1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
|
// PluginLua.h
// Declares the cPluginLua class representing a plugin written in Lua
#pragma once
#include "Plugin.h"
#include "LuaState.h"
// Names for the global variables through which the plugin is identified in its LuaState
#define LUA_PLUGIN_INSTANCE_VAR_NAME "_CuberiteInternal_PluginInstance"
// tolua_begin
class cPluginLua : public cPlugin
{
// tolua_end
using Super = cPlugin;
public:
/** A RAII-style mutex lock for accessing the internal LuaState.
This will be the only way to retrieve the plugin's LuaState;
therefore it directly supports accessing the LuaState of the locked plugin.
Usage:
cPluginLua::cOperation Op(SomePlugin);
Op().Call(...) // Call a function in the plugin's LuaState
*/
class cOperation
{
public:
cOperation(cPluginLua & a_Plugin) :
m_Plugin(a_Plugin), m_Lock(a_Plugin.m_LuaState)
{
}
cLuaState & operator()(void) { return m_Plugin.m_LuaState; }
protected:
cPluginLua & m_Plugin;
/** RAII lock for the Lua state. */
cLuaState::cLock m_Lock;
};
cPluginLua(const AString & a_PluginDirectory, cDeadlockDetect & a_DeadlockDetect);
virtual ~cPluginLua() override;
virtual void OnDisable(void) override;
virtual bool Load(void) override;
virtual void Unload(void) override;
virtual void Tick(float a_Dt) override;
virtual bool OnBlockSpread(cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source)
override;
virtual bool OnBlockToPickups(
cWorld & a_World,
Vector3i a_BlockPos,
BLOCKTYPE a_BlockType,
NIBBLETYPE a_BlockMeta,
const cBlockEntity * a_BlockEntity,
const cEntity * a_Digger,
const cItem * a_Tool,
cItems & a_Pickups
) override;
virtual bool OnBrewingCompleting(cWorld & a_World, cBrewingstandEntity & a_BrewingstandEntity) override;
virtual bool OnBrewingCompleted(cWorld & a_World, cBrewingstandEntity & a_BrewingstandEntity) override;
virtual bool OnChat(cPlayer & a_Player, AString & a_Message) override;
virtual bool OnChunkAvailable(cWorld & a_World, int a_ChunkX, int a_ChunkZ) override;
virtual bool OnChunkGenerated(cWorld & a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) override;
virtual bool OnChunkGenerating(cWorld & a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) override;
virtual bool OnChunkUnloaded(cWorld & a_World, int a_ChunkX, int a_ChunkZ) override;
virtual bool OnChunkUnloading(cWorld & a_World, int a_ChunkX, int a_ChunkZ) override;
virtual bool OnCollectingPickup(cPlayer & a_Player, cPickup & a_Pickup) override;
virtual bool OnCraftingNoRecipe(cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe) override;
virtual bool OnDisconnect(cClientHandle & a_Client, const AString & a_Reason) override;
virtual bool OnEntityAddEffect(
cEntity & a_Entity,
int a_EffectType,
int a_EffectDurationTicks,
int a_EffectIntensity,
double a_DistanceModifier
) override;
virtual bool OnEntityChangingWorld(cEntity & a_Entity, cWorld & a_World) override;
virtual bool OnEntityChangedWorld(cEntity & a_Entity, cWorld & a_World) override;
virtual bool OnExecuteCommand(
cPlayer * a_Player,
const AStringVector & a_Split,
const AString & a_EntireCommand,
cPluginManager::CommandResult & a_Result
) override;
virtual bool OnExploded(
cWorld & a_World,
double a_ExplosionSize,
bool a_CanCauseFire,
double a_X,
double a_Y,
double a_Z,
eExplosionSource a_Source,
void * a_SourceData
) override;
virtual bool OnExploding(
cWorld & a_World,
double & a_ExplosionSize,
bool & a_CanCauseFire,
double a_X,
double a_Y,
double a_Z,
eExplosionSource a_Source,
void * a_SourceData
) override;
virtual bool OnHandshake(cClientHandle & a_Client, const AString & a_Username) override;
virtual bool OnHopperPullingItem(
cWorld & a_World,
cHopperEntity & a_Hopper,
int a_DstSlotNum,
cBlockEntityWithItems & a_SrcEntity,
int a_SrcSlotNum
) override;
virtual bool OnHopperPushingItem(
cWorld & a_World,
cHopperEntity & a_Hopper,
int a_SrcSlotNum,
cBlockEntityWithItems & a_DstEntity,
int a_DstSlotNum
) override;
