diff options
author | aap <aap@papnet.eu> | 2020-06-04 17:38:41 +0200 |
---|---|---|
committer | aap <aap@papnet.eu> | 2020-06-04 17:38:41 +0200 |
commit | 3e36428568d1b26306a9639ed04aa49b578ac74e (patch) | |
tree | 8faf914355af8f1507e5a90426a16338fa55b5e4 | |
parent | Merge branch 'master' into miami (diff) | |
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-rw-r--r-- | src/entities/Entity.h | 2 | ||||
-rw-r--r-- | src/entities/Physical.cpp | 12 | ||||
-rw-r--r-- | src/math/Quaternion.h | 1 | ||||
-rw-r--r-- | src/math/math.cpp | 11 | ||||
-rw-r--r-- | src/vehicles/Automobile.cpp | 57 | ||||
-rw-r--r-- | src/vehicles/Bike.cpp | 1089 | ||||
-rw-r--r-- | src/vehicles/Bike.h | 21 | ||||
-rw-r--r-- | src/vehicles/Vehicle.cpp | 2 | ||||
-rw-r--r-- | src/vehicles/Vehicle.h | 8 |
9 files changed, 1153 insertions, 50 deletions
diff --git a/src/entities/Entity.h b/src/entities/Entity.h index f506017a..c3e4cc3b 100644 --- a/src/entities/Entity.h +++ b/src/entities/Entity.h @@ -30,7 +30,7 @@ enum eEntityStatus : uint8 STATUS_PLANE, STATUS_PLAYER_REMOTE, STATUS_PLAYER_DISABLED, - STATUS_12, // TODO: what is this? used in CPhysical::ApplyAirResistance + STATUS_GHOST }; class CEntity : public CPlaceable diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp index 1f62ef64..a5a1f110 100644 --- a/src/entities/Physical.cpp +++ b/src/entities/Physical.cpp @@ -458,6 +458,7 @@ CPhysical::ApplyFrictionTurnForce(float jx, float jy, float jz, float px, float m_vecTurnFriction += turnimpulse*(1.0f/m_fTurnMass); } +bool debugSprings; bool CPhysical::ApplySpringCollision(float springConst, CVector &springDir, CVector &point, float springRatio, float bias) { @@ -467,6 +468,10 @@ CPhysical::ApplySpringCollision(float springConst, CVector &springDir, CVector & float impulse = -GRAVITY*m_fMass*step * springConst * compression * bias*2.0f; ApplyMoveForce(springDir*impulse); ApplyTurnForce(springDir*impulse, point); +if(debugSprings){ +printf("spring : %.3f %.3f %.3f\n", springDir.x*impulse, springDir.y*impulse, springDir.z*impulse); +printf("speed: %.3f %.3f %.3f\n", m_vecMoveSpeed.x, m_vecMoveSpeed.y, m_vecMoveSpeed.z); +} } return true; } @@ -484,6 +489,11 @@ CPhysical::ApplySpringCollisionAlt(float springConst, CVector &springDir, CVecto impulse *= 0.75f; ApplyMoveForce(forceDir*impulse); ApplyTurnForce(forceDir*impulse, point); +if(debugSprings){ +printf("spring alt: %.3f %.3f %.3f %.3f\n", forceDir.x*impulse, forceDir.y*impulse, forceDir.z*impulse, springRatio); +printf("speed: %.3f %.3f %.3f\n", m_vecMoveSpeed.x, m_vecMoveSpeed.y, m_vecMoveSpeed.z); +printf("pos: %.3f %.3f %.3f\n", GetPosition().x, GetPosition().y, GetPosition().z); +} } return true; } @@ -531,7 +541,7 @@ void CPhysical::ApplyAirResistance(void) { if(m_fAirResistance > 0.1f){ - if(GetStatus() != STATUS_12){ + if(GetStatus() != STATUS_GHOST){ float f = Pow(m_fAirResistance, CTimer::GetTimeStep()); m_vecMoveSpeed *= f; m_vecTurnSpeed *= f; diff --git a/src/math/Quaternion.h b/src/math/Quaternion.h index 1d04bdff..dac49362 100644 --- a/src/math/Quaternion.h +++ b/src/math/Quaternion.h @@ -60,6 +60,7 @@ public: } void Slerp(const CQuaternion &q1, const CQuaternion &q2, float theta, float invSin, float t); + void Set(RwV3d *axis, float angle); void Get(RwMatrix *matrix); }; diff --git a/src/math/math.cpp b/src/math/math.cpp index e8b459ae..0661dcac 100644 --- a/src/math/math.cpp +++ b/src/math/math.cpp @@ -171,6 +171,17 @@ CQuaternion::Slerp(const CQuaternion &q1, const CQuaternion &q2, float theta, fl } void +CQuaternion::Set(RwV3d *axis, float angle) +{ + float halfCos = Cos(angle*0.5f); + float halfSin = Sin(angle*0.5f); + x = axis->x*halfSin; + y = axis->y*halfSin; + z = axis->z*halfSin; + w = halfCos; +} + +void CQuaternion::Get(RwMatrix *matrix) { float x2 = x+x; diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 8bf2a414..a09e184e 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -255,6 +255,7 @@ void CAutomobile::ProcessControl(void) { int i; + float wheelRot; CColModel *colModel; if(bUsingSpecialColModel) @@ -422,7 +423,7 @@ CAutomobile::ProcessControl(void) float slowdown; CVector parallelSpeed = m_vecMoveSpeed - DotProduct(m_vecMoveSpeed, GetUp())*m_vecMoveSpeed; float fSpeed = parallelSpeed.MagnitudeSqr(); - if(fSpeed > 0.09f){ + if(fSpeed > SQR(0.3f)){ fSpeed = Sqrt(fSpeed); parallelSpeed *= 0.3f / fSpeed; slowdown = SAND_SLOWDOWN * Max(1.0f - 2.0f*fSpeed, 0.2f); @@ -461,11 +462,9 @@ CAutomobile::ProcessControl(void) pHandling->Transmission.CalculateGearForSimpleCar(AutoPilot.m_fMaxTrafficSpeed/50.0f, m_nCurrentGear); - { - float