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#pragma once
#include "Monster.h"
#include "Behaviors/BehaviorWanderer.h"
class cIronGolem :
public cMonster
{
typedef cMonster super;
public:
cIronGolem(void);
CLASS_PROTODEF(cIronGolem)
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
// Iron golems do not drown nor float
virtual void HandleAir(void) override {}
virtual void SetSwimState(cChunk & a_Chunk) override {}
private:
cBehaviorWanderer m_BehaviorWanderer;
} ;
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