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#pragma once

#include "BlockHandler.h"
#include "../UI/CraftingWindow.h"
#include "../Entities/Player.h"





class cBlockWorkbenchHandler final : public cBlockHandler
{
	using Super = cBlockHandler;

  public:
	using Super::Super;

  private:
	virtual bool OnUse(
		cChunkInterface & a_ChunkInterface,
		cWorldInterface & a_WorldInterface,
		cPlayer & a_Player,
		const Vector3i a_BlockPos,
		eBlockFace a_BlockFace,
		const Vector3i a_CursorPos
	) const override
	{
		a_Player.GetStatistics().Custom[CustomStatistic::InteractWithCraftingTable]++;

		cWindow * Window = new cCraftingWindow();
		a_Player.OpenWindow(*Window);
		return true;
	}





	virtual bool IsUseable(void) const override { return true; }





	virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
	{
		UNUSED(a_Meta);
		return 13;
	}
};