summaryrefslogblamecommitdiffstats
path: root/src/control/Garages.cpp
blob: 27392591a0e391ef878787f9269d4e99f7e76004 (plain) (tree)
1
2
3
4
5
6
7
8
9
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184

                    
                    


                    
                 
                        
                
                     

                         
                      

                   
                 

                    
                  
 










                                        
                                  
 
         


                          
            


                                        
                                                 
                                              







                                                         
 
       
                            


                                           
 
                


                                            
             

                                    
                              




                                        















                                                            



                                                        
                                                                                                                             










                                                               


































































































































































                                                                                                                               
 





































                                                                                                                     
                                                                                    







































































































































                                                                                                                                                                                                                 
                              














                                                                                                                                              
                                                                                                    
















                                                                                                                                                          
                                                                                                            


















































































































































                                                                                                                                                                                         

                                                                                                                                        







                                                                                                                                                          
                                                                
















































                                                                                                                                                                                    
                                            




                                            
                              

                      


                                  
                                         












































                                                                                                                                                          
                                    



















                                                                                                                                                               
                                



















                                                                                                                                                                 
                               


                                                            
                                

















                                                                                                                                                                 



                                          
                              

                      














                                                                                                                                                                
                         
                              
                 































































































































































































































































































































































                                                                                                                                                                                                  

                                                                  
                                                                                                         

                 
 

































































































































































                                                                                                                            






                                                             
#include "common.h"
#include "patcher.h"
#include "Garages.h"
#include "main.h"

#include "General.h"
#include "Font.h"
#include "HandlingMgr.h"
#include "Hud.h"
#include "Messages.h"
#include "ModelIndices.h"
#include "Particle.h"
#include "PlayerPed.h"
#include "Replay.h"
#include "Stats.h"
#include "Text.h"
#include "Timer.h"
#include "Vehicle.h"
#include "World.h"

#define CRUSHER_GARAGE_X1 (1135.5f)
#define CRUSHER_GARAGE_Y1 (7.0f)
#define CRUSHER_GARAGE_Z1 (-1.0f)
#define CRUSHER_GARAGE_X2 (1149.5f)
#define CRUSHER_GARAGE_Y2 (63.7f)
#define CRUSHER_GARAGE_Z2 (3.5f)

#define ROTATED_DOOR_OPEN_SPEED (0.015f)
#define ROTATED_DOOR_CLOSE_SPEED (0.02f)
#define DEFAULT_DOOR_OPEN_SPEED (0.035f)
#define DEFAULT_DOOR_CLOSE_SPEED (0.04f)
#define CRUSHER_CRANE_SPEED 0.005f

// Prices
#define BOMB_PRICE 1000
#define RESPRAY_PRICE 1000

// Distances
#define DISTANCE_TO_CALL_OFF_CHASE 10.0f
#define DISTANCE_FOR_MRWHOOP_HACK 4.0f
#define DISTANCE_TO_ACTIVATE_GARAGE 8.0f
#define DISTANCE_TO_ACTIVATE_KEEPCAR_GARAGE 17.0f
#define DISTANCE_TO_CLOSE_MISSION_GARAGE 30.0f
#define DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE 25.0
#define DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE 40.0f
#define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT 2.4f
#define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR 15.0f
#define DISTANCE_TO_FORCE_CLOSE_HIDEOUT_GARAGE 70.0f
#define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT 1.7f
#define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR 10.0f
#define DISTANCE_TO_SHOW_HIDEOUT_MESSAGE 5.0f

// Time
#define TIME_TO_RESPRAY 2000
#define TIME_TO_SETUP_BOMB 2000
#define TIME_TO_CRUSH_CAR 3000
#define TIME_TO_PROCESS_KEEPCAR_GARAGE 2000

// Respray stuff
#define FREE_RESPRAY_HEALTH_THRESHOLD 970.0f
#define NUM_PARTICLES_IN_RESPRAY 200

// Bomb stuff
#define KGS_OF_EXPLOSIVES_IN_BOMB 10

// Collect specific cars stuff
#define REWARD_FOR_FIRST_POLICE_CAR 5000
#define REWARD_FOR_FIRST_BANK_VAN 5000
#define MAX_POLICE_CARS_TO_COLLECT 10
#define MAX_BANK_VANS_TO_COLLECT 10

// Collect cars stuff
#define MAX_SPEED_TO_SHOW_COLLECTED_MESSAGE 0.03f

// Crusher stuff
#define CRUSHER_VEHICLE_TEST_SPAN 8
#define CRUSHER_MIN_REWARD 25
#define CRUSHER_MAX_REWARD 125
#define CRUSHER_REWARD_COEFFICIENT 1.0f/500000

// Hideout stuff
#define MAX_STORED_CARS_IN_INDUSTRIAL 1
#define MAX_STORED_CARS_IN_COMMERCIAL NUM_GARAGE_STORED_CARS
#define MAX_STORED_CARS_IN_SUBURBAN NUM_GARAGE_STORED_CARS
#define HIDEOUT_DOOR_SPEED_COEFFICIENT 1.7f
#define TIME_BETWEEN_HIDEOUT_MESSAGES 18000

int32 &CGarages::BankVansCollected = *(int32 *)0x8F1B34;
bool &CGarages::BombsAreFree = *(bool *)0x95CD7A;
bool &CGarages::RespraysAreFree = *(bool *)0x95CD1D;
int32 &CGarages::CarsCollected = *(int32 *)0x880E18;
int32 (&CGarages::CarTypesCollected)[TOTAL_COLLECTCARS_GARAGES] = *(int32 (*)[TOTAL_COLLECTCARS_GARAGES])*(uintptr*)0x8E286C;
int32 &CGarages::CrushedCarId = *(int32 *)0x943060;
uint32 &CGarages::LastTimeHelpMessage = *(uint32 *)0x8F1B58;
int32 &CGarages::MessageNumberInString = *(int32 *)0x885BA8;
const char *CGarages::MessageIDString = (const char *)0x878358;
int32 &CGarages::MessageNumberInString2 = *(int32 *)0x8E2C14;
uint32 &CGarages::MessageStartTime = *(uint32 *)0x8F2530;
uint32 &CGarages::MessageEndTime = *(uint32 *)0x8F597C;
uint32 &CGarages::NumGarages = *(uint32 *)0x8F29F4;
bool &CGarages::PlayerInGarage = *(bool *)0x95CD83;
int32 &CGarages::PoliceCarsCollected = *(int32 *)0x941444;
uint32 &CGarages::GarageToBeTidied = *(uint32 *)0x623570;
CStoredCar(&CGarages::aCarsInSafeHouse1)[NUM_GARAGE_STORED_CARS] = *(CStoredCar(*)[NUM_GARAGE_STORED_CARS])*(uintptr*)0x6FA210;
CStoredCar(&CGarages::aCarsInSafeHouse2)[NUM_GARAGE_STORED_CARS] = *(CStoredCar(*)[NUM_GARAGE_STORED_CARS])*(uintptr*)0x6FA300;
CStoredCar(&CGarages::aCarsInSafeHouse3)[NUM_GARAGE_STORED_CARS] = *(CStoredCar(*)[NUM_GARAGE_STORED_CARS])*(uintptr*)0x6FA3F0;
int32& CGarages::AudioEntity = *(int32*)0x5ECEA8;
CGarage(&CGarages::aGarages)[NUM_GARAGES] = *(CGarage(*)[NUM_GARAGES])*(uintptr*)0x72BCD0;
bool& CGarages::bCamShouldBeOutisde = *(bool*)0x95CDB2;

void CGarages::Init(void)
{
	CrushedCarId = -1;
	NumGarages = 0;
	MessageEndTime = 0;
	MessageStartTime = 0;
	PlayerInGarage = false;
	BombsAreFree = false;
	CarsCollected = 0;
	BankVansCollected = 0;
	PoliceCarsCollected = 0;
	for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++)
		CarTypesCollected[i] = 0;
	LastTimeHelpMessage = 0;
	for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++)
		aCarsInSafeHouse1[i].Init();
	for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++)
		aCarsInSafeHouse2[i].Init();
	for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++)
		aCarsInSafeHouse3[i].Init();
	AudioEntity = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1);
	if (AudioEntity >= 0)
		DMAudio.SetEntityStatus(AudioEntity, 1);
	AddOne(
		CRUSHER_GARAGE_X1, CRUSHER_GARAGE_Y1, CRUSHER_GARAGE_Z1,
		CRUSHER_GARAGE_X2, CRUSHER_GARAGE_Y2, CRUSHER_GARAGE_Z2,
		GARAGE_CRUSHER, 0);
}