wheelRot = ProcessWheelRotation(WHEEL_STATE_NORMAL, GetForward(), m_vecMoveSpeed, 0.35f); + wheelRot = ProcessWheelRotation(WHEEL_STATE_NORMAL, GetForward(), m_vecMoveSpeed, 0.35f); for(i = 0; i < 4; i++) m_aWheelRotation[i] += wheelRot; - } PlayHornIfNecessary(); ReduceHornCounter(); @@ -500,7 +499,7 @@ CAutomobile::ProcessControl(void) break; case STATUS_ABANDONED: - if(m_vecMoveSpeed.MagnitudeSqr() < 0.01f) + if(m_vecMoveSpeed.MagnitudeSqr() < SQR(0.1f)) m_fBrakePedal = 0.2f; else m_fBrakePedal = 0.0f; @@ -529,7 +528,7 @@ CAutomobile::ProcessControl(void) break; case STATUS_PLAYER_DISABLED: - if(m_vecMoveSpeed.MagnitudeSqr() < 0.01f || + if(m_vecMoveSpeed.MagnitudeSqr() < SQR(0.1f) || (pDriver && pDriver->IsPlayer() && (pDriver->GetPedState() == PED_ARRESTED || pDriver->GetPedState() == PED_DRAG_FROM_CAR || @@ -770,7 +769,7 @@ CAutomobile::ProcessControl(void) for(i = 0; i < 4; i++){ if(m_aSuspensionSpringRatio[i] < 1.0f){ float bias = pHandling->fSuspensionBias; - if(i == 1 || i == 3) // rear + if(i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT) bias = 1.0f - bias; ApplySpringCollisionAlt(pHandling->fSuspensionForceLevel, @@ -823,7 +822,6 @@ CAutomobile::ProcessControl(void) } } - bool gripCheat = true; fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward()); if(!strongGrip1 && !CVehicle::bCheat3) @@ -1062,6 +1060,7 @@ CAutomobile::ProcessControl(void) }else if(m_doingBurnout && !mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier)){ rearBrake = 0.0f; rearTraction = 0.0f; + // BUG: missing timestep ApplyTurnForce(contactPoints[CARWHEEL_REAR_LEFT], -0.001f*m_fTurnMass*m_fSteerAngle*GetRight()); }else if(m_fTireTemperature > 1.0f){ rearTraction *= m_fTireTemperature; @@ -1155,7 +1154,7 @@ CAutomobile::ProcessControl(void) } if(m_doingBurnout && !mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) && - (m_aWheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING || m_aWheelState[CARWHEEL_REAR_RIGHT])){ + (m_aWheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING || m_aWheelState[CARWHEEL_REAR_RIGHT] == WHEEL_STATE_SPINNING)){ m_fTireTemperature += 0.001f*CTimer::GetTimeStep(); if(m_fTireTemperature > 3.0f) m_fTireTemperature = 3.0f; @@ -1375,14 +1374,14 @@ CAutomobile::ProcessControl(void) // Flying - bool foo = false; + bool playRotorSound = false; if(GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE && GetStatus() != STATUS_PHYSICS){ if(IsRealHeli()){ bEngineOn = false; m_aWheelSpeed[1] = Max(m_aWheelSpeed[1]-0.0005f, 0.0f); if(GetModelIndex() != MI_RCRAIDER && GetModelIndex() != MI_RCGOBLIN) if(m_aWheelSpeed[1] < 0.154f && m_aWheelSpeed[1] > 0.0044f) - foo = true; + playRotorSound = true; } }else if((GetModelIndex() == MI_DODO || CVehicle::bAllDodosCheat) && m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){ @@ -1476,10 +1475,25 @@ CAutomobile::ProcessControl(void) if(GetModelIndex() != MI_RCRAIDER && GetModelIndex() != MI_RCGOBLIN) if(m_aWheelSpeed[1] < 0.154f && m_aWheelSpeed[1] > 0.0044f) - foo = true; + playRotorSound = true; } -//TODO(MIAMI): propeller stuff + // Play rotor sound + if(playRotorSound && m_aCarNodes[CAR_BONNET]){ + CVector camDist = TheCamera.GetPosition() - GetPosition(); + float distSq = camDist.MagnitudeSqr(); + if(distSq < SQR(20.0f) && Abs(m_fPropellerRotation - m_aWheelRotation[1]) > DEGTORAD(30.0f)){ + CMatrix mat; + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_BONNET])); + CVector blade = mat.GetRight(); + blade = GetMatrix() * blade; + camDist /= Max(Sqrt(distSq), 0.01f); + if(Abs(DotProduct(camDist, blade)) > 0.95f){ + DMAudio.PlayOneShot(m_audioEntityId, SOUND_31, 0.0f); + m_fPropellerRotation = m_aWheelRotation[1]; + } + } + } } @@ -1559,8 +1573,10 @@ CAutomobile::ProcessControl(void) for(i = 0; i < 4; i++){ float suspChange = m_aSuspensionSpringRatioPrev[i] - m_aSuspensionSpringRatio[i]; if(suspChange > 0.3f && !drivingInSand && speedsq > 0.04f){ -//TODO(MIAMI): depends on wheel status - DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP, suspChange); + if(Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST) + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP_2, suspChange); + else + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP, suspChange); if(suspChange > suspShake) suspShake = suspChange; } @@ -4192,12 +4208,12 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece) pDriver && m_pDamageEntity && m_pDamageEntity->IsVehicle() && (this != FindPlayerVehicle() || ((CVehicle*)m_pDamageEntity)->VehicleCreatedBy == MISSION_VEHICLE) && +// TODO(MIAMI): enum ((CVehicle*)m_pDamageEntity)->pDriver){ -// TODO(MIAMI) -// if(GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR) -// pDriver->Say(145); -// else -// pDriver->Say(144); + if(GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR) + pDriver->Say(145); + else + pDriver->Say(144); } int oldHealth = m_fHealth; @@ -4828,7 +4844,6 @@ CAutomobile::BurstTyre(uint8 wheel, bool applyForces) case CAR_PIECE_WHEEL_LR: wheel = VEHWHEEL_REAR_LEFT; break; case CAR_PIECE_WHEEL_RF: wheel = VEHWHEEL_FRONT_RIGHT; break; case CAR_PIECE_WHEEL_RR: wheel = VEHWHEEL_REAR_RIGHT; break; - default: assert(0 && "invalid wheel"); } int status = Damage.GetWheelStatus(wheel); diff --git a/src/vehicles/Bike.cpp b/src/vehicles/Bike.cpp index b4f6452e..0da3a470 100644 --- a/src/vehicles/Bike.cpp +++ b/src/vehicles/Bike.cpp @@ -4,11 +4,18 @@ #include "DMAudio.h" #include "Camera.h" #include "Darkel.h" +#include "Rubbish.h" #include "Explosion.h" +#include "Particle.h" #include "World.h" +#include "SurfaceTable.h" +#include "Record.h" #include "CarCtrl.h" +#include "CarAI.h" #include "Stats.h" +#include "Replay.h" #include "AnimManager.h" +#include "RpAnimBlend.h" #include "AnimBlendAssociation.h" #include "Ped.h" #include "PlayerPed.h" @@ -16,6 +23,7 @@ #include "Vehicle.h" #include "Automobile.h" #include "Bike.h" +#include "Debug.h" #define FAKESUSPENSION (99999.992f) @@ -24,7 +32,7 @@ CBike::CBike(int32 id, uint8 CreatedBy) { int i; CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id); - switch(GetModelIndex()){ + switch(id){ case MI_ANGEL: case MI_FREEWAY: m_bikeAnimType = ASSOCGRP_BIKE_HARLEY; @@ -39,6 +47,7 @@ CBike::CBike(int32 id, uint8 CreatedBy) case MI_SANCHEZ: m_bikeAnimType = ASSOCGRP_BIKE_DIRT; break; + default: assert(0 && "invalid bike model ID"); } m_vehType = VEHICLE_TYPE_BIKE; @@ -71,7 +80,7 @@ CBike::CBike(int32 id, uint8 CreatedBy) m_fBuoyancy = pHandling->fBuoyancy; m_fSteerAngle = 0.0f; - m_fBikeSteerAngle = 0.0f; + m_fWheelAngle = 0.0f; m_fLeanLRAngle = 0.0f; m_fLeanLRAngle2 = 0.0f; m_fGasPedal = 0.0f; @@ -83,9 +92,9 @@ CBike::CBike(int32 id, uint8 CreatedBy) m_pBombRigger = nil; m_fGasPedalAudio = 0.0f; m_bike_flag02 = false; - m_bike_flag04 = false; + bWaterTight = false; m_bike_flag08 = false; - m_bike_flag10 = false; + bIsStanding = false; m_bike_flag20 = false; m_bike_flag40 = false; m_bike_flag80 = false; @@ -152,9 +161,921 @@ CBike::SetModelIndex(uint32 id) SetupModelNodes(); } +#define SAND_SLOWDOWN (0.02f) +CVector vecTestResistance(0.9995f, 0.9f, 0.95f); +float fDAxisX = 1.0f; +float fDAxisXExtra = 100.0f; +float fDAxisY = 1000.0f; +float fInAirXRes = 0.88f; +float fFlySpeedMult = -0.6f; + void CBike::ProcessControl(void) { + int i; + float wheelRot; + float acceleration = 0.0f; + bool bCanStand = false; + bool bStuckInSand = false; + float brake = 0.0f; + CColModel *colModel = GetColModel(); + float wheelScale = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->m_wheelScale; + bWarnedPeds = false; + bLeanMatrixClean = false; + m_doingBurnout = 0; + m_bike_flag20 = false; + bRestingOnPhysical = false; + + if(CReplay::IsPlayingBack()) + return; + + ProcessCarAlarm(); + + ActivateBombWhenEntered(); + + CRubbish::StirUp(this); + + UpdateClumpAlpha(); + + AutoPilot.m_bSlowedDownBecauseOfCars = false; + AutoPilot.m_bSlowedDownBecauseOfPeds = false; + + switch(GetStatus()){ + case STATUS_PLAYER: + bCanStand = true; + m_bike_flag08 = false; + if(pDriver && pDriver->GetPedState() != PED_EXIT_CAR && pDriver->GetPedState() != PED_DRAG_FROM_CAR){ + ProcessControlInputs(0); + + if(m_fLeanInput < 0.0f){ + m_vecCentreOfMass.y = pHandling->CentreOfMass.y + pBikeHandling->fLeanBakCOM*m_fLeanInput; + if(m_fBrakePedal == 0.0f && !bIsHandbrakeOn || m_nWheelsOnGround == 0){ + if(GetModelIndex() == MI_SANCHEZ){ + float force = m_fLeanInput*m_fTurnMass*pBikeHandling->fLeanBackForce*Min(m_vecMoveSpeed.MagnitudeSqr(), 0.1f); + force *= 0.7f*m_fGasPedal + 0.3f; + ApplyTurnForce(-force*CTimer::GetTimeStep()*GetUp(), m_vecCentreOfMass+GetForward()); + }else{ + float force = m_fLeanInput*m_fTurnMass*pBikeHandling->fLeanBackForce*Min(m_vecMoveSpeed.MagnitudeSqr(), 0.1f); + force *= 0.5f*m_fGasPedal + 0.5f; + ApplyTurnForce(-force*CTimer::GetTimeStep()*GetUp(), m_vecCentreOfMass+GetForward()); + } + } + }else{ + m_vecCentreOfMass.y = pHandling->CentreOfMass.y + pBikeHandling->fLeanFwdCOM*m_fLeanInput; + if(m_fBrakePedal < 0.0f || m_nWheelsOnGround == 0){ + float force = m_fLeanInput*m_fTurnMass*pBikeHandling->fLeanFwdForce*Min(m_vecMoveSpeed.MagnitudeSqr(), 0.1f); + ApplyTurnForce(-force*CTimer::GetTimeStep()*GetUp(), m_vecCentreOfMass+GetForward()); + } + } + + PruneReferences(); + + if(GetStatus() == STATUS_PLAYER && !CRecordDataForChase::IsRecording()) + DoDriveByShootings(); + + if(m_aSuspensionSpringRatio[0] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[0].surfaceB) == ADHESIVE_SAND || + m_aSuspensionSpringRatio[1] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[1].surfaceB) == ADHESIVE_SAND || + m_aSuspensionSpringRatio[2] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[2].surfaceB) == ADHESIVE_SAND || + m_aSuspensionSpringRatio[3] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[3].surfaceB) == ADHESIVE_SAND){ + CVector parallelSpeed = m_vecMoveSpeed - DotProduct(m_vecMoveSpeed, GetUp())*m_vecMoveSpeed; + if(m_fGasPedal > 0.3f){ + if(parallelSpeed.MagnitudeSqr() < SQR(0.3f)) + bStuckInSand = true; + parallelSpeed -= DotProduct(parallelSpeed, GetForward())*GetForward(); + } + ApplyMoveForce(parallelSpeed * -CTimer::GetTimeStep()*SAND_SLOWDOWN*m_fMass); + } + } + if(CPad::GetPad(0)->WeaponJustDown()) + ActivateBomb(); + break; + + case STATUS_PLAYER_PLAYBACKFROMBUFFER: + bCanStand = true; + break; + + case STATUS_SIMPLE: + CCarAI::UpdateCarAI(this); + CPhysical::ProcessControl(); + CCarCtrl::UpdateCarOnRails(this); + + m_nWheelsOnGround = 2; + m_nDriveWheelsOnGroundPrev = m_nDriveWheelsOnGround; + m_nDriveWheelsOnGround = 2; + + pHandling->Transmission.CalculateGearForSimpleCar(AutoPilot.m_fMaxTrafficSpeed/50.0f, m_nCurrentGear); + + wheelRot = ProcessWheelRotation(WHEEL_STATE_NORMAL, GetForward(), m_vecMoveSpeed, 0.35f); + for(i = 0; i < 2; i++) + m_aWheelRotation[i] += wheelRot; + + PlayHornIfNecessary(); + ReduceHornCounter(); + bVehicleColProcessed = false; + bAudioChangingGear = false; + m_bike_flag80 = false; + // that's all we do for simple vehicles + return; + + case STATUS_PHYSICS: + CCarAI::UpdateCarAI(this); + CCarCtrl::SteerAICarWithPhysics(this); + PlayHornIfNecessary(); + + bCanStand = true; + m_bike_flag80 = false; + + if(bIsBeingCarJacked){ + m_fGasPedal = 0.0f; + m_fBrakePedal = 1.0f; + bIsHandbrakeOn = true; + }else + m_bike_flag08 = false; + break; + + case STATUS_ABANDONED: + m_fBrakePedal = 0.0f; + if(m_vecMoveSpeed.MagnitudeSqr() < SQR(0.1f) || bIsStanding) + bIsHandbrakeOn = true; + else + bIsHandbrakeOn = false; + + m_fGasPedal = 0.0f; +#ifdef FIX_BUGS + if(!IsAlarmOn()) +#endif + m_nCarHornTimer = 0; + + bCanStand = (pDriver || pPassengers[0] || bIsBeingCarJacked) && !bIsStanding; + field_478 = 0; + field_47C = 0; + m_bike_flag80 = false; + + if(bIsBeingCarJacked){ + m_fGasPedal = 0.0f; + m_fBrakePedal = 1.0f; + bIsHandbrakeOn = true; + } + break; + + case STATUS_WRECKED: + m_fBrakePedal = 0.05f; + bIsHandbrakeOn = true; + + m_fSteerAngle = 0.0f; + m_fGasPedal = 0.0f; +#ifdef FIX_BUGS + if(!IsAlarmOn()) +#endif + m_nCarHornTimer = 0; + + bCanStand = false; + m_bike_flag80 = false; + field_478 = 0; + field_47C = 0; + break; + + case STATUS_PLAYER_DISABLED: + if(m_vecMoveSpeed.MagnitudeSqr() < SQR(0.1f)){ + m_fBrakePedal = 1.0f; + bIsHandbrakeOn = true; + }else{ + m_fBrakePedal = 0.0f; + bIsHandbrakeOn = false; + } + + m_fSteerAngle = 0.0f; + m_fGasPedal = 0.0f; +#ifdef FIX_BUGS + if(!IsAlarmOn()) +#endif + m_nCarHornTimer = 0; + + bCanStand = true; + m_bike_flag80 = false; + break; + } + + if(bIsStanding) + if(Abs(GetRight().z) > 0.35f || Abs(GetForward().z) > 0.5f) + bIsStanding = false; + + if(bCanStand || m_bike_flag08 || bIsStanding){ + float fDx = fDAxisX; + CVector res = vecTestResistance; + CVector localTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix()); + + if(GetStatus() == STATUS_PLAYER){ + if(m_aWheelTimer[BIKESUSP_F1] == 0.0f && m_aWheelTimer[BIKESUSP_F2] == 0.0f){ + fDx = fDAxisXExtra; + if(!