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#pragma once
#include "BlockHandler.h"
#include "../Item.h"
#include "../UI/EnchantingWindow.h"
#include "../BlockEntities/EnchantingTableEntity.h"
#include "../Entities/Player.h"
class cBlockEnchantingTableHandler :
public cBlockHandler
{
using Super = cBlockHandler;
public:
using Super::Super;
private:
virtual bool OnUse(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cPlayer & a_Player,
const Vector3i a_BlockPos,
eBlockFace a_BlockFace,
const Vector3i a_CursorPos
) override
{
AString WindowName = "Enchant";
a_WorldInterface.DoWithBlockEntityAt(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, [&WindowName](cBlockEntity & a_Entity)
{
if (a_Entity.GetBlockType() != E_BLOCK_ENCHANTMENT_TABLE)
{
return false;
}
const auto & EnchantingTable = static_cast<cEnchantingTableEntity &>(a_Entity);
const auto & CustomName = EnchantingTable.GetCustomName();
if (!CustomName.empty())
{
WindowName = CustomName;
}
return true;
});
cWindow * Window = new cEnchantingWindow(a_BlockPos, std::move(WindowName));
a_Player.OpenWindow(*Window);
return true;
}
virtual bool IsUseable(void) override
{
return true;
}
virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override
{
if ((a_BlockEntity == nullptr) || (a_BlockEntity->GetBlockType() != E_BLOCK_ENCHANTMENT_TABLE))
{
return {};
}
auto & EnchantingTable = static_cast<const cEnchantingTableEntity &>(*a_BlockEntity);
cItem Item = cItem(E_BLOCK_ENCHANTMENT_TABLE);
Item.m_CustomName = EnchantingTable.GetCustomName();
return Item;
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
{
UNUSED(a_Meta);
return 29;
}
};
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