#ifndef PS2
void CGarages::Shutdown(void)
{
	NumGarages = 0;
	if (AudioEntity < 0)
		return;
	DMAudio.DestroyEntity(AudioEntity);
	AudioEntity = AEHANDLE_NONE;
}
#endif

void CGarages::Update(void)
{
	static int GarageToBeTidied = 0;
#ifndef PS2
	if (CReplay::IsPlayingBack())
		return;
#endif
	bCamShouldBeOutisde = false;
	TheCamera.pToGarageWeAreIn = nil;
	TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = nil;
	for (int i = 0; i < NUM_GARAGES; i++) {
		if (aGarages[i].IsUsed())
			aGarages[i].Update();
	}
	if ((CTimer::GetFrameCounter() & 0xF) != 0xC)
		return;
	if (++GarageToBeTidied >= 32)
		GarageToBeTidied = 0;
	if (!aGarages[GarageToBeTidied].IsUsed())
		return;
	if (aGarages[GarageToBeTidied].IsClose())
		aGarages[GarageToBeTidied].TidyUpGarageClose();
	else
		aGarages[GarageToBeTidied].TidyUpGarage();
}

int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float Z2, eGarageType type, int32 targetId)
{
	if (NumGarages >= NUM_GARAGES) {
		assert(0);
		return NumGarages++;
	}
	CGarage* pGarage = &aGarages[NumGarages];
	pGarage->m_fX1 = min(X1, X2);
	pGarage->m_fX2 = max(X1, X2);
	pGarage->m_fY1 = min(Y1, Y2);
	pGarage->m_fY2 = max(Y1, Y2);
	pGarage->m_fZ1 = min(Z1, Z2);
	pGarage->m_fZ2 = max(Z1, Z2);
	pGarage->m_pDoor1 = nil;
	pGarage->m_pDoor2 = nil;
	pGarage->m_fDoor1Z = Z1;
	pGarage->m_fDoor2Z = Z1;
	pGarage->m_eGarageType = type;
	pGarage->field_24 = 0;
	pGarage->m_bRotatedDoor = false;
	pGarage->m_bCameraFollowsPlayer = false;
	pGarage->RefreshDoorPointers(true);
	if (pGarage->m_pDoor1) {
		pGarage->m_fDoor1Z = pGarage->m_pDoor1->GetPosition().z;
		pGarage->m_fDoor1X = pGarage->m_pDoor1->GetPosition().x;
		pGarage->m_fDoor1Y = pGarage->m_pDoor1->GetPosition().y;
	}
	if (pGarage->m_pDoor2) {
		pGarage->m_fDoor2Z = pGarage->m_pDoor2->GetPosition().z;
		pGarage->m_fDoor2X = pGarage->m_pDoor2->GetPosition().x;
		pGarage->m_fDoor2Y = pGarage->m_pDoor2->GetPosition().y;
	}
	pGarage->m_fDoorHeight = pGarage->m_pDoor1 ? FindDoorHeightForMI(pGarage->m_pDoor1->GetModelIndex()) : 4.0f;
	pGarage->m_fDoorPos = 0.0f;
	pGarage->m_eGarageState = GS_FULLYCLOSED;
	pGarage->m_nTimeToStartAction = 0;
	pGarage->field_2 = 0;
	pGarage->m_nTargetModelIndex = targetId;
	pGarage->field_96 = 0;
	pGarage->m_bCollectedCarsState = 0;
	pGarage->m_bDeactivated = false;
	pGarage->m_bResprayHappened = false;
	switch (type) {
	case GARAGE_MISSION:
	case GARAGE_COLLECTORSITEMS:
	case GARAGE_COLLECTSPECIFICCARS:
	case GARAGE_COLLECTCARS_1:
	case GARAGE_COLLECTCARS_2:
	case GARAGE_COLLECTCARS_3:
	case GARAGE_FORCARTOCOMEOUTOF:
	case GARAGE_60SECONDS:
	case GARAGE_MISSION_KEEPCAR:
	case GARAGE_FOR_SCRIPT_TO_OPEN:
	case GARAGE_HIDEOUT_ONE:
	case GARAGE_HIDEOUT_TWO:
	case GARAGE_HIDEOUT_THREE:
	case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE:
	case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR:
	case GARAGE_MISSION_KEEPCAR_REMAINCLOSED:
		pGarage->m_eGarageState = GS_FULLYCLOSED;
		pGarage->m_fDoorPos = 0.0f;
		break;
	case GARAGE_BOMBSHOP1:
	case GARAGE_BOMBSHOP2:
	case GARAGE_BOMBSHOP3:
	case GARAGE_RESPRAY:
		pGarage->m_eGarageState = GS_OPENED;
		pGarage->m_fDoorPos = pGarage->m_fDoorHeight;
		break;
	case GARAGE_CRUSHER:
		pGarage->m_eGarageState = GS_OPENED;
		pGarage->m_fDoorPos = HALFPI;
		break;
	default:
		assert(false);
	}
	if (type == GARAGE_CRUSHER)
		pGarage->UpdateCrusherAngle();
	else
		pGarage->UpdateDoorsHeight();
	return NumGarages++;
}

void CGarages::ChangeGarageType(int16 garage, eGarageType type, int32 mi)
{
	CGarage* pGarage = &aGarages[garage];
	pGarage->m_eGarageType = type;
	pGarage->m_nTargetModelIndex = mi;
	pGarage->m_eGarageState = GS_FULLYCLOSED;
}

