1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
|
#pragma once
#include "BlockHandler.h"
class cBlockLeverHandler :
public cBlockHandler
{
public:
cBlockLeverHandler(BLOCKTYPE a_BlockType);
virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
// Reset meta to 0
a_Pickups.push_back(cItem(E_BLOCK_LEVER, 1, 0));
}
virtual bool IsUseable(void) override
{
return true;
}
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
a_BlockType = m_BlockType;
a_BlockMeta = LeverDirectionToMetaData(a_BlockFace);
return true;
}
inline static NIBBLETYPE LeverDirectionToMetaData(char a_Dir)
{
// Determine lever direction:
switch (a_Dir)
{
case BLOCK_FACE_TOP: return 0x6;
case BLOCK_FACE_EAST: return 0x1;
case BLOCK_FACE_WEST: return 0x2;
case BLOCK_FACE_SOUTH: return 0x3;
case BLOCK_FACE_NORTH: return 0x4;
case BLOCK_FACE_BOTTOM: return 0x0;
default: return 0x6;
}
}
virtual const char * GetStepSound(void) override
{
return "step.wood";
}
} ;
|