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// ItemMap.h





#pragma once

#include "../Entities/Entity.h"
#include "../Item.h"





class cItemMapHandler :
	public cItemHandler
{
	typedef cItemHandler super;

	static const unsigned int DEFAULT_RADIUS = 128;
	
public:
	cItemMapHandler() :
		super(E_ITEM_MAP)
	{
	}

	virtual void OnUpdate(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item)
	{
		cMap * Map = a_World->GetMapManager().GetMapData(static_cast<unsigned>(a_Item.m_ItemDamage));

		if (Map == nullptr)
		{
			return;
		}

		Map->UpdateRadius(*a_Player, DEFAULT_RADIUS);
		Map->UpdateClient(a_Player);
	}
} ;