summaryrefslogtreecommitdiffstats
path: root/Tools/AnvilStats/BiomeMap.h
blob: b61d881a5a95c7339e2a8e60f15bc267640e8d77 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65

// BiomeMap.h

// Interfaces to the cBiomeMap class representing a cCallback descendant that draws a map of biomes for the world





#pragma once

#include "Callback.h"





class cBiomeMap : public cCallback
{
  public:
	cBiomeMap(void);

	/** Saves the last region that it was processing */
	void Finish(void);

  protected:
	int m_CurrentChunkX;  // Absolute chunk coords
	int m_CurrentChunkZ;
	int m_CurrentChunkOffX;  // Chunk offset from the start of the region
	int m_CurrentChunkOffZ;
	int m_CurrentRegionX;
	int m_CurrentRegionZ;
	bool m_IsCurrentRegionValid;
	char m_Biomes[16 * 32 * 16 * 32];  // Biome map of the entire current region [x + 16 * 32 * z]

	// cCallback overrides:
	virtual bool OnNewChunk(int a_ChunkX, int a_ChunkZ) override;
	virtual bool OnHeader(int a_FileOffset, unsigned char a_NumSectors, int a_Timestamp) override { return false; }
	virtual bool OnCompressedDataSizePos(int a_CompressedDataSize, int a_DataOffset, char a_CompressionMethod) override
	{
		return false;
	}
	virtual bool OnDecompressedData(const char * a_DecompressedNBT, int a_DataSize) override { return false; }
	virtual bool OnRealCoords(int a_ChunkX, int a_ChunkZ) override { return false; }
	virtual bool OnLastUpdate(Int64 a_LastUpdate) override { return false; }
	virtual bool OnTerrainPopulated(bool a_Populated) override
	{
		return false;
	}  // We don't care about "populated", the biomes are the same
	virtual bool OnBiomes(const unsigned char * a_BiomeData) override;

	void StartNewRegion(int a_RegionX, int a_RegionZ);
};





class cBiomeMapFactory : public cCallbackFactory
{
  public:
	virtual ~cBiomeMapFactory();

	virtual cCallback * CreateNewCallback(void) override { return new cBiomeMap; }
};