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function HandleTPCommand( Split, Player )
if( Split[2] == nil ) then
Player:SendMessage( cChatColor.Green .. "Usage: /tp [PlayerName] (-h)" )
return true
end
local TeleportDestination = function(OtherPlayer)
if( OtherPlayer == Player ) then
Player:SendMessage( cChatColor.Green .. "Already there :)" )
else
X[Player:GetName()] = Player:GetPosX()
Y[Player:GetName()] = Player:GetPosY()
Z[Player:GetName()] = Player:GetPosZ()
Player:TeleportToEntity( OtherPlayer )
Player:SendMessage( cChatColor.Green .. "You teleported to "..OtherPlayer:GetName().."!" )
if Split[3] ~= "-h" then
OtherPlayer:SendMessage( cChatColor.Green .. Player:GetName().." teleported to you!" )
end
end
end
World = Player:GetWorld()
if (not(World:DoWithPlayer(Split[2], TeleportDestination))) then
Player:SendMessage( cChatColor.Green .. "Can't find player " .. Split[2] )
end
return true
end
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