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#pragma once
namespace RedstoneLampHandler
{
static bool IsOn(BLOCKTYPE a_BlockType)
{
return (a_BlockType == E_BLOCK_REDSTONE_LAMP_ON);
}
static PowerLevel GetPowerDeliveredToPosition(
const cChunk & a_Chunk,
Vector3i a_Position,
BLOCKTYPE a_BlockType,
Vector3i a_QueryPosition,
BLOCKTYPE a_QueryBlockType,
bool IsLinked
)
{
return 0;
}
static void Update(
cChunk & a_Chunk,
cChunk &,
Vector3i a_Position,
BLOCKTYPE a_BlockType,
NIBBLETYPE a_Meta,
const PowerLevel Power
)
{
// LOGD("Evaluating lamp (%i %i %i)", a_Position.x, a_Position.y, a_Position.z);
if (Power > 0)
{
if (!IsOn(a_BlockType))
{
a_Chunk.FastSetBlock(a_Position, E_BLOCK_REDSTONE_LAMP_ON, 0);
}
}
else
{
if (IsOn(a_BlockType))
{
a_Chunk.FastSetBlock(a_Position, E_BLOCK_REDSTONE_LAMP_OFF, 0);
}
}
}
static void ForValidSourcePositions(
const cChunk & a_Chunk,
Vector3i a_Position,
BLOCKTYPE a_BlockType,
NIBBLETYPE a_Meta,
ForEachSourceCallback & Callback
)
{
UNUSED(a_Chunk);
UNUSED(a_Meta);
UNUSED(a_BlockType);
InvokeForAdjustedRelatives(Callback, a_Position, RelativeAdjacents);
}
}; // namespace RedstoneLampHandler
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