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#pragma once
#include "PassiveMonster.h"
class cPig :
public cPassiveMonster
{
typedef cPassiveMonster super;
public:
cPig(void);
CLASS_PROTODEF(cPig);
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
bool IsSaddled(void) const { return m_bIsSaddled; }
private:
bool m_bIsSaddled;
} ;
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