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#pragma once

#include "AggressiveMonster.h"





class cCreeper :
    public cAggressiveMonster
{
    typedef cAggressiveMonster super;

public:
    cCreeper(void);

    CLASS_PROTODEF(cCreeper)

    virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
    virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
    virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
    virtual void OnRightClicked(cPlayer & a_Player) override;

    bool IsBlowing(void) const {return m_bIsBlowing; }
    bool IsCharged(void) const {return m_bIsCharged; }
    bool IsBurnedWithFlintAndSteel(void) const {return m_BurnedWithFlintAndSteel; }

private:

    bool m_bIsBlowing, m_bIsCharged, m_BurnedWithFlintAndSteel;
    int m_ExplodingTimer;

} ;