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path: root/src/Simulator/IncrementalRedstoneSimulator/RedstoneComparatorHandler.h
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#pragma once

#include "../../Blocks/BlockComparator.h"





namespace RedstoneComparatorHandler
{
static unsigned char GetFrontPowerLevel(
	NIBBLETYPE a_Meta,
	unsigned char a_HighestSidePowerLevel,
	unsigned char a_HighestRearPowerLevel
)
{
	if (cBlockComparatorHandler::IsInSubtractionMode(a_Meta))
	{
		// Subtraction mode
		return static_cast<unsigned char>(
			std::max(static_cast<char>(a_HighestRearPowerLevel) - a_HighestSidePowerLevel, 0)
		);
	}
	else
	{
		// Comparison mode
		return (a_HighestRearPowerLevel < a_HighestSidePowerLevel) ? 0 : a_HighestRearPowerLevel;
	}
}

static PowerLevel GetPowerDeliveredToPosition(
	const cChunk & a_Chunk,
	Vector3i a_Position,
	BLOCKTYPE a_BlockType,
	Vector3i a_QueryPosition,
	BLOCKTYPE a_QueryBlockType,
	bool IsLinked
)
{
	UNUSED(a_QueryPosition);
	UNUSED(a_QueryBlockType);

	const auto Meta = a_Chunk.GetMeta(a_Position);
	return (
		(cBlockComparatorHandler::GetFrontCoordinate(a_Position, Meta & 0x3) == a_QueryPosition)
			? DataForChunk(a_Chunk).GetCachedPowerData(a_Position)
			: 0
	);
}

static unsigned char GetPowerLevel(cChunk & a_Chunk, Vector3i Position, BLOCKTYPE BlockType, NIBBLETYPE Meta)
{
	UInt8 SignalStrength = 0;
	auto RearCoordinate = cBlockComparatorHandler::GetRearCoordinate(Position, Meta & 0x3);

	auto RearChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RearCoordinate);
	if ((RearChunk == nullptr) || !RearChunk->IsValid())
	{
		return SignalStrength;
	}

	RearChunk->DoWithBlockEntityAt(
		RearCoordinate,
		[&](cBlockEntity & a_BlockEntity)
		{
			// Skip BlockEntities that don't have slots
			auto BlockEntityWithItems = dynamic_cast<cBlockEntityWithItems *>(&a_BlockEntity);
			if (BlockEntityWithItems == nullptr)
			{
				return false;
			}

			// TODO: handle double chests

			auto & Contents = BlockEntityWithItems->GetContents();
			float Fullness = 0;  // Is a floating-point type to allow later calculation to produce a non-truncated value

			for (int Slot = 0; Slot != Contents.GetNumSlots(); ++Slot)
			{
				Fullness +=
					static_cast<float>(Contents.GetSlot(Slot).m_ItemCount) / Contents.GetSlot(Slot).GetMaxStackSize();
			}

			SignalStrength = (Fullness < 0.001 /* container empty? */)
				? 0
				: static_cast<UInt8>(1 + (Fullness / Contents.GetNumSlots()) * 14);
			return false;
		}
	);

	const auto RearType = RearChunk->GetBlock(RearCoordinate);
	return std::max(
		SignalStrength,
		RedstoneHandler::GetPowerDeliveredToPosition(
			*RearChunk,
			RearCoordinate,
			RearType,
			cIncrementalRedstoneSimulatorChunkData::RebaseRelativePosition(a_Chunk, *RearChunk, Position),
			BlockType,
			false
		)
	);
}

static void Update(
	cChunk & a_Chunk,
	cChunk & CurrentlyTicking,
	Vector3i a_Position,
	BLOCKTYPE a_BlockType,
	NIBBLETYPE a_Meta,
	const PowerLevel Power
)
{
	// Note that Power here contains the maximum * side * power level, as specified by GetValidSourcePositions
	// LOGD("Evaluating ALU the comparator (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);

	auto & Data = DataForChunk(a_Chunk);
	auto DelayInfo = Data.GetMechanismDelayInfo(a_Position);

	// Delay is used here to prevent an infinite loop (#3168)
	if (DelayInfo == nullptr)
	{
		const auto RearPower = GetPowerLevel(a_Chunk, a_Position, a_BlockType, a_Meta);
		const auto FrontPower = GetFrontPowerLevel(a_Meta, Power, RearPower);
		const auto PreviousFrontPower = Data.GetCachedPowerData(a_Position);
		const bool ShouldUpdate =
			(FrontPower != PreviousFrontPower);  // "Business logic" (:P) - determined by side and rear power levels

		if (ShouldUpdate)
		{
			Data.m_MechanismDelays[a_Position] = std::make_pair(1, bool());
		}

		return;
	}

	int DelayTicks;
	std::tie(DelayTicks, std::ignore) = *DelayInfo;

	if (DelayTicks != 0)
	{
		return;
	}

	const auto RearPower = GetPowerLevel(a_Chunk, a_Position, a_BlockType, a_Meta);
	const auto FrontPower = GetFrontPowerLevel(a_Meta, Power, RearPower);
	const NIBBLETYPE NewMeta = (FrontPower > 0) ? (a_Meta | 0x08u) : (a_Meta & 0x07u);

	// Don't care about the previous power level so return value ignored
	Data.ExchangeUpdateOncePowerData(a_Position, FrontPower);

	a_Chunk.SetMeta(a_Position, NewMeta);
	Data.m_MechanismDelays.erase(a_Position);

	// Assume that an update (to front power) is needed:
	UpdateAdjustedRelative(
		a_Chunk,
		CurrentlyTicking,
		a_Position,
		cBlockComparatorHandler::GetFrontCoordinate(a_Position, a_Meta & 0x3) - a_Position
	);
}

static void ForValidSourcePositions(
	const cChunk & a_Chunk,
	Vector3i a_Position,
	BLOCKTYPE a_BlockType,
	NIBBLETYPE a_Meta,
	ForEachSourceCallback & Callback
)
{
	UNUSED(a_Chunk);
	UNUSED(a_BlockType);

	Callback(cBlockComparatorHandler::GetSideCoordinate(a_Position, a_Meta & 0x3, false));
	Callback(cBlockComparatorHandler::GetSideCoordinate(a_Position, a_Meta & 0x3, true));
}
};  // namespace RedstoneComparatorHandler