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#pragma once
#include "BlockHandler.h"
class cBlockGravelHandler :
public cBlockHandler
{
public:
cBlockGravelHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
cFastRandom Random;
if (Random.NextInt(10) == 0)
{
a_Pickups.Add(E_ITEM_FLINT, 1, 0);
}
else
{
a_Pickups.Add(E_BLOCK_GRAVEL, 1, 0);
}
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
{
UNUSED(a_Meta);
return 11;
}
} ;
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