summaryrefslogtreecommitdiffstats
path: root/MCServer/Plugins/ProtectionAreas/CommandHandlers.lua
blob: 26df73075057614bf60c1b593cfd5f6317a56e06 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322

-- CommandHandlers.lua
-- Defines the individual command handlers





function InitializeCommandHandlers()
	local PlgMgr = cRoot:Get():GetPluginManager();
	for idx, Cmd in ipairs(CommandReg()) do
		PlgMgr:BindCommand(Cmd[2], Cmd[3], Cmd[1], Cmd[4]);
	end
end





--- Handles the ProtAdd command
function HandleAddArea(a_Split, a_Player)
	-- Command syntax: ProtAdd username1 [username2] [username3] ...
	if (#a_Split < 2) then
		a_Player:SendMessage(g_Msgs.ErrExpectedListOfUsernames);
		return true;
	end
	
	-- Get the cuboid that the player had selected
	local CmdState = GetCommandStateForPlayer(a_Player);
	if (CmdState == nil) then
		a_Player:SendMessage(g_Msgs.ErrCmdStateNilAddArea);
		return true;
	end
	local Cuboid = CmdState:GetCurrentCuboid();
	if (Cuboid == nil) then
		a_Player:SendMessage(g_Msgs.ErrNoAreaWanded);
		return true;
	end
	
	-- Put all allowed players into a table:
	AllowedNames = {};
	for i = 2, #a_Split do
		table.insert(AllowedNames, a_Split[i]);
	end
	
	-- Add the area to the storage
	local AreaID = g_Storage:AddArea(Cuboid, a_Player:GetWorld():GetName(), a_Player:GetName(), AllowedNames);
	a_Player:SendMessage(string.format(g_Msgs.AreaAdded, AreaID));
	
	-- Reload all currently logged in players
	ReloadAllPlayersInWorld(a_Player:GetWorld():GetName());
	
	return true;
end





function HandleAddAreaCoords(a_Split, a_Player)
	-- Command syntax: ProtAddCoords x1 z1 x2 z2 username1 [username2] [username3] ...
	if (#a_Split < 6) then
		a_Player:SendMessage(g_Msgs.ErrExpectedCoordsUsernames);
		return true;
	end
	
	-- Convert the coords to a cCuboid
	local x1, z1 = tonumber(a_Split[2]), tonumber(a_Split[3]);
	local x2, z2 = tonumber(a_Split[4]), tonumber(a_Split[5]);
	if ((x1 == nil) or (z1 == nil) or (x2 == nil) or (z2 == nil)) then
		a_Player:SendMessage(g_Msgs.ErrParseCoords);
		return true;
	end
	local Cuboid = cCuboid(x1, 0, z1, x2, 255, z1);
	Cuboid:Sort();
	
	-- Put all allowed players into a table:
	AllowedNames = {};
	for i = 6, #a_Split do
		table.insert(AllowedNames, a_Split[i]);
	end
	
	-- Add the area to the storage
	local AreaID = g_Storage:AddArea(Cuboid, a_Player:GetWorld():GetName(), a_Player:GetName(), AllowedNames);
	a_Player:SendMessage(string.format(g_Msgs.AreaAdded, AreaID));
	
	-- Reload all currently logged in players
	ReloadAllPlayersInWorld(a_Player:GetWorld():GetName());
	
	return true;
end





function HandleAddAreaUser(a_Split, a_Player)
	-- Command syntax: ProtAddUser AreaID username1 [username2] [username3] ...
	if (#a_Split < 3) then
		a_Player:SendMessage(g_Msgs.ErrExpectedAreaIDUsernames);
		return true;
	end
	
	-- Put all allowed players into a table:
	AllowedNames = {};
	for i = 3, #a_Split do
		table.insert(AllowedNames, a_Split[i]);
	end
	
	-- Add the area to the storage
	if (not(g_Storage:AddAreaUsers(
		tonumber(a_Split[2]), a_Player:GetWorld():GetName(), a_Player:GetName(), AllowedNames))
	) then
		LOGWARNING("g_Storage:AddAreaUsers failed");
		a_Player:SendMessage(g_Msgs.ErrDBFailAddUsers);
		return true;
	end
	if (#AllowedNames == 0) then
		a_Player:SendMessage(g_Msgs.AllUsersAlreadyAllowed);
	else
		a_Player:SendMessage(string.format(g_Msgs.UsersAdded, table.concat(AllowedNames, ", ")));
	end
	
	-- Reload all currently logged in players
	ReloadAllPlayersInWorld(a_Player:GetWorld():GetName());
	
	return true;
end





function HandleDelArea(a_Split, a_Player)
	-- Command syntax: ProtDelArea AreaID
	if (#a_Split ~= 2) then
		a_Player:SendMessage(g_Msgs.ErrExpectedAreaID);
		return true;
	end
	
	-- Parse the AreaID
	local AreaID = tonumber(a_Split[2]);
	if (AreaID == nil) then
		a_Player:SendMessage(g_Msgs.ErrParseAreaID);
		return true;
	end
	
