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#pragma once
#include "ChunkData.h"
#include "BlockEntities/BlockEntity.h"
/** Contains the data for a loaded / generated chunk, ready to be set into a cWorld. */
struct SetChunkData
{
/** Initialise the structure with chunk coordinates.
The caller is responsible for initialising the remaining members. */
SetChunkData(const cChunkCoords a_Chunk) :
Chunk(a_Chunk)
{
}
cChunkCoords Chunk;
ChunkBlockData BlockData;
ChunkLightData LightData;
cChunkDef::BiomeMap BiomeMap;
cChunkDef::HeightMap HeightMap;
cEntityList Entities;
cBlockEntities BlockEntities;
bool IsLightValid;
/** Recalculates the HeightMap based on BlockData contents. */
void UpdateHeightMap();
};
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