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#pragma once
#include "AggressiveMonster.h"
class cMagmacube :
public cAggressiveMonster
{
typedef cAggressiveMonster super;
public:
/// Creates a magmacube of the specified size; size is 1 .. 3, with 1 being the smallest
cMagmacube(int a_Size);
CLASS_PROTODEF(cMagmacube);
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
protected:
/// Size of the magmacube, 1 .. 3, with 1 being the smallest
int m_Size;
} ;
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