| * AI - Sane SkeletonSafwatHalaby2015-05-281-3/+4
* | Make -Werror disabling file onlytycho2015-05-191-1/+1
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* AI - Better daylight handlingwiseoldman952015-05-021-20/+0
* A* Pathfinding and better monster AIwiseoldman952015-05-011-7/+8
* Monsters will now attack. Additional checks have been added when generating spawn.tumultenrx2015-03-131-2/+1
* Initial convertion of a_Dt to std::chronoTycho2015-01-111-2/+2
* Fixed reported parentheses around comparisons.Mattes D2014-12-051-1/+1
* En masse NULL -> nullptr replaceTiger Wang2014-10-231-4/+4
* Monster fixesTiger Wang2014-07-181-1/+1
* Skeletons should spawn with a bow in the hand.Howaner2014-07-181-0/+15
* Bettered zombie and skeleton AITiger Wang2014-06-221-3/+2
* Nullify deleted pointers.archshift2014-06-191-0/+1
* Fixed deadlock when moving players to other worlds.Mattes D2014-06-081-1/+1
* Fixed projectile source filenames, indentationsarchshift2014-04-281-1/+1
* Moved cArrowEntity out of ProjectileEntity.harchshift2014-04-271-0/+1
* More fixes to get it to compile for me on Mac 10.9. Mostly just newline additions, but some of the unused variables were causing errors, so I wrapped them in #ifndef __APPLE__ calls, since I didn't know if they were going to be used in the future.Samuel Barney2014-03-251-1/+1
* Fixed Formatting, Added DropChances and CanPickUpLoot attributes to MonstersTheJumper2014-02-231-2/+20
* Zombies and skeletons use AITiger Wang2014-01-251-4/+7
* Moved source to srcAlexander Harkness2013-11-241-0/+70