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#pragma once
#include "ItemFood.h"
class cItemRottenFleshHandler:
public cItemFoodHandler
{
using Super = cItemFoodHandler;
public:
cItemRottenFleshHandler():
Super(E_ITEM_ROTTEN_FLESH, FoodInfo(4, 0.8))
{
}
virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) override
{
if (!Super::EatItem(a_Player, a_Item))
{
return false;
}
if (GetRandomProvider().RandBool(0.8))
{
a_Player->AddEntityEffect(cEntityEffect::effHunger, 600, 0);
}
return true;
}
};
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