(m_aWheelTimer[BIKESUSP_R1] == 0.0f && m_aWheelTimer[BIKESUSP_R2] == 0.0f) && + GetForward().z > 0.0f) + res.x -= Max(0.25f*Abs(pBikeHandling->fWheelieAng-GetForward().z), 0.07f); + else + res.x = fInAirXRes; + }else if(m_aWheelTimer[BIKESUSP_R1] == 0.0f && m_aWheelTimer[BIKESUSP_R2] == 0.0f){ + fDx = fDAxisXExtra; + if(GetForward().z < 0.0f) + res.x *= Max(0.3f*Abs(pBikeHandling->fStoppieAng-GetForward().z), 0.1f) + 0.9f; + } + } + + res.x *= 1.0f/(fDx*SQR(localTurnSpeed.x) + 1.0f); + res.y *= 1.0f/(fDAxisY*SQR(localTurnSpeed.y) + 1.0f); + res.x = Pow(res.x, CTimer::GetTimeStep()); + res.y = Pow(res.y, CTimer::GetTimeStep()); + float turnX = localTurnSpeed.x*res.x - localTurnSpeed.x; + float turnY = localTurnSpeed.y*res.y - localTurnSpeed.y; + + res = -GetUp() * turnY * m_fTurnMass; + // BUG? matrix multiplication + ApplyTurnForce(res, GetRight() + Multiply3x3(GetMatrix(),m_vecCentreOfMass)); + + res = GetUp() * turnX * m_fTurnMass; + // BUG? matrix multiplication + ApplyTurnForce(res, GetForward() + Multiply3x3(GetMatrix(),m_vecCentreOfMass)); + + if(GetStatus() != STATUS_PLAYER) + m_vecCentreOfMass = pHandling->CentreOfMass; + }else{ + m_vecCentreOfMass = pHandling->CentreOfMass; + m_vecCentreOfMass.z = pBikeHandling->fNoPlayerCOMz; + } + + // Skip physics if object is found to have been static recently + bool skipPhysics = false; + if(!bIsStuck && (GetStatus() == STATUS_ABANDONED || GetStatus() == STATUS_WRECKED) && !m_bike_flag08){ + bool makeStatic = false; + float moveSpeedLimit, turnSpeedLimit, distanceLimit; + + if(!bVehicleColProcessed && + m_vecMoveSpeed.IsZero() && + // BUG? m_aSuspensionSpringRatioPrev[3] is checked twice in the game. also, why 3? + m_aSuspensionSpringRatioPrev[3] != 1.0f) + makeStatic = true; + + if(GetStatus() == STATUS_WRECKED){ + moveSpeedLimit = 0.006f; + turnSpeedLimit = 0.0015f; + distanceLimit = 0.015f; + }else{ + moveSpeedLimit = 0.003f; + turnSpeedLimit = 0.0009f; + distanceLimit = 0.005f; + } + + m_vecMoveSpeedAvg = (m_vecMoveSpeedAvg + m_vecMoveSpeed)/2.0f; + m_vecTurnSpeedAvg = (m_vecTurnSpeedAvg + m_vecTurnSpeed)/2.0f; + + if(m_vecMoveSpeedAvg.MagnitudeSqr() <= sq(moveSpeedLimit*CTimer::GetTimeStep()) && + m_vecTurnSpeedAvg.MagnitudeSqr() <= sq(turnSpeedLimit*CTimer::GetTimeStep()) && + m_fDistanceTravelled < distanceLimit && + makeStatic){ + m_nStaticFrames++; + + if(m_nStaticFrames > 10 || makeStatic) + if(!CCarCtrl::MapCouldMoveInThisArea(GetPosition().x, GetPosition().y)){ + if(!makeStatic || m_nStaticFrames > 10) + m_nStaticFrames = 10; + + skipPhysics = true; + + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + } + }else + m_nStaticFrames = 0; + } + + // Postpone + for(i = 0; i < 4; i++) + if(m_aGroundPhysical[i]){ + bRestingOnPhysical = true; + if(!CWorld::bForceProcessControl && m_aGroundPhysical[i]->bIsInSafePosition){ + bWasPostponed = true; + return; + } + } + + if(bRestingOnPhysical){ + skipPhysics = false; + m_nStaticFrames = 0; + } + + VehicleDamage(); + + if(skipPhysics){ + bHasContacted = false; + bIsInSafePosition = false; + bWasPostponed = false; + bHasHitWall = false; + m_nCollisionRecords = 0; + bHasCollided = false; + bVehicleColProcessed = false; + bAudioChangingGear = false; + m_nDamagePieceType = 0; + m_fDamageImpulse = 0.0f; + m_pDamageEntity = nil; + m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f); + m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f); +// missing. BUG? +// m_fTireTemperature = 1.0f; + + if(bIsStanding && m_fWheelAngle < DEGTORAD(20.0f)) + m_fWheelAngle += DEGTORAD(1.0f)*CTimer::GetTimeStep(); + if(bIsStanding){ + float f = Pow(0.97f, CTimer::GetTimeStep()); + m_fLeanLRAngle2 = m_fLeanLRAngle2*f + (Asin(clamp(GetRight().z,-1.0f,1.0f))+DEGTORAD(15.0f))*(1.0f-f); + m_fLeanLRAngle = m_fLeanLRAngle2; + } + }else{ + + // This has to be done if ProcessEntityCollision wasn't called + if(!bVehicleColProcessed){ + CMatrix mat(GetMatrix()); + bIsStuck = false; + bHasContacted = false; + bIsInSafePosition = false; + bWasPostponed = false; + bHasHitWall = false; + m_fDistanceTravelled = 0.0f; + m_bIsVehicleBeingShifted = false; + bSkipLineCol = false; + ApplyMoveSpeed(); + ApplyTurnSpeed(); + for(i = 0; CheckCollision() && i < 5; i++){ + GetMatrix() = mat; + ApplyMoveSpeed(); + ApplyTurnSpeed(); + } + bIsInSafePosition = true; + bIsStuck = false; + } + + if(!(bCanStand || m_bike_flag08 || bIsStanding)){ + if(GetRight().z < 0.0f){ + if(m_fSteerAngle > -DEGTORAD(25.0f)) + m_fSteerAngle -= DEGTORAD(0.5f)*CTimer::GetTimeStep(); + }else{ + if(m_fSteerAngle < DEGTORAD(25.0f)) + m_fSteerAngle += DEGTORAD(0.5f)*CTimer::GetTimeStep(); + } + } + +// TODO: lean forward speed up + float savedAirResistance = m_fAirResistance; + // ... + + CPhysical::ProcessControl(); + m_fAirResistance = savedAirResistance; + + ProcessBuoyancy(); + + // Rescale spring ratios, i.e. subtract wheel radius + for(i = 0; i < 4; i++){ + // wheel radius in relation to suspension line + float wheelRadius = 1.0f - m_aSuspensionSpringLength[i]/m_aSuspensionLineLength[i]; + // rescale such that 0.0 is fully compressed and 1.0 is fully extended + m_aSuspensionSpringRatio[i] = (m_aSuspensionSpringRatio[i]-wheelRadius)/(1.0f-wheelRadius); + } + + int