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#include "Globals.h"
#include "BlockDoor.h"
#include "../Entities/Player.h"
cBlockDoorHandler::cBlockDoorHandler(BLOCKTYPE a_BlockType)
: super(a_BlockType)
{
}
void cBlockDoorHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
{
NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
if (OldMeta & 8)
{
// Was upper part of door
if (IsDoorBlockType(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ)))
{
a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0);
}
}
else
{
// Was lower part
if (IsDoorBlockType(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ)))
{
a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, E_BLOCK_AIR, 0);
}
}
}
void cBlockDoorHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
{
UNUSED(a_WorldInterface);
UNUSED(a_BlockFace);
UNUSED(a_CursorX);
UNUSED(a_CursorY);
UNUSED(a_CursorZ);
switch (a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ))
{
default:
{
ASSERT(!"Unhandled door block type");
}
case E_BLOCK_ACACIA_DOOR:
case E_BLOCK_BIRCH_DOOR:
case E_BLOCK_DARK_OAK_DOOR:
case E_BLOCK_JUNGLE_DOOR:
case E_BLOCK_SPRUCE_DOOR:
case E_BLOCK_OAK_DOOR:
{
ChangeDoor(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ);
a_Player->GetWorld()->BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle());
break;
}
// Prevent iron door from opening on player click
case E_BLOCK_IRON_DOOR:
{
OnCancelRightClick(a_ChunkInterface, a_WorldInterface, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
break;
}
}
}
void cBlockDoorHandler::OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace)
{
UNUSED(a_ChunkInterface);
a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player);
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
if (Meta & 0x8)
{
// Current block is top of the door
a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY - 1, a_BlockZ, a_Player);
}
else
{
// Current block is bottom of the door
a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, a_Player);
}
}
NIBBLETYPE cBlockDoorHandler::MetaRotateCCW(NIBBLETYPE a_Meta)
{
if (a_Meta & 0x08)
{
// The meta doesn't change for the top block
return a_Meta;
}
else
{
// Rotate the bottom block
return super::MetaRotateCCW(a_Meta);
}
}
NIBBLETYPE cBlockDoorHandler::MetaRotateCW(NIBBLETYPE a_Meta)
{
if (a_Meta & 0x08)
{
// The meta doesn't change for the top block
return a_Meta;
}
else
{
// Rotate the bottom block
return super::MetaRotateCW(a_Meta);
}
}
NIBBLETYPE cBlockDoorHandler::MetaMirrorXY(NIBBLETYPE a_Meta)
{
/*
Top bit (0x08) contains door block position (Top / Bottom). Only Bottom blocks contain position data
Return a_Meta if panel is a top panel (0x08 bit is set to 1)
*/
// Note: Currently, you can not properly mirror the hinges on a double door. The orientation of the door is stored
// in only the bottom tile while the hinge position is in the top tile. This function only operates on one tile at a time,
// so the function can only see either the hinge position or orientation, but not both, at any given time. The class itself
// needs extra datamembers.
if (a_Meta & 0x08)
{
return a_Meta;
}
// Holds open / closed meta data. 0x0C == 1100.
NIBBLETYPE OtherMeta = a_Meta & 0x0C;
// Mirrors according to a table. 0x03 == 0011.
switch (a_Meta & 0x03)
{
case 0x03: return 0x01 + OtherMeta; // South -> North
case 0x01: return 0x03 + OtherMeta; // North -> South
}
// Not Facing North or South; No change.
return a_Meta;
}
NIBBLETYPE cBlockDoorHandler::MetaMirrorYZ(NIBBLETYPE a_Meta)
{
// Top bit (0x08) contains door panel type (Top / Bottom panel) Only Bottom panels contain position data
// Return a_Meta if panel is a top panel (0x08 bit is set to 1)
// Note: Currently, you can not properly mirror the hinges on a double door. The orientation of the door is stored
// in only the bottom tile while the hinge position is in the top tile. This function only operates on one tile at a time,
// so the function can only see either the hinge position or orientation, but not both, at any given time.The class itself
// needs extra datamembers.
if (a_Meta & 0x08)
{
return a_Meta;
}
// Holds open / closed meta data. 0x0C == 1100.
NIBBLETYPE OtherMeta = a_Meta & 0x0C;
// Mirrors according to a table. 0x03 == 0011.
switch (a_Meta & 0x03)
{
case 0x00: return 0x02 + OtherMeta; // West -> East
case 0x02: return 0x00 + OtherMeta; // East -> West
}
// Not Facing North or South; No change.
return a_Meta;
}
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