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// ItemBoat.h
// Declares the various boat ItemHandlers
#pragma once
#include "../Entities/Boat.h"
class cItemBoatHandler :
public cItemHandler
{
typedef cItemHandler super;
public:
cItemBoatHandler(int a_ItemType) :
super(a_ItemType)
{
}
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
{
if (a_Dir < 0)
{
return false;
}
double x = (double)a_BlockX + 0.5;
double y = (double)a_BlockY + 0.5;
double z = (double)a_BlockZ + 0.5;
cBoat * Boat = NULL;
Boat = new cBoat (x, y, z);
Boat->Initialize(a_World);
return true;
}
} ;
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