void CGarage::Update()
{
	if (m_eGarageType != GARAGE_CRUSHER) {
		switch (m_eGarageState) {
		case GS_FULLYCLOSED:
		case GS_OPENED:
		case GS_CLOSING:
		case GS_OPENING:
		case GS_OPENEDCONTAINSCAR:
		case GS_CLOSEDCONTAINSCAR:
			if (FindPlayerPed() && !m_bCameraFollowsPlayer) {
				CVehicle* pVehicle = FindPlayerVehicle();
				if (IsEntityEntirelyInside3D(FindPlayerPed(), 0.25f)) {
					TheCamera.pToGarageWeAreIn = this;
					CGarages::bCamShouldBeOutisde = true;
				}
				if (pVehicle && IsEntityEntirelyOutside(pVehicle, 0.0f))
					TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = this;
				if (pVehicle->GetModelIndex() == MI_MRWHOOP) {
					if (pVehicle->IsWithinArea(
						m_fX1 - DISTANCE_FOR_MRWHOOP_HACK,
						m_fX2 + DISTANCE_FOR_MRWHOOP_HACK,
						m_fY1 - DISTANCE_FOR_MRWHOOP_HACK,
						m_fY2 + DISTANCE_FOR_MRWHOOP_HACK)) {
						TheCamera.pToGarageWeAreIn = this;
						CGarages::bCamShouldBeOutisde = true;
					}
				}
			}
		}
	}
	if (m_bDeactivated && m_eGarageState == GS_FULLYCLOSED)
		return;
	switch (m_eGarageType) {
	case GARAGE_RESPRAY:
		switch (m_eGarageState) {
		case GS_OPENED:
			if (IsStaticPlayerCarEntirelyInside() && !IsAnyOtherCarTouchingGarage(FindPlayerVehicle())) {
				if (CGarages::IsCarSprayable(FindPlayerVehicle())) {
					if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= RESPRAY_PRICE || CGarages::RespraysAreFree) {
						m_eGarageState = GS_CLOSING;
						CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
						FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
					} else {
						CGarages::TriggerMessage("GA_3", -1, 4000, -1); // No more freebies. $1000 to respray!
						m_eGarageState = GS_OPENEDCONTAINSCAR;
						DMAudio.PlayFrontEndSound(SOUND_GARAGE_NO_MONEY, 1);
					}
				} else {
					CGarages::TriggerMessage("GA_1", -1, 4000, -1); // Whoa! I don't touch nothing THAT hot!
					m_eGarageState = GS_OPENEDCONTAINSCAR;
					DMAudio.PlayFrontEndSound(SOUND_GARAGE_BAD_VEHICLE, 1);
				}
			}
			if (FindPlayerVehicle()) {
				if (CalcDistToGarageRectangleSquared(FindPlayerVehicle()->GetPosition().x, FindPlayerVehicle()->GetPosition().y) < SQR(DISTANCE_TO_ACTIVATE_GARAGE))
					CWorld::CallOffChaseForArea(
						m_fX1 - DISTANCE_TO_CALL_OFF_CHASE,
						m_fY1 - DISTANCE_TO_CALL_OFF_CHASE,
						m_fX2 + DISTANCE_TO_CALL_OFF_CHASE,
						m_fY2 + DISTANCE_TO_CALL_OFF_CHASE);
			}
			break;
		case GS_CLOSING:
			m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep());
			if (m_fDoorPos == 0.0f) {
				m_eGarageState = GS_FULLYCLOSED;
				m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_RESPRAY;
				DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
				CStats::CheckPointReachedSuccessfully();
			}
			UpdateDoorsHeight();
#ifdef FIX_BUGS
			if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar())
#else
			if (FindPlayerVehicle())
#endif
				((CAutomobile*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f;
			CWorld::CallOffChaseForArea(
				m_fX1 - DISTANCE_TO_CALL_OFF_CHASE,
				m_fY1 - DISTANCE_TO_CALL_OFF_CHASE,
				m_fX2 + DISTANCE_TO_CALL_OFF_CHASE,
				m_fY2 + DISTANCE_TO_CALL_OFF_CHASE);
			break;
		case GS_FULLYCLOSED:
			if (CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) {
				m_eGarageState = GS_OPENING;
				DMAudio.PlayFrontEndSound(SOUND_GARAGE_OPENING, 1);
				bool bTakeMoney = false;
				if (FindPlayerPed()->m_pWanted->m_nWantedLevel != 0)
					bTakeMoney = true;
				FindPlayerPed()->m_pWanted->Reset();
				CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
				FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
#ifdef FIX_BUGS
				bool bChangedColour = false;
#else
				bool bChangedColour;
#endif
				if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar()) {
					if (FindPlayerVehicle()->m_fHealth < FREE_RESPRAY_HEALTH_THRESHOLD)
						bTakeMoney = true;
					FindPlayerVehicle()->m_fHealth = 1000.0f;
					((CAutomobile*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f;
					((CAutomobile*)(FindPlayerVehicle()))->Fix();
					if (FindPlayerVehicle()->GetUp().z < 0.0f) {
						FindPlayerVehicle()->GetUp() = -FindPlayerVehicle()->GetUp();
						FindPlayerVehicle()->GetRight() = -FindPlayerVehicle()->GetRight();
					}
					bChangedColour = false;
					if (!((CAutomobile*)(FindPlayerVehicle()))->bFixedColour) {
						uint8 colour1, colour2;
						uint16 attempt;
						((CVehicleModelInfo*)CModelInfo::GetModelInfo(FindPlayerVehicle()->GetModelIndex()))->ChooseVehicleColour(colour1, colour2);
						for (attempt = 0; attempt < 10; attempt++) {
							if (colour1 != FindPlayerVehicle()->m_currentColour1 || colour2 != FindPlayerVehicle()->m_currentColour2)
								break;
							((CVehicleModelInfo*)CModelInfo::GetModelInfo(FindPlayerVehicle()->GetModelIndex()))->ChooseVehicleColour(colour1, colour2);
						}
						bChangedColour = (attempt < 10);
						FindPlayerVehicle()->m_currentColour1 = colour1;
						FindPlayerVehicle()->m_currentColour2 = colour2;
						if (bChangedColour) {
							for (int i = 0; i < NUM_PARTICLES_IN_RESPRAY; i++) {
								CVector pos;
#ifdef FIX_BUGS
								pos.x = CGeneral::GetRandomNumberInRange(m_fX1 + 0.5f, m_fX2 - 0.5f);
								pos.y = CGeneral::GetRandomNumberInRange(m_fY1 + 0.5f, m_fY2 - 0.5f);
								pos.z = CGeneral::GetRandomNumberInRange(m_fDoor1Z - 3.0f, m_fDoor1Z + 1.0f);
#else
								// wtf is this
								pos.x = m_fX1 + 0.5f + (uint8)(CGeneral::GetRandomNumber()) / 256.0f * (m_fX2 - m_fX1 - 1.0f);
								pos.y = m_fY1 + 0.5f + (uint8)(CGeneral::GetRandomNumber()) / 256.0f * (m_fY2 - m_fY1 - 1.0f);
								pos.z = m_fDoor1Z - 3.0f + (uint8)(CGeneral::GetRandomNumber()) / 256.0f * 4.0f;
#endif
								CParticle::AddParticle(PARTICLE_GARAGEPAINT_SPRAY, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, CVehicleModelInfo::ms_vehicleColourTable[colour1]);
							}
						}
					}
					CenterCarInGarage(FindPlayerVehicle());
				}
				if (bTakeMoney) {
					if (!CGarages::RespraysAreFree)
						CWorld::Players[CWorld::PlayerInFocus].m_nMoney = max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - RESPRAY_PRICE);
					CGarages::TriggerMessage("GA_2", -1, 4000, -1); // New engine and paint job. The cops won't recognize you!
				}
				else if (bChangedColour) {
					if (CGeneral::GetRandomTrueFalse())
						CGarages::TriggerMessage("GA_15", -1, 4000, -1); // Hope you like the new color.
					else
						CGarages::TriggerMessage("GA_16", -1, 4000, -1); // Respray is complementary.
				}
				m_bResprayHappened = true;
			}
			CWorld::CallOffChaseForArea(
				m_fX1 - DISTANCE_TO_CALL_OFF_CHASE,
				m_fY1 - DISTANCE_TO_CALL_OFF_CHASE,
				m_fX2 + DISTANCE_TO_CALL_OFF_CHASE,
				m_fY2 + DISTANCE_TO_CALL_OFF_CHASE);
			break;
		case GS_OPENING:
			m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep());
			if (m_fDoorPos == m_fDoorHeight) {
				m_eGarageState = GS_OPENED;
				DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
			}
			UpdateDoorsHeight();
			break;
		case GS_OPENEDCONTAINSCAR:
			if (IsPlayerOutsideGarage())
				m_eGarageState = GS_OPENED;
			break;
		//case GS_CLOSEDCONTAINSCAR:
		//case GS_AFTERDROPOFF:
		default:
			break;
		}
		break;
	case GARAGE_BOMBSHOP1:
	case GARAGE_BOMBSHOP2:
	case GARAGE_BOMBSHOP3:
		switch (m_eGarageState) {
		case GS_OPENED:
			if (IsStaticPlayerCarEntirelyInside() && !IsAnyOtherCarTouchingGarage(FindPlayerVehicle())) {
#ifdef FIX_BUGS // FindPlayerVehicle() can never be NULL here because IsStaticPlayerCarEntirelyInside() is true, and there is no IsCar() check
				if (FindPlayerVehicle()->IsCar() && ((CAutomobile*)FindPlayerVehicle())->m_bombType) {
#else
				if (!FindPlayerVehicle() || ((CAutomobile*)FindPlayerVehicle())->m_bombType) {
#endif
					CGarages::TriggerMessage("GA_5", -1, 4000, -1); //"Your car is already fitted with a bomb"
					m_eGarageState = GS_OPENEDCONTAINSCAR;
					DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB_ALREADY_SET, 1);
					break;
				}
				if (!CGarages::BombsAreFree && CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= BOMB_PRICE) {
					CGarages::TriggerMessage("GA_4", -1, 4000, -1); // "Car bombs are $1000 each"
					m_eGarageState = GS_OPENEDCONTAINSCAR;
					DMAudio.PlayFrontEndSound(SOUND_GARAGE_NO_MONEY, 1);
					break;
				}
				m_eGarageState = GS_CLOSING;
				CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
				FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
				}
			break;
		case GS_CLOSING:
			m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep());
			if (m_fDoorPos == 0.0f) {
				m_eGarageState = GS_FULLYCLOSED;
				m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_SETUP_BOMB;
				DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
			}
			UpdateDoorsHeight();
			break;
		case GS_FULLYCLOSED:
			if (CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) {
				switch (m_eGarageType) {
				case GARAGE_BOMBSHOP1: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB1_SET, 1); break;
				case GARAGE_BOMBSHOP2: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB2_SET, 1); break;
				case GARAGE_BOMBSHOP3: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB3_SET, 1); break;
				}
				m_eGarageState = GS_OPENING;
				if (!CGarages::BombsAreFree)
					CWorld::Players[CWorld::PlayerInFocus].m_nMoney = max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - BOMB_PRICE);
				if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar()) {
					((CAutomobile*)(FindPlayerVehicle()))->m_bombType = CGarages::GetBombTypeForGarageType(m_eGarageType);
					((CAutomobile*)(FindPlayerVehicle()))->m_pBombRigger = FindPlayerPed();
					if (m_eGarageType == GARAGE_BOMBSHOP3)
						CGarages::GivePlayerDetonator();
					CStats::KgOfExplosivesUsed += KGS_OF_EXPLOSIVES_IN_BOMB;
				}
				switch (m_eGarageType) {
				case GARAGE_BOMBSHOP1:
					switch (CPad::GetPad(0)->Mode) {
					case 0:
					case 1:
					case 2:
						CHud::SetHelpMessage(TheText.Get("GA_6"), false); // Arm with ~h~~k~~PED_FIREWEAPON~ button~w~. Bomb will go off when engine is started.
						break;
					case 3:
						CHud::SetHelpMessage(TheText.Get("GA_6B"), false); // Arm with ~h~~k~~PED_FIREWEAPON~ button~w~. Bomb will go off when engine is started.
						break;
					}
					break;
				case GARAGE_BOMBSHOP2:
					switch (CPad::GetPad(0)->Mode) {
					case 0:
					case 1:
					case 2:
						CHud::SetHelpMessage(TheText.Get("GA_7"), false); // Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ button~w~ and LEG IT!
						break;
					case 3:
						CHud::SetHelpMessage(TheText.Get("GA_7B"), false); // Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ button~w~ and LEG IT!
						break;
					}
					break;
				case GARAGE_BOMBSHOP3:
					CHud::SetHelpMessage(TheText.Get("GA_8"), false); // Use the detonator to activate the bomb.
					break;
				}
				CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
				FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
			break;
			}
		case GS_OPENING:
			m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep());
			if (m_fDoorPos == m_fDoorHeight) {
				m_eGarageState = GS_OPENED;
				DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
			}
			UpdateDoorsHeight();
			break;
		case GS_OPENEDCONTAINSCAR:
			if (IsPlayerOutsideGarage())
				m_eGarageState = GS_OPENED;
			break;
			//case GS_CLOSEDCONTAINSCAR:
			//case GS_AFTERDROPOFF:
		default:
			break;
			}
		break;
	case GARAGE_MISSION:
		switch (m_eGarageState) {
		case GS_OPENED:
			if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE)) {
				if (!FindPlayerVehicle() && m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) && !IsAnyOtherCarTouchingGarage(m_pTarget)) {
					CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
					FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
					m_eGarageState = GS_CLOSING;
					m_bClosingWithoutTargetCar = false;
				}
			}
			else if ((CTimer::GetFrameCounter() & 0x1F) == 0 && IsAnyOtherCarTouchingGarage(nil)) {
				m_eGarageState = GS_CLOSING;
				m_bClosingWithoutTargetCar = true;
			}
			break;
		case GS_CLOSING:
			m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep());
			if (m_fDoorPos == 0.0f) {
				DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
				if (m_bClosingWithoutTargetCar)
					m_eGarageState = GS_FULLYCLOSED;
				else {
					if (m_pTarget) {
						m_eGarageState = GS_CLOSEDCONTAINSCAR;
						DestroyVehicleAndDriverAndPassengers(m_pTarget);
						m_pTarget = nil;
					}
					else {
						m_eGarageState = GS_FULLYCLOSED;
					}
					CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
					FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
				}
			}
			UpdateDoorsHeight();
			break;
		case GS_FULLYCLOSED:
			if (FindPlayerVehicle() == m_pTarget && m_pTarget) {
				if (CalcDistToGarageRectangleSquared(
					FindPlayerVehicle()->GetPosition().x,
					FindPlayerVehicle()->GetPosition().y) < SQR(DISTANCE_TO_ACTIVATE_GARAGE))
					m_eGarageState = GS_OPENING;
			}
			break;
		case GS_OPENING:
			m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep());
			if (m_fDoorPos == m_fDoorHeight) {
				m_eGarageState = GS_OPENED;
				DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
			}
			UpdateDoorsHeight();
			break;
		//case GS_OPENEDCONTAINSCAR:
		//case GS_CLOSEDCONTAINSCAR:
		//case GS_AFTERDROPOFF:
		default:
			break;
		}
		break;
	case GARAGE_COLLECTSPECIFICCARS:
		switch (m_eGarageState) {
		case GS_OPENED:
			if (FindPlayerVehicle() && m_nTargetModelIndex == FindPlayerVehicle()->GetModelIndex()) {
				m_pTarget = FindPlayerVehicle();
				m_pTarget->RegisterReference((CEntity**)&m_pTarget);
			}
			if (!FindPlayerVehicle()) {
				if (m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) && !IsAnyOtherCarTouchingGarage(m_pTarget)) {
					if (IsEntityEntirelyOutside(FindPlayerPed(), 2.0f)) {
						CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
						FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
						m_eGarageState = GS_CLOSING;
					}
				}
				else if (Abs(FindPlayerCoors().x - GetGarageCenterX()) > DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE ||
					Abs(FindPlayerCoors().y - GetGarageCenterY()) > DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE) {
					m_eGarageState = GS_CLOSING;
					m_pTarget = nil;
				}
			}
			break;
		case GS_CLOSING:
			m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep());
			if (m_fDoorPos == 0.0f) {
				m_eGarageState = GS_FULLYCLOSED;
				DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
				if (m_pTarget) {
					DestroyVehicleAndDriverAndPassengers(m_pTarget);
					m_pTarget = nil;
					CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
					FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
					int16 reward;
					switch (m_nTargetModelIndex) {
					case MI_POLICE:
						reward = REWARD_FOR_FIRST_POLICE_CAR * (MAX_POLICE_CARS_TO_COLLECT - CGarages::PoliceCarsCollected++) / MAX_POLICE_CARS_TO_COLLECT;
						break;
					case MI_SECURICA:
						reward = REWARD_FOR_FIRST_BANK_VAN * (MAX_BANK_VANS_TO_COLLECT - CGarages::BankVansCollected++) / MAX_BANK_VANS_TO_COLLECT;
						break;
#ifdef FIX_BUGS // not possible though
					default:
						reward = 0;
						break;
#endif
					}
					if (reward > 0) {
						CWorld::Players[CWorld::PlayerInFocus].m_nMoney += reward;
						CGarages::TriggerMessage("GA_10", reward, 4000, -1); // Nice one. Here's your $~1~
						DMAudio.PlayFrontEndSound(SOUND_GARAGE_VEHICLE_ACCEPTED, 1);
					}
					else {
						CGarages::TriggerMessage("GA_11", -1, 4000, -1); // We got these wheels already. It's worthless to us!
						DMAudio.PlayFrontEndSound(SOUND_GARAGE_VEHICLE_DECLINED, 1);
					}
				}
			}
			UpdateDoorsHeight();
			break;
		case GS_FULLYCLOSED:
			if (FindPlayerVehicle() && m_nTargetModelIndex == FindPlayerVehicle()->GetModelIndex()) {
				if (CalcDistToGarageRectangleSquared(FindPlayerVehicle()->GetPosition().x, FindPlayerVehicle()->GetPosition().y) < SQR(DISTANCE_TO_ACTIVATE_GARAGE))
					m_eGarageState = GS_OPENING;
			}
			break;
		case GS_OPENING:
			if (FindPlayerVehicle() && m_nTargetModelIndex == FindPlayerVehicle()->GetModelIndex()) {
				m_pTarget = FindPlayerVehicle();
				m_pTarget->RegisterReference((CEntity**)&m_pTarget);
			}
			m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep());
			if (m_fDoorPos == m_fDoorHeight) {
				m_eGarageState = GS_OPENED;
				DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
			}
			UpdateDoorsHeight();
			break;
		//case GS_OPENEDCONTAINSCAR:
		//case GS_CLOSEDCONTAINSCAR:
		//case GS_AFTERDROPOFF:
		default:
			break;
		}
		break;
	case GARAGE_COLLECTCARS_1:
	case GARAGE_COLLECTCARS_2:
	case GARAGE_COLLECTCARS_3:
		switch (m_eGarageState) {
		case GS_OPENED:
			if (FindPlayerVehicle() && DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) {
				m_pTarget = FindPlayerVehicle();
				m_pTarget->RegisterReference((CEntity**)&m_pTarget);
			}
			if (Abs(FindPlayerCoors().x - GetGarageCenterX()) > DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE ||
				Abs(FindPlayerCoors().y - GetGarageCenterY()) > DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE) {
				m_eGarageState = GS_CLOSING;
				m_pTarget = nil;
				break;
			}
			if (m_pTarget && !FindPlayerVehicle() && IsEntityEntirelyInside3D(m_pTarget, 0.0f) &&
				!IsAnyOtherCarTouchingGarage(m_pTarget) && IsEntityEntirelyOutside(FindPlayerPed(), 2.0f)) {
#ifdef FIX_BUGS
				if (!m_pTarget->IsCar() ||
					((CAutomobile*)(m_pTarget))->Damage.GetEngineStatus() <= ENGINE_STATUS_ON_FIRE &&
					((CAutomobile*)(m_pTarget))->m_fFireBlowUpTimer == 0.0f) {
#else
				if (((CAutomobile*)(m_pTarget))->Damage.GetEngineStatus() <= ENGINE_STATUS_ON_FIRE &&
					((CAutomobile*)(m_pTarget))->m_fFireBlowUpTimer == 0.0f) {
#endif
					if (m_pTarget->m_status != STATUS_WRECKED) {
						CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
						FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
						m_eGarageState = GS_CLOSING;
						TheCamera.SetCameraDirectlyBehindForFollowPed_CamOnAString();
					}
				}
			}
			break;
		case GS_CLOSING:
			m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep());
			if (m_fDoorPos == 0.0f) {
				m_eGarageState = GS_FULLYCLOSED;
				DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
				if (m_pTarget) {
					MarkThisCarAsCollectedForCraig(m_pTarget->GetModelIndex());
					DestroyVehicleAndDriverAndPassengers(m_pTarget);
					m_pTarget = nil;
					CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
					FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
				}
			}
			UpdateDoorsHeight();
			break;
		case GS_FULLYCLOSED:
			if (FindPlayerVehicle() &&
				CalcSmallestDistToGarageDoorSquared(
					FindPlayerVehicle()->GetPosition().x,
					FindPlayerVehicle()->GetPosition().y
				) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) {
				if (DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) {
					if (FindPlayerVehicle()->VehicleCreatedBy == MISSION_VEHICLE)
						CGarages::TriggerMessage("GA_1A", -1, 5000, -1); // Come back when you're not so busy...
					else
						m_eGarageState = GS_OPENING;
				}
				else {
					if (HasCraigCollectedThisCar(FindPlayerVehicle()->GetModelIndex()))
						CGarages::TriggerMessage("GA_20", -1, 5000, -1); // We got more of these than we can shift. Sorry man, no deal.
					else if (FindPlayerSpeed().Magnitude() < MAX_SPEED_TO_SHOW_COLLECTED_MESSAGE)
						CGarages::TriggerMessage("GA_19", -1, 5000, -1); // We're not interested in that model.
				}
			}
			m_pTarget = nil;
			break;
		case GS_OPENING:
			if (FindPlayerVehicle() && DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) {
				m_pTarget = FindPlayerVehicle();
				m_pTarget->RegisterReference((CEntity**)&m_pTarget);
			}
			m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep());
			if (m_fDoorPos == m_fDoorHeight) {
				m_eGarageState = GS_OPENED;
				DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
			}
			UpdateDoorsHeight();
			break;
		//case GS_OPENEDCONTAINSCAR:
		//case GS_CLOSEDCONTAINSCAR:
		//case GS_AFTERDROPOFF:
		default:
			break;
		}
		break;
	case GARAGE_FORCARTOCOMEOUTOF:
		switch (m_eGarageState) {
		case GS_OPENED:
			if (IsGarageEmpty())
				m_eGarageState = GS_CLOSING;
			break;
		case GS_CLOSING:
			m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep());
			if (m_fDoorPos == 0.0f) {
				m_eGarageState = GS_FULLYCLOSED;
				DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
			}
			if (!IsGarageEmpty())
				m_eGarageState = GS_OPENING;
			break;
		case GS_FULLYCLOSED:
			break;
		case GS_OPENING:
			m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep());
			if (m_fDoorPos == m_fDoorHeight) {
				m_eGarageState = GS_OPENED;
				DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
			}
			UpdateDoorsHeight();
			break;
		case GS_OPENEDCONTAINSCAR:
		case GS_CLOSEDCONTAINSCAR:
		case GS_AFTERDROPOFF:
		default:
			break;
		}
		break;
	case GARAGE_CRUSHER:
		switch (m_eGarageState) {
		case GS_OPENED:
		{
			int i = CPools::GetVehiclePool()->GetSize() * (CTimer::GetFrameCounter() % CRUSHER_VEHICLE_TEST_SPAN) / CRUSHER_VEHICLE_TEST_SPAN;
			int end = CPools::GetVehiclePool()->GetSize() * (CTimer::GetFrameCounter() % CRUSHER_VEHICLE_TEST_SPAN + 1) / CRUSHER_VEHICLE_TEST_SPAN;
			for (; i < end; i++) {
				CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
				if (!pVehicle)
					continue;
				if (pVehicle->IsCar() && IsEntityEntirelyInside3D(pVehicle, 0.0f)) {
					m_eGarageState = GS_CLOSING;
					m_pTarget = pVehicle;
					m_pTarget->RegisterReference((CEntity**)&m_pTarget);
				}
			}
			break;
		}
		case GS_CLOSING:
			if (m_pTarget) {
				m_fDoorPos = max(0.0f, m_fDoorPos - CRUSHER_CRANE_SPEED * CTimer::GetTimeStep());
				if (m_fDoorPos < TWOPI/5) {
					m_pTarget->bUsesCollision = false;
					m_pTarget->bAffectedByGravity = false;
					m_pTarget->SetMoveSpeed(0.0f, 0.0f, 0.0f);
				}
				else {
					m_pTarget->SetMoveSpeed(m_pTarget->GetMoveSpeed()* Pow(0.8f, CTimer::GetTimeStep()));
				}
				if (m_fDoorPos == 0.0f) {
					CGarages::CrushedCarId = CPools::GetVehiclePool()->GetIndex(m_pTarget);
					float reward = min(CRUSHER_MAX_REWARD, CRUSHER_MIN_REWARD + m_pTarget->pHandling->nMonetaryValue * m_pTarget->m_fHealth * CRUSHER_REWARD_COEFFICIENT);
					CWorld::Players[CWorld::PlayerInFocus].m_nMoney += reward;
					DestroyVehicleAndDriverAndPassengers(m_pTarget);
					++CStats::CarsCrushed;
					m_pTarget = nil;
					m_eGarageState = GS_AFTERDROPOFF;
					m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_CRUSH_CAR;
					DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
				}
			}
			else
				m_eGarageState = GS_OPENING;
			UpdateCrusherAngle();
			break;
		case GS_AFTERDROPOFF:
			if (CTimer::GetTimeInMilliseconds() <= m_nTimeToStartAction) {
				UpdateCrusherShake((myrand() & 0xFF - 128) * 0.0002f, (myrand() & 0xFF - 128) * 0.0002f);
			}
			else {
				UpdateCrusherShake(0.0f, 0.0f);
				m_eGarageState = GS_OPENING;
			}
			break;
		case GS_OPENING:
			m_fDoorPos = min(HALFPI, m_fDoorPos + CTimer::GetTimeStep() * CRUSHER_CRANE_SPEED);
			if (m_fDoorPos == HALFPI) {
				m_eGarageState = GS_OPENED;
				DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
			}
			UpdateCrusherAngle();
			break;
		//case GS_FULLYCLOSED:
		//case GS_CLOSEDCONTAINSCAR:
		//case GS_OPENEDCONTAINSCAR:

