1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
|
#pragma once
#include "BlockHandler.h"
#include "../BlockInfo.h"
#include "../Entities/Player.h"
#include "../Chunk.h"
#include "Mixins.h"
#include "ChunkInterface.h"
#include "BlockSlab.h"
class cBlockDoorHandler final :
public cYawRotator<cBlockHandler, 0x03, 0x03, 0x00, 0x01, 0x02>
{
using Super = cYawRotator<cBlockHandler, 0x03, 0x03, 0x00, 0x01, 0x02>;
public:
using Super::Super;
/** Returns true if door can be placed on the specified block type. */
static bool CanBeOn(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
// Vanilla refuses to place doors on transparent blocks, except top-half slabs and other doors
// We need to keep the door compatible with itself, otherwise the top half drops while the bottom half stays
// Doors can be placed on upside-down slabs
if (cBlockSlabHandler::IsAnySlabType(a_BlockType) && ((a_BlockMeta & 0x08) != 0))
{
return true;
}
// Doors can also be placed on other doors
else if (IsDoorBlockType(a_BlockType))
{
return true;
}
// Doors can not be placed on transparent blocks, but on any other block
else
{
return !cBlockInfo::IsTransparent(a_BlockType);
}
}
/** Returns a vector pointing one block in the direction the door is facing (where the outside is). */
inline static Vector3i GetRelativeDirectionToOutside(NIBBLETYPE a_BlockMeta)
{
switch (a_BlockMeta & 0x03)
{
case 0: return Vector3i(-1, 0, 0); // Facing West / XM
case 1: return Vector3i(0, 0, -1); // Facing North / ZM
case 2: return Vector3i(1, 0, 0); // Facing East / XP
default: return Vector3i(0, 0, 1); // Facing South / ZP
}
}
/** Returns true if the specified blocktype is any kind of door */
inline static bool IsDoorBlockType(BLOCKTYPE a_Block)
{
switch (a_Block)
{
case E_BLOCK_ACACIA_DOOR:
case E_BLOCK_BIRCH_DOOR:
case E_BLOCK_DARK_OAK_DOOR:
case E_BLOCK_IRON_DOOR:
case E_BLOCK_JUNGLE_DOOR:
case E_BLOCK_SPRUCE_DOOR:
case E_BLOCK_OAK_DOOR:
{
return true;
}
default:
{
return false;
}
}
}
/** Returns true iff the door at the specified coords is open.
The coords may point to either the top part or the bottom part of the door. */
static bool IsOpen(cChunkInterface & a_ChunkInterface, const Vector3i a_BlockPos)
{
const auto Meta = GetCompleteDoorMeta(a_ChunkInterface, a_BlockPos);
return (Meta & 0x04) != 0;
}
/** Sets the door to the specified state. If the door is already in that state, does nothing. */
static void SetOpen(cChunkInterface & a_ChunkInterface, const Vector3i a_BlockPos, bool a_Open)
{
BLOCKTYPE Block = a_ChunkInterface.GetBlock(a_BlockPos);
if (!IsDoorBlockType(Block))
{
return;
}
NIBBLETYPE Meta = GetCompleteDoorMeta(a_ChunkInterface, a_BlockPos);
bool IsOpened = ((Meta & 0x04) != 0);
if (IsOpened == a_Open)
{
return;
}
// Change the door
NIBBLETYPE NewMeta = (Meta & 0x07) ^ 0x04; // Flip the "IsOpen" bit (0x04)
if ((Meta & 0x08) == 0)
{
// The block is the bottom part of the door
a_ChunkInterface.SetBlockMeta(a_BlockPos, NewMeta);
}
else
{
// The block is the top part of the door, set the meta to the corresponding top part
if (a_BlockPos.y > 0)
{
a_ChunkInterface.SetBlockMeta(a_BlockPos.addedY(-1), NewMeta);
}
}
}
private:
virtual void OnBroken(
cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface,
Vector3i a_BlockPos,
BLOCKTYPE a_OldBlockType, NIBBLETYPE a_OldBlockMeta,
const cEntity * a_Digger
) const override;
virtual bool OnUse(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cPlayer & a_Player,
const Vector3i a_BlockPos,
eBlockFace a_BlockFace,
const Vector3i a_CursorPos
) const override;
virtual void OnCancelRightClick(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cPlayer & a_Player,
