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// CraftingWindow.cpp
// Representing the UI window for the crafting block
#include "Globals.h"
#include "CraftingWindow.h"
#include "SlotArea.h"
cCraftingWindow::cCraftingWindow() :
cWindow(wtWorkbench, "Crafting Table")
{
m_SlotAreas.push_back(new cSlotAreaCrafting(3, *this));
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
}
void cCraftingWindow::DistributeStack(
cItem & a_ItemStack,
int a_Slot,
cPlayer & a_Player,
cSlotArea * a_ClickedArea,
bool a_ShouldApply
)
{
cSlotAreas AreasInOrder;
if (a_ClickedArea == m_SlotAreas[0])
{
// Crafting Area
if (a_Slot == 0)
{
// Result Slot
AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
}
else
{
AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
}
Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, (a_Slot == 0));
}
else if (a_ClickedArea == m_SlotAreas[1])
{
// Inventory Area
AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
}
else
{
// Hotbar
AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
}
}
void cCraftingWindow::LoadRecipe(cPlayer & a_Player, UInt32 a_RecipeId)
{
auto slotAreaCrafting = static_cast<cSlotAreaCrafting *>(m_SlotAreas[0]);
slotAreaCrafting->LoadRecipe(a_Player, a_RecipeId);
}
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