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#pragma once
#include "AggressiveMonster.h"
class cPassiveAggressiveMonster : public cAggressiveMonster
{
using Super = cAggressiveMonster;
public:
cPassiveAggressiveMonster(
const AString & a_ConfigName,
eMonsterType a_MobType,
const AString & a_SoundHurt,
const AString & a_SoundDeath,
const AString & a_SoundAmbient,
float a_Width,
float a_Height
);
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void EventSeePlayer(cPlayer *, cChunk & a_Chunk) override;
};
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