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// Boat.h
// Declares the cBoat class representing a boat in the world
#pragma once
#include "Entity.h"
class cBoat :
public cEntity
{
typedef cEntity super;
public:
CLASS_PROTODEF(cBoat)
// cEntity overrides:
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
virtual bool DoTakeDamage(TakeDamageInfo & TDI) override;
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
virtual void HandleSpeedFromAttachee(float a_Forward, float a_Sideways) override;
cBoat(double a_X, double a_Y, double a_Z);
int GetLastDamage(void) const { return m_LastDamage; }
int GetForwardDirection(void) const { return m_ForwardDirection; }
float GetDamageTaken(void) const { return m_DamageTaken; }
int GetType(void) const { return m_Type; }
bool IsRightPaddleUsed(void) const { return m_RightPaddleUsed; }
bool IsLeftPaddleUsed(void) const { return m_LeftPaddleUsed; }
void SetLastDamage(int TimeSinceLastHit);
void UpdatePaddles(bool rightPaddleUsed, bool leftPaddleUsed);
private:
int m_LastDamage;
int m_ForwardDirection;
float m_DamageTaken;
int m_Type;
bool m_RightPaddleUsed;
bool m_LeftPaddleUsed;
} ;
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