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function HandleRegenerateChunkCommand(Split, Player)
if ((#Split == 2) or (#Split > 3)) then
Player:SendMessage( cChatColor.Green .. "Usage: '/regeneratechunk' or '/regeneratechunk [X] [Z]'");
return true;
end
local X = Player:GetChunkX();
local Z = Player:GetChunkZ();
if (#Split == 3) then
X = Split[2];
Z = Split[3];
end
Player:SendMessage(cChatColor.Green .. "Regenerating chunk ["..X..", "..Z.."]");
Player:GetWorld():RegenerateChunk(X, Z);
return true;
end
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