		default:
			break;
		}
		if (!FindPlayerVehicle() && (CTimer::GetFrameCounter() & 0x1F) == 0x17 && IsEntityEntirelyInside(FindPlayerPed()))
			FindPlayerPed()->InflictDamage(nil, WEAPONTYPE_RAMMEDBYCAR, 300.0f, PEDPIECE_TORSO, 0);
		break;
	case GARAGE_MISSION_KEEPCAR:
	case GARAGE_MISSION_KEEPCAR_REMAINCLOSED:
		switch (m_eGarageState) {
		case GS_OPENED:
			if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE) &&
				!IsAnyOtherCarTouchingGarage(nil)) {
				m_eGarageState = GS_CLOSING;
				m_bClosingWithoutTargetCar = true;
			}
			else if (m_pTarget && m_pTarget == FindPlayerVehicle() && IsStaticPlayerCarEntirelyInside() && !IsAnyCarBlockingDoor()) {
				CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
				FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
				m_eGarageState = GS_CLOSING;
				m_bClosingWithoutTargetCar = false;
			}
			break;
		case GS_CLOSING:
			m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep());
			if (m_fDoorPos == 0.0f) {
				DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
				if (m_bClosingWithoutTargetCar)
					m_eGarageState = GS_FULLYCLOSED;
				else {
					if (m_pTarget) {
						m_eGarageState = GS_CLOSEDCONTAINSCAR;
						m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_PROCESS_KEEPCAR_GARAGE;
						m_pTarget = nil;
					}
					else
						m_eGarageState = GS_FULLYCLOSED;
					CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
					FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
				}
			}
			UpdateDoorsHeight();
			break;
		case GS_FULLYCLOSED:
			if (FindPlayerVehicle() == m_pTarget && m_pTarget &&
				CalcDistToGarageRectangleSquared(
					FindPlayerVehicle()->GetPosition().x,
					FindPlayerVehicle()->GetPosition().y
					) < SQR(DISTANCE_TO_ACTIVATE_KEEPCAR_GARAGE))
				m_eGarageState = GS_OPENING;
			break;
		case GS_OPENING:
			m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep());
			if (m_fDoorPos == m_fDoorHeight) {
				m_eGarageState = GS_OPENED;
				DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
			}
			UpdateDoorsHeight();
			break;
		case GS_CLOSEDCONTAINSCAR:
			if (m_eGarageType == GARAGE_MISSION_KEEPCAR && CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction)
				m_eGarageState = GS_OPENING;
			break;
		//case GS_OPENEDCONTAINSCAR:
		//case GS_AFTERDROPOFF:
		default:
			break;
		}
		break;
	case GARAGE_FOR_SCRIPT_TO_OPEN:
		switch (m_eGarageState) {
		case GS_OPENING:
			m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep());
			if (m_fDoorPos == m_fDoorHeight) {
				m_eGarageState = GS_OPENED;
				DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
			}
			UpdateDoorsHeight();
			break;
		//case GS_OPENED:
		//case GS_CLOSING:
		//case GS_FULLYCLOSED:
		//case GS_OPENEDCONTAINSCAR:
		//case GS_CLOSEDCONTAINSCAR:
		//case GS_AFTERDROPOFF:
		default:
			break;
		}
		break;
	case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE:
		switch (m_eGarageState) {
		case GS_CLOSING:
			m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep());
			if (m_fDoorPos == 0.0f) {
				m_eGarageState = GS_FULLYCLOSED;
				DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
			}
			UpdateDoorsHeight();
			break;
		case GS_OPENING:
			m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep());
			if (m_fDoorPos == m_fDoorHeight) {
				m_eGarageState = GS_OPENED;
				DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
			}
			UpdateDoorsHeight();
			break;
		//case GS_OPENED:
		//case GS_FULLYCLOSED:
		//case GS_OPENEDCONTAINSCAR:
		//case GS_CLOSEDCONTAINSCAR:
		//case GS_AFTERDROPOFF:
		default:
			break;
		}
		break;

