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// PieceStructuresGen.cpp
// Declares the cPieceStructuresGen class representing the PieceStructures finisher generator
#include "Globals.h"
#include "PieceStructuresGen.h"
#include "PrefabStructure.h"
#include "IniFile.h"
#include "../Stopwatch.h"
cPieceStructuresGen::cPieceStructuresGen(int a_Seed):
m_Seed(a_Seed)
{
}
bool cPieceStructuresGen::Initialize(const AString & a_Prefabs, int a_SeaLevel, cBiomeGenPtr a_BiomeGen, cTerrainHeightGenPtr a_HeightGen)
{
// Load each piecepool:
auto structures = StringSplitAndTrim(a_Prefabs, "|");
for (const auto & s: structures)
{
auto fileName = Printf("Prefabs%cPieceStructures%c%s.cubeset", cFile::PathSeparator, cFile::PathSeparator, s.c_str());
if (!cFile::IsFile(fileName))
{
fileName.append(".gz");
if (!cFile::IsFile(fileName))
{
LOGWARNING("Cannot load PieceStructures cubeset file %s", fileName.c_str());
continue;
}
}
auto gen = std::make_shared<cGen>(m_Seed, a_BiomeGen, a_HeightGen, a_SeaLevel, s);
if (gen->LoadFromFile(fileName))
{
m_Gens.push_back(gen);
}
}
// Report a warning if no generators available:
if (m_Gens.empty())
{
LOGWARNING("The PieceStructures generator was asked to generate \"%s\", but none of the prefabs are valid.", a_Prefabs.c_str());
return false;
}
return true;
}
void cPieceStructuresGen::GenFinish(cChunkDesc & a_Chunk)
{
for (auto & gen: m_Gens)
{
gen->GenFinish(a_Chunk);
}
}
////////////////////////////////////////////////////////////////////////////////
// cPieceStructuresGen::cGen:
cPieceStructuresGen::cGen::cGen(int a_Seed, cBiomeGenPtr a_BiomeGen, cTerrainHeightGenPtr a_HeightGen, int a_SeaLevel, const AString & a_Name):
Super(a_Seed),
m_BiomeGen(a_BiomeGen),
m_HeightGen(a_HeightGen),
m_SeaLevel(a_SeaLevel),
m_Name(a_Name),
m_MaxDepth(5)
{
}
bool cPieceStructuresGen::cGen::LoadFromFile(const AString & a_FileName)
{
// Load the piecepool from the file, log any warnings:
if (!m_Pool.LoadFromFile(a_FileName, true))
{
return false;
}
if (NoCaseCompare(m_Pool.GetIntendedUse(), "PieceStructures") != 0)
{
LOGWARNING("PieceStructures generator: File %s is intended for use in \"%s\", rather than piece structures. Loading the file, but the generator may behave unexpectedly.",
a_FileName.c_str(), m_Pool.GetIntendedUse().c_str()
);
}
m_Pool.AssignGens(m_Seed, m_BiomeGen, m_HeightGen, m_SeaLevel);
// Apply generator params from the piecepool (in the metadata) into the generator:
auto & generatorParams = m_Pool.GetAllMetadata();
SetGeneratorParams(generatorParams);
m_MaxDepth = GetStringMapInteger<int>(generatorParams, "MaxDepth", m_MaxDepth);
return true;
}
cGridStructGen::cStructurePtr cPieceStructuresGen::cGen::CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ)
{
cStopwatch sw(Printf("CreateStructure for %s at <%d, %d>", m_Name.c_str(), a_GridX, a_GridZ));
cBFSPieceGenerator pg(m_Pool, m_Seed);
cPlacedPieces outPieces;
pg.PlacePieces(a_OriginX, a_OriginZ, m_MaxDepth, outPieces);
return std::make_shared<cPrefabStructure>(a_GridX, a_GridZ, a_OriginX, a_OriginZ, outPieces, m_HeightGen);
}
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