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// SignEntity.h
// Declares the cSignEntity class representing a single sign in the world
#pragma once
#include "BlockEntity.h"
// tolua_begin
class cSignEntity :
public cBlockEntity
{
typedef cBlockEntity super;
public:
// tolua_end
BLOCKENTITY_PROTODEF(cSignEntity);
/// Creates a new empty sign entity at the specified block coords and block type (wall or standing). a_World may be nullptr
cSignEntity(BLOCKTYPE a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World);
// tolua_begin
/// Sets all the sign's lines
void SetLines(const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
/// Sets individual line (zero-based index)
void SetLine(int a_Index, const AString & a_Line);
/// Retrieves individual line (zero-based index)
AString GetLine(int a_Index) const;
// tolua_end
virtual void UsedBy(cPlayer * a_Player) override;
virtual void SendTo(cClientHandle & a_Client) override;
private:
AString m_Line[4];
} ; // tolua_export
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