	case GARAGE_HIDEOUT_ONE:
	case GARAGE_HIDEOUT_TWO:
	case GARAGE_HIDEOUT_THREE:
		switch (m_eGarageState) {
		case GS_OPENED:
		{
			float distance = CalcDistToGarageRectangleSquared(FindPlayerCoors().x, FindPlayerCoors().y);
			// Close car doors either if player is far, or if he is in vehicle and garage is full,
			// or if player is very very far so that we can remove whatever is blocking garage door without him noticing
			if ((distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR) ||
					!FindPlayerVehicle() && distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT) &&
				!IsAnyCarBlockingDoor()))
				m_eGarageState = GS_CLOSING;
			else if (FindPlayerVehicle() &&
				CountCarsWithCenterPointWithinGarage(FindPlayerVehicle()) >=
					CGarages::FindMaxNumStoredCarsForGarage(m_eGarageType)) {
				m_eGarageState = GS_CLOSING;
			}
			else if (distance > SQR(DISTANCE_TO_FORCE_CLOSE_HIDEOUT_GARAGE)) {
				m_eGarageState = GS_CLOSING;
				RemoveCarsBlockingDoorNotInside();
			}
			break;
		}
		case GS_CLOSING:
#ifndef FIX_BUGS // TODO: check and replace with ifdef
			if (!IsPlayerOutsideGarage())
				m_eGarageState = GS_OPENING;
			m_fDoorPos = max(0.0f, m_fDoorPos - HIDEOUT_DOOR_SPEED_COEFFICIENT * m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep());
#else
			m_fDoorPos = max(0.0f, m_fDoorPos - HIDEOUT_DOOR_SPEED_COEFFICIENT * m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep());
			if (!IsPlayerOutsideGarage())
				m_eGarageState = GS_OPENING;
#endif
			else if (m_fDoorPos == 0.0f) {
				DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
				m_eGarageState = GS_FULLYCLOSED;
				switch (m_eGarageType) {
				case GARAGE_HIDEOUT_ONE:   StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouse1, MAX_STORED_CARS_IN_INDUSTRIAL); break;
				case GARAGE_HIDEOUT_TWO:   StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouse2, MAX_STORED_CARS_IN_COMMERCIAL); break;
				case GARAGE_HIDEOUT_THREE: StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouse3, MAX_STORED_CARS_IN_SUBURBAN);   break;
				}
			}
			UpdateDoorsHeight();
			break;
		case GS_FULLYCLOSED:
		{
			float distance = CalcDistToGarageRectangleSquared(FindPlayerCoors().x, FindPlayerCoors().y);
			if (distance < SQR(DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT) ||
				distance < SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR) && FindPlayerVehicle()) {
				if (FindPlayerVehicle() && CGarages::CountCarsInHideoutGarage(m_eGarageType) >= CGarages::FindMaxNumStoredCarsForGarage(m_eGarageType)) {
					if (m_pDoor1) {
						if (((CVector2D)FindPlayerVehicle()->GetPosition() - (CVector2D)m_pDoor1->GetPosition()).MagnitudeSqr() < SQR(DISTANCE_TO_SHOW_HIDEOUT_MESSAGE) &&
							CTimer::GetTimeInMilliseconds() - CGarages::LastTimeHelpMessage > TIME_BETWEEN_HIDEOUT_MESSAGES) {
							CHud::SetHelpMessage(TheText.Get("GA_21"), false); // You cannot store any more cars in this garage.
							CGarages::LastTimeHelpMessage = CTimer::GetTimeInMilliseconds();
						}
					}
				}
				else {
#ifdef FIX_BUGS
					bool bCreatedAllCars = false;
#else
					bool bCraetedAllCars;
#endif
					switch (m_eGarageType) {
					case GARAGE_HIDEOUT_ONE:   bCreatedAllCars = RestoreCarsForThisHideout(CGarages::aCarsInSafeHouse1); break;
					case GARAGE_HIDEOUT_TWO:   bCreatedAllCars = RestoreCarsForThisHideout(CGarages::aCarsInSafeHouse2); break;
					case GARAGE_HIDEOUT_THREE: bCreatedAllCars = RestoreCarsForThisHideout(CGarages::aCarsInSafeHouse3); break;
					}
					if (bCreatedAllCars)
						m_eGarageState = GS_OPENING;
				}
			}
			break;
		}
		case GS_OPENING:
			m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + HIDEOUT_DOOR_SPEED_COEFFICIENT * m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep());
			if (m_fDoorPos == m_fDoorHeight) {
				m_eGarageState = GS_OPENED;
				DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
			}
			UpdateDoorsHeight();
			break;
		//case GS_OPENEDCONTAINSCAR:
		//case GS_CLOSEDCONTAINSCAR:
		//case GS_AFTERDROPOFF:
		default:
			break;
		}
		break;
	case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR:
		switch (m_eGarageState) {
		case GS_OPENED:
			if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE)) {
				if (m_pTarget && IsEntityEntirelyOutside(m_pTarget, 0.0f) && !IsAnyOtherCarTouchingGarage(nil)) {
					m_eGarageState = GS_CLOSING;
					m_bClosingWithoutTargetCar = true;
				}
			}
			break;
		case GS_CLOSING:
			m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep());
			if (m_fDoorPos == 0.0f) {
				m_eGarageState = GS_FULLYCLOSED;
				DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
			}
			UpdateDoorsHeight();
			break;
		case GS_FULLYCLOSED:
			if (FindPlayerVehicle() == m_pTarget && m_pTarget &&
				CalcDistToGarageRectangleSquared(
					FindPlayerVehicle()->GetPosition().x,
					FindPlayerVehicle()->GetPosition().y
					) < SQR(DISTANCE_TO_ACTIVATE_GARAGE))
				m_eGarageState = GS_OPENING;
			break;
		case GS_OPENING:
			m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep());
			if (m_fDoorPos == m_fDoorHeight) {
				m_eGarageState = GS_OPENED;
				DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
			}
			UpdateDoorsHeight();
			break;
		//case GS_OPENEDCONTAINSCAR:
		//case GS_CLOSEDCONTAINSCAR:
		//case GS_AFTERDROPOFF:
		default:
			break;
		}
		break;
	//case GARAGE_COLLECTORSITEMS:
	//case GARAGE_60SECONDS:
	default:
		break;
	}
	