const Vector3i a_BlockPos,
eBlockFace a_BlockFace
) const override;
virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) const override;
virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) const override;
virtual NIBBLETYPE MetaMirrorXY(NIBBLETYPE a_Meta) const override;
virtual NIBBLETYPE MetaMirrorYZ(NIBBLETYPE a_Meta) const override;
virtual cBoundingBox GetPlacementCollisionBox(BLOCKTYPE a_XM, BLOCKTYPE a_XP, BLOCKTYPE a_YM, BLOCKTYPE a_YP, BLOCKTYPE a_ZM, BLOCKTYPE a_ZP) const override;
virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const override
{
switch (m_BlockType)
{
case E_BLOCK_OAK_DOOR: return cItem(E_ITEM_WOODEN_DOOR);
case E_BLOCK_ACACIA_DOOR: return cItem(E_ITEM_ACACIA_DOOR);
case E_BLOCK_BIRCH_DOOR: return cItem(E_ITEM_BIRCH_DOOR);
case E_BLOCK_DARK_OAK_DOOR: return cItem(E_ITEM_DARK_OAK_DOOR);
case E_BLOCK_JUNGLE_DOOR: return cItem(E_ITEM_JUNGLE_DOOR);
case E_BLOCK_SPRUCE_DOOR: return cItem(E_ITEM_SPRUCE_DOOR);
case E_BLOCK_IRON_DOOR: return cItem(E_ITEM_IRON_DOOR);
default:
{
ASSERT(!"Unhandled door type!");
return {};
}
}
}
virtual bool IsUseable(void) const override
{
return true;
}
virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override
{
// CanBeAt is also called on placement, so the top part can't check for the bottom part.
// Both parts can only that the base of the door (i.e. -2 for a door top) is a valid block.
const auto BasePosition = a_Position.addedY(((a_Meta & 0x8) == 0x8) ? -2 : -1);
if (!cChunkDef::IsValidHeight(BasePosition))
{
return false;
}
BLOCKTYPE BlockType;
NIBBLETYPE BlockMeta;
a_Chunk.GetBlockTypeMeta(BasePosition, BlockType, BlockMeta);
return CanBeOn(BlockType, BlockMeta);
}
/** Returns the complete meta composed from the both parts of the door as (TopMeta << 4) | BottomMeta
The coords may point to either part of the door.
The returned value has bit 3 (0x08) set iff the coords point to the top part of the door.
Fails silently for (invalid) doors on the world's top and bottom. */
static NIBBLETYPE GetCompleteDoorMeta(cChunkInterface & a_ChunkInterface, const Vector3i a_BlockPos)
{
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockPos);
if ((Meta & 0x08) != 0)
{
// The coords are pointing at the top part of the door
const auto BottomPos = a_BlockPos.addedY(-1);
if (cChunkDef::IsValidHeight(BottomPos))
{
NIBBLETYPE DownMeta = a_ChunkInterface.GetBlockMeta(BottomPos);
return static_cast<NIBBLETYPE>((DownMeta & 0x07) | 0x08 | (Meta << 4));
}
// This is the top part of the door at the bottommost layer of the world, there's no bottom:
return static_cast<NIBBLETYPE>(0x08 | (Meta << 4));
}
else
{
// The coords are pointing at the bottom part of the door
const auto TopPos = a_BlockPos.addedY(1);
if (cChunkDef::IsValidHeight(TopPos))
{
NIBBLETYPE UpMeta = a_ChunkInterface.GetBlockMeta(TopPos);
return static_cast<NIBBLETYPE>(Meta | (UpMeta << 4));
}
// This is the bottom part of the door at the topmost layer of the world, there's no top:
return Meta;
}
}
/** Changes the door at the specified coords from open to close or vice versa */
static void ChangeDoor(cChunkInterface & a_ChunkInterface, const Vector3i a_BlockPos)
{
SetOpen(a_ChunkInterface, a_BlockPos, !IsOpen(a_ChunkInterface, a_BlockPos));
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
{
UNUSED(a_Meta);
switch (m_BlockType)
{
case E_BLOCK_OAK_DOOR: return 13;
case E_BLOCK_SPRUCE_DOOR: return 34;
case E_BLOCK_BIRCH_DOOR: return 2;
case E_BLOCK_JUNGLE_DOOR: return 10;
case E_BLOCK_DARK_OAK_DOOR: return 26;
case E_BLOCK_ACACIA_DOOR: return 15;
case E_BLOCK_IRON_DOOR: return 6;
default:
{
ASSERT(!"Unhandled blocktype in door handler!");
return 0;
}
}
}
} ;
|