rnd = 0; + float fwdSpeed = Abs(DotProduct(m_vecMoveSpeed, GetForward())); + CVector contactPoints[4]; // relative to model + CVector contactSpeeds[4]; // speed at contact points + CVector springDirections[4]; // normalized, in model space + + for(i = 0; i < 4; i++){ + // Set spring under certain circumstances + if(m_wheelStatus[i/2] == WHEEL_STATUS_MISSING) + m_aSuspensionSpringRatio[i] = 1.0f; + else if(m_wheelStatus[i/2] == WHEEL_STATUS_BURST){ + // wheel more bumpy the faster we are + if(i == BIKESUSP_F1 || BIKESUSP_R1) + rnd = CGeneral::GetRandomNumberInRange(0, (uint16)(40*fwdSpeed) + 98) < 100; + if(rnd){ + m_aSuspensionSpringRatio[i] += 0.3f*(m_aSuspensionLineLength[i]-m_aSuspensionSpringLength[i])/m_aSuspensionSpringLength[i]; + if(m_aSuspensionSpringRatio[i] > 1.0f) + m_aSuspensionSpringRatio[i] = 1.0f; + } + } + + // get points and directions if spring is compressed + if(m_aSuspensionSpringRatio[i] < 1.0f){ + contactPoints[i] = m_aWheelColPoints[i].point - GetPosition(); + springDirections[i] = Multiply3x3(GetMatrix(), colModel->lines[i].p1 - colModel->lines[i].p0); + springDirections[i].Normalise(); + } + } + + m_aWheelSkidmarkType[0] = m_aWheelSkidmarkType[1] = SKIDMARK_NORMAL; + m_aWheelSkidmarkUnk[0] = m_aWheelSkidmarkUnk[1] = false; + + // Make springs push up vehicle + for(i = 0; i < 4; i++){ + if(m_aSuspensionSpringRatio[i] < 1.0f){ + float bias = pHandling->fSuspensionBias; + if(i == BIKESUSP_R1 || i == BIKESUSP_R2) + bias = 1.0f - bias; + + if(m_aWheelColPoints[i].normal.z > 0.35f) + ApplySpringCollisionAlt(pHandling->fSuspensionForceLevel, + springDirections[i], contactPoints[i], + m_aSuspensionSpringRatio[i], bias, m_aWheelColPoints[i].normal); + else + ApplySpringCollision(pHandling->fSuspensionForceLevel, + springDirections[i], contactPoints[i], + m_aSuspensionSpringRatio[i], bias); + + if(m_aWheelColPoints[i].surfaceB == SURFACE_GRASS || + m_aWheelColPoints[i].surfaceB == SURFACE_MUD_DRY){ + if(i < 2) + m_aWheelSkidmarkType[0] = SKIDMARK_MUDDY; + else + m_aWheelSkidmarkType[1] = SKIDMARK_MUDDY; + }else if(m_aWheelColPoints[i].surfaceB == SURFACE_SAND || + m_aWheelColPoints[i].surfaceB == SURFACE_SAND_BEACH){ + if(i < 2){ + m_aWheelSkidmarkType[0] = SKIDMARK_SANDY; + m_aWheelSkidmarkUnk[0] = true; + }else{ + m_aWheelSkidmarkType[1] = SKIDMARK_SANDY; + m_aWheelSkidmarkUnk[1] = true; + } + } + }else{ + contactPoints[i] = Multiply3x3(GetMatrix(), colModel->lines[i].p1); + } + } + + // Get speed at contact points + for(i = 0; i < 4; i++){ + contactSpeeds[i] = GetSpeed(contactPoints[i]); + if(m_aGroundPhysical[i]){ + // subtract movement of physical we're standing on + contactSpeeds[i] -= m_aGroundPhysical[i]->GetSpeed(m_aGroundOffset[i]); +#ifndef FIX_BUGS + // this shouldn't be reset because we still need it below + m_aGroundPhysical[i] = nil; +#endif + } + } + + CVector normal; + if(m_aSuspensionSpringRatio[0] < 1.0f || m_aSuspensionSpringRatio[1] < 1.0f){ + normal = m_aSuspensionSpringRatio[0] < 1.0f ? m_aWheelColPoints[0].normal : m_aWheelColPoints[1].normal; + if(normal.z > 0.35f) + springDirections[0] = -normal; + normal = m_aSuspensionSpringRatio[1] < 1.0f ? m_aWheelColPoints[1].normal : m_aWheelColPoints[0].normal; + if(normal.z > 0.35f) + springDirections[1] = -normal; + } + if(m_aSuspensionSpringRatio[2] < 1.0f || m_aSuspensionSpringRatio[3] < 1.0f){ + normal = m_aSuspensionSpringRatio[2] < 1.0f ? m_aWheelColPoints[2].normal : m_aWheelColPoints[3].normal; + if(normal.z > 0.35f) + springDirections[2] = -normal; + normal = m_aSuspensionSpringRatio[3] < 1.0f ? m_aWheelColPoints[3].normal : m_aWheelColPoints[2].normal; + if(normal.z > 0.35f) + springDirections[3] = -normal; + } + + // game has dead code here if m_vecMoveSpeed.Magnitude() < 0.01f + + // dampen springs + for(i = 0; i < 4; i++) + if(m_aSuspensionSpringRatio[i] < 1.0f) + ApplySpringDampening(pHandling->fSuspensionDampingLevel, + springDirections[i], contactPoints[i], contactSpeeds[i]); + + // Get speed at contact points again + for(i = 0; i < 4; i++){ + contactSpeeds[i] = GetSpeed(contactPoints[i]); + if(m_aGroundPhysical[i]){ + // subtract movement of physical we're standing on + contactSpeeds[i] -= m_aGroundPhysical[i]->GetSpeed(m_aGroundOffset[i]); + m_aGroundPhysical[i] = nil; + } + } + + bool gripCheat = true; + fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward()); + if(!CVehicle::bCheat3) + gripCheat = false; + float acceleration = pHandling->Transmission.CalculateDriveAcceleration(m_fGasPedal, m_nCurrentGear, m_fChangeGearTime, fwdSpeed, gripCheat); + acceleration /= m_fForceMultiplier; + + brake = m_fBrakePedal * pHandling->fBrakeDeceleration * CTimer::GetTimeStep(); + bool neutralHandling = GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE && (pHandling->Flags & HANDLING_NEUTRALHANDLING); + float brakeBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fBrakeBias; + float brakeBiasRear = neutralHandling ? 