}

WRAPPER bool CGarage::IsStaticPlayerCarEntirelyInside() { EAXJMP(0x4251C0); }
WRAPPER bool CGarage::IsEntityEntirelyInside(CEntity*) { EAXJMP(0x425370); }
WRAPPER bool CGarage::IsEntityEntirelyInside3D(CEntity*, float) { EAXJMP(0x4254F0); }
WRAPPER bool CGarage::IsEntityEntirelyOutside(CEntity*, float) { EAXJMP(0x425740); }
WRAPPER bool CGarage::IsGarageEmpty() { EAXJMP(0x425890); }
WRAPPER bool CGarage::IsPlayerOutsideGarage() { EAXJMP(0x425910); }
WRAPPER bool CGarage::IsEntityTouching3D(CEntity*) { EAXJMP(0x425950); }
WRAPPER bool CGarage::EntityHasASphereWayOutsideGarage(CEntity*, float) { EAXJMP(0x425B30); }
WRAPPER bool CGarage::IsAnyOtherCarTouchingGarage(CVehicle* pException) { EAXJMP(0x425C90); }
WRAPPER bool CGarage::IsAnyOtherPedTouchingGarage(CPed* pException) { EAXJMP(0x425E20); }
WRAPPER bool CGarage::IsAnyCarBlockingDoor() { EAXJMP(0x425FB0); }
WRAPPER int32 CGarage::CountCarsWithCenterPointWithinGarage(CEntity* pException) { EAXJMP(0x426130); }
WRAPPER void CGarage::RemoveCarsBlockingDoorNotInside() { EAXJMP(0x4261F0); }

void CGarages::PrintMessages()
{
	if (CTimer::GetTimeInMilliseconds() > MessageStartTime && CTimer::GetTimeInMilliseconds() < MessageEndTime) {
		CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f)); // BUG: game doesn't use macro here.
		CFont::SetPropOn();
		CFont::SetJustifyOff();
		CFont::SetBackgroundOff();
		CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(50.0f));
		CFont::SetCentreOn();
		CFont::SetFontStyle(FONT_BANK);
		CFont::SetColor(CRGBA(0, 0, 0, 255));

		float y_offset = SCREEN_HEIGHT / 3; // THIS is PS2 calculation
		// y_offset = SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(84.0f); // This is PC and results in text being written over some HUD elements

		if (MessageNumberInString2 < 0) {
			if (MessageNumberInString < 0) {
				CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(2.0f), TheText.Get(MessageIDString));

				CFont::SetColor(CRGBA(89, 115, 150, 255));
				CFont::PrintString(SCREEN_WIDTH / 2, y_offset, TheText.Get(MessageIDString));
			}
			else {
				CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, -1, -1, -1, -1, -1, gUString);

				CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString);

				CFont::SetColor(CRGBA(89, 115, 150, 255));
				CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString);
			}
		}
		else {
			CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, MessageNumberInString2, -1, -1, -1, -1, gUString);
			CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString);

			CFont::SetColor(CRGBA(89, 115, 150, 255));
			CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString);
		}
	}
}

WRAPPER bool CGarages::IsCarSprayable(CVehicle*) { EAXJMP(0x426700); }
WRAPPER void CGarage::UpdateDoorsHeight() { EAXJMP(0x426730); }
WRAPPER void CGarage::BuildRotatedDoorMatrix(CEntity*, float) { EAXJMP(0x4267C0); }
WRAPPER void CGarage::UpdateCrusherAngle() { EAXJMP(0x4268A0); }
WRAPPER void CGarage::UpdateCrusherShake(float, float) { EAXJMP(0x4268E0); }
WRAPPER void CGarage::RefreshDoorPointers(bool) { EAXJMP(0x426980); }
WRAPPER void CGarages::TriggerMessage(const char* text, int16, uint16 time, int16) { EAXJMP(0x426B20); }
WRAPPER void CGarages::SetTargetCarForMissonGarage(int16, CVehicle*) { EAXJMP(0x426BD0); }
WRAPPER bool CGarages::HasCarBeenDroppedOffYet(int16) { EAXJMP(0x426C20); }
WRAPPER void CGarages::DeActivateGarage(int16) { EAXJMP(0x426C40); }
WRAPPER void CGarages::ActivateGarage(int16) { EAXJMP(0x426C60); }

int32 CGarages::QueryCarsCollected(int16 garage)
{
	return 0;
}

bool CGarages::HasImportExportGarageCollectedThisCar(int16 garage, int8 car)
{
	return CarTypesCollected[GetCarsCollectedIndexForGarageType(aGarages[garage].m_eGarageType)] & (1 << car);
}

bool CGarages::IsGarageOpen(int16 garage)
{
	return aGarages[garage].IsOpen();
}

bool CGarages::IsGarageClosed(int16 garage)
{
	return aGarages[garage].IsClosed();
}

