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#pragma once

#include "AggressiveMonster.h"





class cPassiveAggressiveMonster : public cAggressiveMonster
{
	using Super = cAggressiveMonster;

  public:
	cPassiveAggressiveMonster(
		const AString & a_ConfigName,
		eMonsterType a_MobType,
		const AString & a_SoundHurt,
		const AString & a_SoundDeath,
		const AString & a_SoundAmbient,
		float a_Width,
		float a_Height
	);

	virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
	virtual void EventSeePlayer(cPlayer *, cChunk & a_Chunk) override;
};