	-- Delete the area
	g_Storage:DelArea(a_Player:GetWorld():GetName(), AreaID);

	a_Player:SendMessage(string.format(g_Msgs.AreaDeleted, AreaID));
	-- Reload all currently logged in players
	ReloadAllPlayersInWorld(a_Player:GetWorld():GetName());
	
	return true;
end





function HandleGiveWand(a_Split, a_Player)
	local NumGiven = a_Player:GetInventory():AddItem(cConfig:GetWandItem());
	if (NumGiven == 1) then
		a_Player:SendMessage(g_Msgs.WandGiven);
	else
		a_Player:SendMessage(g_Msgs.ErrNoSpaceForWand);
	end
	return true;
end





function HandleListAreas(a_Split, a_Player)
	-- Command syntax: ProtListAreas [x, z]
	
	local x, z;
	if (#a_Split == 1) then
		-- Get the last "wanded" coord
		local CmdState = GetCommandStateForPlayer(a_Player);
		if (CmdState == nil) then
			a_Player:SendMessage(g_Msgs.ErrCmdStateNilListAreas);
			return true;
		end
		x, z = CmdState:GetLastCoords();
		if ((x == nil) or (z == nil)) then
			a_Player:SendMessage(g_Msgs.ErrListNotWanded);
			return true;
		end
	elseif (#a_Split == 3) then
		-- Parse the coords from the command params
		x = tonumber(a_Split[2]);
		z = tonumber(a_Split[3]);
		if ((x == nil) or (z == nil)) then
			a_Player:SendMessage(g_Msgs.ErrParseCoordsListAreas);
			return true;
		end
	else
		-- Wrong number of params, report back to the user
		a_Player:SendMessage(g_Msgs.ErrSyntaxErrorListAreas);
		return true;
	end
	
	a_Player:SendMessage(string.format(g_Msgs.ListAreasHeader, x, z));
	
	-- List areas intersecting the coords
	local PlayerName = a_Player:GetName();
	local WorldName = a_Player:GetWorld():GetName();
	g_Storage:ForEachArea(x, z, WorldName,
		function(AreaID, MinX, MinZ, MaxX, MaxZ, CreatorName)
			local Coords = string.format("%s: {%d, %d} - {%d, %d} ", AreaID, MinX, MinZ, MaxX, MaxZ);
			local Allowance;
			if (g_Storage:IsAreaAllowed(AreaID, PlayerName, WorldName)) then
				Allowance = g_Msgs.AreaAllowed;
			else
				Allowance = g_Msgs.AreaNotAllowed;
			end
			a_Player:SendMessage(string.format(g_Msgs.ListAreasRow, Coords, Allowance, CreatorName));
		end
	);
	
	a_Player:SendMessage(g_Msgs.ListAreasFooter);
	return true;
end




--- Lists all allowed users for a particular area
function HandleListUsers(a_Split, a_Player)
	-- Command syntax: ProtListUsers AreaID
	if (#a_Split ~= 2) then
		a_Player:SendMessage(g_Msgs.ErrExpectedAreaID);
	end
	
	-- Get the general info about the area
	local AreaID = a_Split[2];
	local WorldName = a_Player:GetWorld():GetName();
	local MinX, MinZ, MaxX, MaxZ, CreatorName = g_Storage:GetArea(AreaID, WorldName);
	if (MinX == nil) then
		a_Player:SendMessage(string.format(g_Msgs.ErrNoSuchArea, AreaID));
		return true;
	end
	
	-- Send the header
	a_Player:SendMessage(string.format(g_Msgs.ListUsersHeader, AreaID, MinX, MinZ, MaxX, MaxZ, CreatorName));
	
	-- List and count the allowed users
	local NumUsers = 0;
	g_Storage:ForEachUserInArea(AreaID, WorldName, 
		function(UserName)
			a_Player:SendMessage(string.format(g_Msgs.ListUsersRow, UserName));
			NumUsers = NumUsers + 1;
		end
	);
	
	-- Send the footer
	a_Player:SendMessage(string.format(g_Msgs.ListUsersFooter, AreaID, NumUsers));
	
	return true;
end





function HandleRemoveUser(a_Split, a_Player)
	-- Command syntax: ProtRemUser AreaID UserName
	if (#a_Split ~= 3) then
		a_Player:SendMessage(g_Msgs.ErrExpectedAreaIDUserName);
		return true;
	end
	
	-- Parse the AreaID
	local AreaID = tonumber(a_Split[2]);
	if (AreaID == nil) then
		a_Player:SendMessage(g_Msgs.ErrParseAreaID);
		return true;
	end
	
	-- Remove the user from the DB
	local UserName = a_Split[3];
	g_Storage:RemoveUser(AreaID, UserName, a_Player:GetWorld():GetName());
	
	-- Send confirmation
	a_Player:SendMessage(string.format(g_Msgs.RemovedUser, UserName, AreaID));
	
	-- Reload all currently logged in players
	ReloadAllPlayersInWorld(a_Player:GetWorld():GetName());
	
	return true;
end





function HandleRemoveUserAll(a_Split, a_Player)
	-- Command syntax: ProtRemUserAll UserName
	if (#a_Split ~= 2) then
		a_Player:SendMessage(g_Msgs.ErrExpectedUserName);
		return true;
	end
	
	-- Remove the user from the DB
	g_Storage:RemoveUserAll(a_Split[2], a_Player:GetWorld():GetName());

	-- Send confirmation
	a_Player:SendMessage(string.format(g_Msgs.RemovedUserAll, UserName));
	
	-- Reload all currently logged in players
	ReloadAllPlayersInWorld(a_Player:GetWorld():GetName());
	
	return true;
end