virtual bool OnDropSpense(cWorld & a_World, cDropSpenserEntity & a_DropSpenser, int a_SlotNum) override;
virtual bool OnKilled(cEntity & a_Victim, TakeDamageInfo & a_TDI, AString & a_DeathMessage) override;
virtual bool OnKilling(cEntity & a_Victim, cEntity * a_Killer, TakeDamageInfo & a_TDI) override;
virtual bool OnLogin(cClientHandle & a_Client, UInt32 a_ProtocolVersion, const AString & a_Username) override;
virtual bool OnLoginForge(cClientHandle & a_Client, const AStringMap & a_Mods) override;
virtual bool OnPlayerAnimation(cPlayer & a_Player, int a_Animation) override;
virtual bool OnPlayerBreakingBlock(
cPlayer & a_Player,
int a_BlockX,
int a_BlockY,
int a_BlockZ,
eBlockFace a_BlockFace,
BLOCKTYPE a_BlockType,
NIBBLETYPE a_BlockMeta
) override;
virtual bool OnPlayerBrokenBlock(
cPlayer & a_Player,
int a_BlockX,
int a_BlockY,
int a_BlockZ,
eBlockFace a_BlockFace,
BLOCKTYPE a_BlockType,
NIBBLETYPE a_BlockMeta
) override;
virtual bool OnPlayerDestroyed(cPlayer & a_Player) override;
virtual bool OnPlayerEating(cPlayer & a_Player) override;
virtual bool OnPlayerFished(cPlayer & a_Player, const cItems & a_Reward, const int ExperienceAmount) override;
virtual bool OnPlayerFishing(cPlayer & a_Player, cItems & a_Reward, int & ExperienceAmount) override;
virtual bool OnPlayerFoodLevelChange(cPlayer & a_Player, int a_NewFoodLevel) override;
virtual bool OnPlayerJoined(cPlayer & a_Player) override;
virtual bool OnPlayerLeftClick(
cPlayer & a_Player,
int a_BlockX,
int a_BlockY,
int a_BlockZ,
eBlockFace a_BlockFace,
char a_Status
) override;
virtual bool OnPlayerMoving(
cPlayer & a_Player,
const Vector3d & a_OldPosition,
const Vector3d & a_NewPosition,
bool a_PreviousIsOnGround
) override;
virtual bool OnPlayerOpeningWindow(cPlayer & a_Player, cWindow & a_Window) override;
virtual bool OnPlayerPlacedBlock(cPlayer & a_Player, const sSetBlock & a_BlockChange) override;
virtual bool OnPlayerPlacingBlock(cPlayer & a_Player, const sSetBlock & a_BlockChange) override;
virtual bool OnPlayerCrouched(cPlayer & a_Player) override;
virtual bool OnPlayerRightClick(
cPlayer & a_Player,
int a_BlockX,
int a_BlockY,
int a_BlockZ,
eBlockFace a_BlockFace,
int a_CursorX,
int a_CursorY,
int a_CursorZ
) override;
virtual bool OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity) override;
virtual bool OnPlayerShooting(cPlayer & a_Player) override;
virtual bool OnPlayerSpawned(cPlayer & a_Player) override;
virtual bool OnEntityTeleport(cEntity & a_Entity, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition)
override;
virtual bool OnPlayerTossingItem(cPlayer & a_Player) override;
virtual bool OnPlayerUsedBlock(
cPlayer & a_Player,
int a_BlockX,
int a_BlockY,
int a_BlockZ,
eBlockFace a_BlockFace,
int a_CursorX,
int a_CursorY,
int a_CursorZ,
BLOCKTYPE a_BlockType,
NIBBLETYPE a_BlockMeta
) override;
virtual bool OnPlayerUsedItem(
cPlayer & a_Player,
int a_BlockX,
int a_BlockY,
int a_BlockZ,
eBlockFace a_BlockFace,
int a_CursorX,
int a_CursorY,
int a_CursorZ
) override;
virtual bool OnPlayerUsingBlock(
cPlayer & a_Player,
int a_BlockX,
int a_BlockY,
int a_BlockZ,
eBlockFace a_BlockFace,
int a_CursorX,
int a_CursorY,
int a_CursorZ,
BLOCKTYPE a_BlockType,
NIBBLETYPE a_BlockMeta
) override;
virtual bool OnPlayerUsingItem(
cPlayer & a_Player,
int a_BlockX,
int a_BlockY,
int a_BlockZ,
eBlockFace a_BlockFace,
int a_CursorX,
int a_CursorY,
int a_CursorZ
) override;
virtual bool OnPluginMessage(
cClientHandle & a_Client,
const AString & a_Channel,
ContiguousByteBufferView a_Message
) override;
virtual bool OnPluginsLoaded(void) override;
virtual bool OnPostCrafting(cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe) override;
virtual bool OnPreCrafting(cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe) override;
virtual bool OnProjectileHitBlock(
cProjectileEntity & a_Projectile,
int a_BlockX,
int a_BlockY,
int a_BlockZ,
eBlockFace a_Face,
const Vector3d & a_BlockHitPos
) override;
