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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Chicken.h"
#include "../World.h"
cChicken::cChicken(void) :
super(mtChicken, "entity.chicken.hurt", "entity.chicken.death", 0.3, 0.4)
{
SetGravity(-2.0f);
SetAirDrag(0.0f);
m_EMPersonality = PASSIVE;
m_BehaviorBreeder.AttachToMonster(*this);
m_BehaviorCoward.AttachToMonster(*this);
m_BehaviorItemFollower.AttachToMonster(*this);
m_BehaviorWanderer.AttachToMonster(*this);
m_BehaviorItemDropper.AttachToMonster(*this);
GetMonsterConfig("Chicken");
}
void cChicken::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
unsigned int LootingLevel = 0;
if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_FEATHER);
AddRandomDropItem(a_Drops, 1, 1, IsOnFire() ? E_ITEM_COOKED_CHICKEN : E_ITEM_RAW_CHICKEN);
}
void cChicken::HandleFalling(void)
{
// empty - chickens don't take fall damage
}
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