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#pragma once

#include "PassiveMonster.h"





class cCow : public cPassiveMonster
{
	using Super = cPassiveMonster;

  public:
	cCow();

	CLASS_PROTODEF(cCow)

	virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
	virtual void OnRightClicked(cPlayer & a_Player) override;

	virtual void GetFollowedItems(cItems & a_Items) override { a_Items.Add(E_ITEM_WHEAT); }
};