virtual bool OnProjectileHitEntity(cProjectileEntity & a_Projectile, cEntity & a_HitEntity) override;
virtual bool OnServerPing(
cClientHandle & a_ClientHandle,
AString & a_ServerDescription,
int & a_OnlinePlayersCount,
int & a_MaxPlayersCount,
AString & a_Favicon
) override;
virtual bool OnSpawnedEntity(cWorld & a_World, cEntity & a_Entity) override;
virtual bool OnSpawnedMonster(cWorld & a_World, cMonster & a_Monster) override;
virtual bool OnSpawningEntity(cWorld & a_World, cEntity & a_Entity) override;
virtual bool OnSpawningMonster(cWorld & a_World, cMonster & a_Monster) override;
virtual bool OnTakeDamage(cEntity & a_Receiver, TakeDamageInfo & a_TakeDamageInfo) override;
virtual bool OnUpdatedSign(
cWorld & a_World,
int a_BlockX,
int a_BlockY,
int a_BlockZ,
const AString & a_Line1,
const AString & a_Line2,
const AString & a_Line3,
const AString & a_Line4,
cPlayer * a_Player
) override;
virtual bool OnUpdatingSign(
cWorld & a_World,
int a_BlockX,
int a_BlockY,
int a_BlockZ,
AString & a_Line1,
AString & a_Line2,
AString & a_Line3,
AString & a_Line4,
cPlayer * a_Player
) override;
virtual bool OnWeatherChanged(cWorld & a_World) override;
virtual bool OnWeatherChanging(cWorld & a_World, eWeather & a_NewWeather) override;
virtual bool OnWorldStarted(cWorld & a_World) override;
virtual bool OnWorldTick(
cWorld & a_World,
std::chrono::milliseconds a_Dt,
std::chrono::milliseconds a_LastTickDurationMSec
) override;
/** Returns true if the plugin contains the function for the specified hook type, using the old-style registration
* (#121) */
bool CanAddOldStyleHook(int a_HookType);
/** Returns the name of Lua function that should handle the specified hook type in the older (#121) API */
static const char * GetHookFnName(int a_HookType);
/** Adds a Lua callback to be called for the specified hook.
Returns true if the hook was added successfully. */
bool AddHookCallback(int a_HookType, cLuaState::cCallbackPtr && a_Callback);
/** Calls a function in this plugin's LuaState with parameters copied over from a_ForeignState.
The values that the function returns are placed onto a_ForeignState.
Returns the number of values returned, if successful, or negative number on failure. */
int CallFunctionFromForeignState(
const AString & a_FunctionName,
cLuaState & a_ForeignState,
int a_ParamStart,
int a_ParamEnd
);
/** Call a Lua function residing in the plugin. */
template <typename FnT, typename... Args> bool Call(FnT a_Fn, Args &&... a_Args)
{
return cOperation(*this)().Call(a_Fn, a_Args...);
}
protected:
/** Provides an array of Lua function references */
typedef std::vector<cLuaState::cCallbackPtr> cLuaCallbacks;
/** Maps hook types into arrays of Lua function references to call for each hook type */
typedef std::map<int, cLuaCallbacks> cHookMap;
/** The plugin's Lua state. */
cLuaState m_LuaState;
/** Hooks that the plugin has registered. */
cHookMap m_HookMap;
/** The DeadlockDetect object to which the plugin's CS is tracked. */
cDeadlockDetect & m_DeadlockDetect;
/** Releases all Lua references, notifies and removes all m_Resettables[] and closes the m_LuaState. */
void Close(void);
/** Removes all WebTabs currently registered for this plugin from the WebAdmin. */
void ClearWebTabs(void);
/** Calls a hook that has the simple format - single bool return value specifying whether the chain should continue.
The advanced hook types that need more processing implement a similar loop manually instead.
Returns true if any of hook calls wants to abort the hook (returned true), false if all hook calls returned false.
*/
template <typename... Args> bool CallSimpleHooks(int a_HookType, Args &&... a_Args)
{
cOperation op(*this);
auto & hooks = m_HookMap[a_HookType];
bool res = false;
for (auto & hook : hooks)
{
hook->Call(std::forward<Args>(a_Args)..., cLuaState::Return, res);
if (res)
{
// Hook wants to terminate the chain processing
return true;
}
}
return false;
}
}; // tolua_export
|