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path: root/src/Blocks/BlockDoor.h (follow)
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* Use cChunkDef::IsValidHeight for CanBeAt functions, and related helpers.canbeat-cleanupAlexander Harkness2024-11-071-7/+13
* Move item placement into item handlers (#5184)Tiger Wang2021-05-051-53/+12
* Do not fake a tool when converting to pickups (#5170)Tiger Wang2021-03-281-1/+1
* Merged OnBreak with OnPlayerBreak (#4967)12xx122020-10-081-1/+2
* Fix cmake not adding Werror on clang, and _lots_ of warnings (#4963)peterbell102020-10-051-1/+1
* Doors: check power & toggle correctlyTiger Wang2020-09-291-12/+8
* Unify block entity pickup conversionTiger Wang2020-09-251-1/+1
* BlockHandler initialisation is a constant expression (#4891)Tiger Wang2020-09-201-139/+125
* Door drops respect player gamemodeTiger Wang2020-08-041-6/+0
* Vector3 in Handlers (#4680)Mattes D2020-04-211-30/+64
* Using Super.Mattes D2020-04-161-2/+2
* Fix rotation metas on blocksAlexander Harkness2020-04-111-2/+2
* Add mixins for blocks that rotate based on player yaw at placementAlexander Harkness2020-04-101-37/+3
* Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)Mattes D2020-04-031-0/+1
* Moved growing from cWorld / cChunk to cBlockHandler descendants.Mattes D2019-10-281-2/+34
* Refactored block-to-pickup conversion. (#4417)Mattes D2019-10-161-42/+26
* Force all headers other than "Globals.h" to be included with relative paths (#4269)peterbell102018-08-291-1/+1
* cChunkInterface GetBlock, GetBlockMeta, GetBlockTypeMeta use vectors (#4050)Bond-0092017-11-201-6/+6
* cBlockHandler: take player by refpeterbell102017-08-011-4/+4
* Check for intersection between placed blocks and entities. (#3850)Lane Kolbly2017-07-281-0/+2
* Bulk clearing of whitespaceLogicParrot2016-02-051-3/+3
* allow use failures to propagate from the entity/block to the playerGargaj2015-12-131-1/+1
* Improved mapsTiger Wang2015-07-141-14/+22
* Fix duping doors (#1327)mmdk952015-07-141-0/+4
* Fixed typo in BlockDoor.hLane Kolbly2015-06-131-1/+1
* Made -Weverything an error.tycho2015-05-241-3/+3
* Fix door placing in connection with slabswraith112015-04-211-5/+20
* Fixed door placement.Mattes D2014-12-251-1/+2
* Refactored all player block placing to go through hooks.Mattes D2014-12-241-12/+27
* Code improvementsHowaner2014-09-301-1/+4
* Fixed 1.8 doors.Howaner2014-09-301-1/+14
* Added default value to switch and spruce gate to fence gate handlerMasy982014-09-271-0/+5
* Fixed convertToPickups for doorsMasy982014-09-271-1/+38
* Removed more unessicary includesTycho2014-09-261-0/+1
* Removed old sound-configuration for doorsMasy982014-09-091-1/+0
* Basic style fixes.madmaxoft2014-07-171-1/+1
* Fix a few warningsTycho2014-06-161-3/+3
* Added Y coord checks and documentation to cBlockDoorHandler.madmaxoft2014-06-091-19/+40
* Moved the IsDoor check before the meta get.Howaner2014-05-311-2/+1
* Add doxy-commentHowaner2014-05-311-3/+4
* Better SetOpen() and IsOpen() function from the doors.Howaner2014-05-301-76/+26
* Add SetOpen() and IsOpen() to BlockDoor.h and fix door redstone bug.Howaner2014-05-291-9/+80
* Fixed spelling; Rotater to Rotator.narroo2014-03-251-3/+3
* Added MetaRotate/Mirror Support for a number of classes.narroo2014-03-241-59/+7
* Merge pull request #729 from worktycho/MetaRotateMattes D2014-03-081-1/+57
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| * ReformattedTycho2014-03-021-2/+2
| * Revesed typedefTycho2014-03-011-1/+1
| * Implemented RotationsTycho2014-03-011-2/+3
| * Added some Metadate rotaters using templated MixinTycho2014-02-271-1/+56
* | Add data backsending, when the Client interacts a Block and the Interact is cancelled.Howaner2014-03-051-0/+1
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* Improved Type safety of eBlockFaceTycho2014-02-041-3/+3
* Changed Signiture of OnDestroyedByPlayerTycho2014-02-011-1/+1
* Changed pointers to referencesTycho2014-02-011-16/+16
* Changed signitures of Several BLockHandler MethodsTycho2014-02-011-17/+16
* First attempt at Implementing InterfacesTycho2014-01-251-1/+1
* Removed internal cEntity::GetRot() usage.madmaxoft2014-01-171-1/+1
* Removed obsoleted functionsTiger Wang2014-01-161-1/+1
* Moved source to srcAlexander Harkness2013-11-241-0/+175