WRAPPER bool CGarages::HasThisCarBeenCollected(int16 garage, uint8 id) { EAXJMP(0x426D50); }
WRAPPER bool CGarage::DoesCraigNeedThisCar(int32) { EAXJMP(0x426D90); }
WRAPPER bool CGarage::HasCraigCollectedThisCar(int32) { EAXJMP(0x426DF0); }
WRAPPER void CGarage::MarkThisCarAsCollectedForCraig(int32) { EAXJMP(0x426E50); }

void CGarage::OpenThisGarage()
{
	if (m_eGarageState == GS_FULLYCLOSED || m_eGarageState == GS_CLOSING || m_eGarageState == GS_CLOSEDCONTAINSCAR)
		m_eGarageState = GS_OPENING;
}

void CGarage::CloseThisGarage()
{
	if (m_eGarageState == GS_OPENED || m_eGarageState == GS_OPENING)
		m_eGarageState = GS_CLOSING;
}

WRAPPER float CGarage::CalcDistToGarageRectangleSquared(float, float) { EAXJMP(0x426F50); }
WRAPPER float CGarage::CalcSmallestDistToGarageDoorSquared(float, float) { EAXJMP(0x426FE0); }
WRAPPER void CGarage::FindDoorsEntities() { EAXJMP(0x427060); }
WRAPPER void CGarage::FindDoorsEntitiesSectorList(CPtrList&, bool) { EAXJMP(0x427300); }
WRAPPER bool CGarages::HasResprayHappened(int16 garage) { EAXJMP(0x4274F0); }

void CGarages::SetGarageDoorToRotate(int16 garage)
{
	if (aGarages[garage].m_bRotatedDoor)
		return;
	aGarages[garage].m_bRotatedDoor = true;
	aGarages[garage].m_fDoorHeight /= 2.0f;
	aGarages[garage].m_fDoorHeight -= 0.1f;
}

void CGarages::SetLeaveCameraForThisGarage(int16 garage)
{
	aGarages[garage].m_bCameraFollowsPlayer = true;
}

WRAPPER bool CGarages::IsThisCarWithinGarageArea(int16 garage, CEntity* pCar) { EAXJMP(0x427570); }

bool CGarages::HasCarBeenCrushed(int32 handle)
{
	return CrushedCarId == handle;
}

WRAPPER void CStoredCar::StoreCar(CVehicle*) { EAXJMP(0x4275C0); }
WRAPPER CVehicle* CStoredCar::RestoreCar() { EAXJMP(0x427690); }
WRAPPER void CGarage::StoreAndRemoveCarsForThisHideout(CStoredCar*, int32) { EAXJMP(0x427840); }
WRAPPER bool CGarage::RestoreCarsForThisHideout(CStoredCar*) { EAXJMP(0x427A40); }
WRAPPER bool CGarages::IsPointInAGarageCameraZone(CVector) { EAXJMP(0x427AB0); }
WRAPPER bool CGarages::CameraShouldBeOutside() { EAXJMP(0x427BC0); }

void CGarages::GivePlayerDetonator()
{
	FindPlayerPed()->GiveWeapon(WEAPONTYPE_DETONATOR, 1);
	FindPlayerPed()->GetWeapon(FindPlayerPed()->GetWeaponSlot(WEAPONTYPE_DETONATOR)).m_eWeaponState = WEAPONSTATE_READY;
}

WRAPPER float CGarages::FindDoorHeightForMI(int32) { EAXJMP(0x427C10); }
WRAPPER void CGarage::TidyUpGarage() { EAXJMP(0x427C30); }
WRAPPER void CGarage::TidyUpGarageClose() { EAXJMP(0x427D90); }
WRAPPER void CGarages::PlayerArrestedOrDied() { EAXJMP(0x427F60); }
WRAPPER void CGarage::PlayerArrestedOrDied() { EAXJMP(0x427FC0); }
WRAPPER void CGarage::CenterCarInGarage(CVehicle*) { EAXJMP(0x428000); }
WRAPPER void CGarages::CloseHideOutGaragesBeforeSave() { EAXJMP(0x428130); }
WRAPPER int32 CGarages::CountCarsInHideoutGarage(eGarageType) { EAXJMP(0x4281E0); }
WRAPPER int32 CGarages::FindMaxNumStoredCarsForGarage(eGarageType) { EAXJMP(0x428230); }
WRAPPER bool CGarages::IsPointWithinHideOutGarage(CVector&) { EAXJMP(0x428260); }
WRAPPER bool CGarages::IsPointWithinAnyGarage(CVector&) { EAXJMP(0x428320); }
WRAPPER void CGarages::SetAllDoorsBackToOriginalHeight() { EAXJMP(0x4283D0); }
WRAPPER void CGarages::Save(uint8* buf, uint32* size) { EAXJMP(0x4284E0); }

CStoredCar::CStoredCar(const CStoredCar& other)
{
	m_nModelIndex = other.m_nModelIndex;
	m_vecPos = other.m_vecPos;
	m_vecAngle = other.m_vecAngle;
	m_bBulletproof = other.m_bBulletproof;
	m_bFireproof = other.m_bFireproof;
	m_bExplosionproof = other.m_bExplosionproof;
	m_bCollisionproof = other.m_bCollisionproof;
	m_bMeleeproof = other.m_bMeleeproof;
	m_nPrimaryColor = other.m_nPrimaryColor;
	m_nSecondaryColor = other.m_nSecondaryColor;
	m_nRadioStation = other.m_nRadioStation;
	m_nVariationA = other.m_nVariationA;
	m_nVariationB = other.m_nVariationB;
	m_nCarBombType = other.m_nCarBombType;
}

WRAPPER void CGarages::Load(uint8* buf, uint32 size) { EAXJMP(0x428940); }

bool
CGarages::IsModelIndexADoor(uint32 id)
{
	return id == MI_GARAGEDOOR1 ||
		id == MI_GARAGEDOOR2 ||
		id == MI_GARAGEDOOR3 ||
		id == MI_GARAGEDOOR4 ||
		id == MI_GARAGEDOOR5 ||
		id == MI_GARAGEDOOR6 ||
		id == MI_GARAGEDOOR7 ||
		id == MI_GARAGEDOOR9 ||
		id == MI_GARAGEDOOR10 ||
		id == MI_GARAGEDOOR11 ||
		id == MI_GARAGEDOOR12 ||
		id == MI_GARAGEDOOR13 ||
		id == MI_GARAGEDOOR14 ||
		id == MI_GARAGEDOOR15 ||
		id == MI_GARAGEDOOR16 ||
		id == MI_GARAGEDOOR17 ||
		id == MI_GARAGEDOOR18 ||
		id == MI_GARAGEDOOR19 ||
		id == MI_GARAGEDOOR20 ||
		id == MI_GARAGEDOOR21 ||
		id == MI_GARAGEDOOR22 ||
		id == MI_GARAGEDOOR23 ||
		id == MI_GARAGEDOOR24 ||
		id == MI_GARAGEDOOR25 ||
		id == MI_GARAGEDOOR26 ||
		id == MI_GARAGEDOOR27 ||
		id == MI_GARAGEDOOR28 ||
		id == MI_GARAGEDOOR29 ||
		id == MI_GARAGEDOOR30 ||
		id == MI_GARAGEDOOR31 ||
		id == MI_GARAGEDOOR32 ||
		id == MI_CRUSHERBODY ||
		id == MI_CRUSHERLID;
}


STARTPATCHES
	InjectHook(0x421C60, CGarages::Init, PATCH_JUMP);
#ifndef PS2
	InjectHook(0x421E10, CGarages::Shutdown, PATCH_JUMP);
#endif
ENDPATCHES