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#pragma once





namespace RedstoneLampHandler
{
static bool IsOn(BLOCKTYPE a_BlockType)
{
	return (a_BlockType == E_BLOCK_REDSTONE_LAMP_ON);
}

static PowerLevel GetPowerDeliveredToPosition(
	const cChunk & a_Chunk,
	Vector3i a_Position,
	BLOCKTYPE a_BlockType,
	Vector3i a_QueryPosition,
	BLOCKTYPE a_QueryBlockType,
	bool IsLinked
)
{
	return 0;
}

static void Update(
	cChunk & a_Chunk,
	cChunk &,
	Vector3i a_Position,
	BLOCKTYPE a_BlockType,
	NIBBLETYPE a_Meta,
	const PowerLevel Power
)
{
	// LOGD("Evaluating lamp (%i %i %i)", a_Position.x, a_Position.y, a_Position.z);

	if (Power > 0)
	{
		if (!IsOn(a_BlockType))
		{
			a_Chunk.FastSetBlock(a_Position, E_BLOCK_REDSTONE_LAMP_ON, 0);
		}
	}
	else
	{
		if (IsOn(a_BlockType))
		{
			a_Chunk.FastSetBlock(a_Position, E_BLOCK_REDSTONE_LAMP_OFF, 0);
		}
	}
}

static void ForValidSourcePositions(
	const cChunk & a_Chunk,
	Vector3i a_Position,
	BLOCKTYPE a_BlockType,
	NIBBLETYPE a_Meta,
	ForEachSourceCallback & Callback
)
{
	UNUSED(a_Chunk);
	UNUSED(a_Meta);
	UNUSED(a_BlockType);
	InvokeForAdjustedRelatives(Callback, a_Position, RelativeAdjacents);
}
};  // namespace RedstoneLampHandler