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#pragma once

#include "ItemHandler.h"





class cItemLeavesHandler final : public cItemHandler
{
	using Super = cItemHandler;

  public:
	using Super::Super;





	virtual bool CommitPlacement(
		cPlayer & a_Player,
		const cItem & a_HeldItem,
		const Vector3i a_PlacePosition,
		const eBlockFace a_ClickedBlockFace,
		const Vector3i a_CursorPosition
	) const override
	{
		return a_Player.PlaceBlock(
			a_PlacePosition,
			static_cast<BLOCKTYPE>(m_ItemType),
			static_cast<NIBBLETYPE>(
				a_HeldItem.m_ItemDamage | 0x4
			)  // 0x4 bit set means this is a player-placed leaves block, not to be decayed.
		);
	}
};