1.0f : 2.0f*(1.0f-pHandling->fBrakeBias); + float tractionBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fTractionBias; + float tractionBiasRear = neutralHandling ? 1.0f : 2.0f-tractionBiasFront; + + // Count how many wheels are touching the ground + + m_nWheelsOnGround = 0; + m_nDriveWheelsOnGroundPrev = m_nDriveWheelsOnGround; + m_nDriveWheelsOnGround = 0; + + for(i = 0; i < 4; i++){ + if(m_aSuspensionSpringRatio[i] < 1.0f) + m_aWheelTimer[i] = 4.0f; + else + m_aWheelTimer[i] = Max(m_aWheelTimer[i]-CTimer::GetTimeStep(), 0.0f); + + if(m_aWheelTimer[i] > 0.0f){ + m_nWheelsOnGround++; + if(i == BIKESUSP_R1 || i == BIKESUSP_R2) + m_nDriveWheelsOnGround = 1; + if(m_nWheelsOnGround == 1) + m_vecAvgSurfaceNormal = m_aWheelColPoints[i].normal; + else + m_vecAvgSurfaceNormal += m_aWheelColPoints[i].normal; + } + } + + if(m_nWheelsOnGround == 0) + m_vecAvgSurfaceNormal = CVector(0.0f, 0.0f, 1.0f); + else{ + m_vecAvgSurfaceNormal /= m_nWheelsOnGround; + if(DotProduct(m_vecAvgSurfaceNormal, GetUp()) < -0.5f) + m_vecAvgSurfaceNormal *= -1.0f; + } + + // Find contact points for wheel processing + i = m_aSuspensionSpringRatio[BIKESUSP_F1] < m_aSuspensionSpringRatio[BIKESUSP_F2] ? + BIKESUSP_F1 : BIKESUSP_F2; + int frontLine = i; + CVector frontContact(0.0f, + colModel->lines[BIKESUSP_F1].p0.y, + colModel->lines[BIKESUSP_F1].p0.z - m_aSuspensionSpringRatio[i]*m_aSuspensionSpringLength[BIKESUSP_F1] - 0.5f*wheelScale); + frontContact = Multiply3x3(GetMatrix(), frontContact); + + i = m_aSuspensionSpringRatio[BIKESUSP_R1] < m_aSuspensionSpringRatio[BIKESUSP_R2] ? + BIKESUSP_R1 : BIKESUSP_R2; + int rearLine = i; + CVector rearContact(0.0f, + colModel->lines[BIKESUSP_R1].p0.y, + colModel->lines[BIKESUSP_R1].p0.z - m_aSuspensionSpringRatio[i]*m_aSuspensionSpringLength[BIKESUSP_R1] - 0.5f*wheelScale); + rearContact = Multiply3x3(GetMatrix(), rearContact); + + float traction = 0.004f * m_fTraction; + traction *= pHandling->fTractionMultiplier / 4.0f; + + // TODO: what is this? + if(GetStatus() == STATUS_PLAYER || !bIsStanding || m_bike_flag08){ + if(Abs(m_vecMoveSpeed.x) < 0.01f && Abs(m_vecMoveSpeed.y) < 0.01f && m_fSteerAngle == 0.0f){ + m_fWheelAngle *= Pow(0.96f, CTimer::GetTimeStep()); + }else{ + float f; + if(fwdSpeed > 0.01f && m_aWheelTimer[BIKESUSP_F1] > 0.0f && m_aWheelTimer[BIKESUSP_F2] > 0.0f && GetStatus() == STATUS_PLAYER){ + CColPoint point; + point.surfaceA = SURFACE_WHEELBASE; + point.surfaceB = SURFACE_TARMAC; + float foo = CSurfaceTable::GetAdhesiveLimit(point)*4.0f*pBikeHandling->fSpeedSteer*traction; + if(CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[rearLine].surfaceB) == ADHESIVE_LOOSE || + CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[rearLine].surfaceB) == ADHESIVE_SAND) + foo *= pBikeHandling->fSlipSteer; + f = Asin(Min(foo/SQR(fwdSpeed), 1.0))/DEGTORAD(pHandling->fSteeringLock); + if(m_fSteerAngle < 0.0f && m_fLeanLRAngle < 0.0f && + m_fSteerAngle > 0.0f && m_fLeanLRAngle > 0.0f) + f *= 2.0f; + f = Min(f, 1.0f); + }else{ + f = 1.0f; + } + if(GetStatus() != STATUS_PLAYER) + f = 1.0f; + m_fWheelAngle = m_fSteerAngle*f; + } + }else if(m_fWheelAngle < DEGTORAD(20.0f)) + m_fWheelAngle += DEGTORAD(1.5f)*CTimer::GetTimeStep(); + + static float fThrust; + static tWheelState WheelState[2]; + CVector initialMoveSpeed = m_vecMoveSpeed; + bool rearWheelsFirst = !!(pHandling->Flags & HANDLING_REARWHEEL_1ST); + + // Process front wheel - first try + + if(!rearWheelsFirst){ + if(m_aWheelTimer[BIKESUSP_F1] > 0.0f || m_aWheelTimer[BIKESUSP_F2] > 0.0f){ + // Wheel on ground + eBikeWheelSpecial spec; + if(m_aWheelTimer[BIKESUSP_R1] > 0.0f || m_aWheelTimer[BIKESUSP_R2] > 0.0f) + spec = BIKE_WHEELSPEC_0; + else + spec = BIKE_WHEELSPEC_2; + CVector wheelFwd = Multiply3x3(GetMatrix(), CVector(-Sin(m_fWheelAngle), Cos(m_fWheelAngle), 0.0f)); + wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[frontLine].normal)*m_aWheelColPoints[frontLine].normal; + wheelFwd.Normalise(); + CVector wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[frontLine].normal); + wheelRight.Normalise(); + + fThrust = 0.0f; + m_aWheelColPoints[frontLine].surfaceA = SURFACE_WHEELBASE; + float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[frontLine])*traction; + float adhesion2 = 1.0f; + if(someAngle > 0.0f) + switch(CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[frontLine].surfaceB)){ + case ADHESIVE_HARD: + case ADHESIVE_LOOSE: + adhesion2 = 0.9f; + break; + case ADHESIVE_ROAD: + adhesion2 = 0.7f; + break; + } + if(GetStatus() == STATUS_PLAYER) + adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[frontLine].surfaceB); + if(m_wheelStatus[BIKEWHEEL_FRONT] == WHEEL_STATUS_BURST) + adhesion *= 0.4f; + WheelState[BIKEWHEEL_FRONT] = m_aWheelState[BIKEWHEEL_FRONT]; + ProcessBikeWheel(wheelFwd, wheelRight, + GetSpeed(frontContact), frontContact, + 2, fThrust, + brake*brakeBiasFront, + adhesion*tractionBiasFront, + adhesion2, + BIKEWHEEL_FRONT, + &m_aWheelSpeed[BIKEWHEEL_FRONT], + &WheelState[BIKEWHEEL_FRONT], + spec, + m_wheelStatus[BIKEWHEEL_FRONT]); + if(bStuckInSand && (WheelState[BIKEWHEEL_FRONT] == WHEEL_STATE_SPINNING || WheelState[BIKEWHEEL_FRONT] == WHEEL_STATE_SKIDDING)) + WheelState[BIKEWHEEL_FRONT] = WHEEL_STATE_NORMAL; + }else{ + // Wheel in the air + m_aWheelSpeed[BIKEWHEEL_FRONT] *= 0.95f; + m_aWheelRotation[BIKEWHEEL_FRONT] += m_aWheelSpeed[BIKEWHEEL_FRONT]; + } + } + + // Process rear wheel + + if(m_aWheelTimer[BIKESUSP_R1] > 0.0f || m_aWheelTimer[BIKESUSP_R2] > 0.0f){ + // Wheel on ground + float rearBrake = brake; + float rearTraction = traction; + + CVector wheelFwd = GetForward(); + CVector wheelRight = GetRight(); + wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[rearLine].normal)*m_aWheelColPoints[rearLine].normal; + wheelFwd.Normalise(); + wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[rearLine].normal); + wheelRight.Normalise(); + + if(bIsHandbrakeOn){ +#ifdef FIX_BUGS + // Not sure if this is needed, but brake usually has timestep as a factor + rearBrake = 20000.0f * CTimer::GetTimeStepFix(); +#else + rearBrake = 20000.0f; +#endif + m_fTireTemperature = 1.0f; + }else if(m_doingBurnout){ + rearBrake = 0.0f; + rearTraction = 0.0f; + ApplyTurnForce(contactPoints[BIKESUSP_R1], -0.0007f*m_fTurnMass*m_fSteerAngle*GetRight()*CTimer::GetTimeStep()); + }else if(m_fTireTemperature < 1.0f && m_fGasPedal > 0.75f){ + rearTraction *= m_fTireTemperature; + ApplyTurnForce(contactPoints[BIKESUSP_R1], (1.0f-m_fTireTemperature)*-0.0007f*m_fTurnMass*m_fSteerAngle*GetRight()*CTimer::GetTimeStep()); + } + + if(fThrust > 0.0f && brake > 0.0f) + brake = 0.0f; // only affects next front wheel. is this intended? + fThrust = acceleration; + m_aWheelColPoints[rearLine].surfaceA = SURFACE_WHEELBASE; + float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[rearLine])*rearTraction; + float adhesion2 = 1.0f; + if(someAngle > 0.0f) + switch(CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[rearLine].surfaceB)){ + case ADHESIVE_HARD: + case ADHESIVE_LOOSE: + adhesion2 = 0.9f; + break; + case ADHESIVE_ROAD: + adhesion2 = 0.7f; + break; + } + if(GetStatus() == STATUS_PLAYER) + adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[rearLine].surfaceB); + if(m_wheelStatus[BIKEWHEEL_REAR] == WHEEL_STATUS_BURST) + adhesion *= 0.4f; + WheelState[BIKEWHEEL_REAR] = m_aWheelState[BIKEWHEEL_REAR]; + ProcessBikeWheel(wheelFwd, wheelRight, + GetSpeed(rearContact), rearContact, + 2, fThrust, + rearBrake*brakeBiasFront, + adhesion*tractionBiasFront, + adhesion2, + BIKEWHEEL_REAR, + &m_aWheelSpeed[BIKEWHEEL_REAR], + &WheelState[BIKEWHEEL_REAR], + BIKE_WHEELSPEC_1, + m_wheelStatus[BIKEWHEEL_REAR]); + if(bStuckInSand && (WheelState[BIKEWHEEL_REAR] == WHEEL_STATE_SPINNING || WheelState[BIKEWHEEL_REAR] == WHEEL_STATE_SKIDDING)) + WheelState[BIKEWHEEL_REAR] = WHEEL_STATE_NORMAL; + }else{ + // Wheel in the air + if(bIsHandbrakeOn) + m_aWheelSpeed[BIKEWHEEL_REAR] = 0.0f; + else{ + if(acceleration > 0.0f){ + if(m_aWheelSpeed[BIKEWHEEL_REAR] < 2.0f) + m_aWheelSpeed[BIKEWHEEL_REAR] -= 0.2f; + }else{ + if(m_aWheelSpeed[BIKEWHEEL_REAR] > -2.0f) + m_aWheelSpeed[BIKEWHEEL_REAR] += 0.1f; + } + } + m_aWheelRotation[BIKEWHEEL_REAR] += m_aWheelSpeed[BIKEWHEEL_REAR]; + } + + if(m_doingBurnout && m_aWheelState[BIKEWHEEL_REAR] == WHEEL_STATE_SPINNING){ + m_fTireTemperature += 0.001f*CTimer::GetTimeStep(); + if(m_fTireTemperature > 3.0f) + m_fTireTemperature = 3.0f; + }else if(m_fTireTemperature > 1.0f){ + m_fTireTemperature = (m_fTireTemperature - 1.0f)*Pow(0.995f, CTimer::GetTimeStep()) + 1.0f; + } + + // Process front wheel - second try + + if(rearWheelsFirst){ + if(m_aWheelTimer[BIKESUSP_F1] > 0.0f || m_aWheelTimer[BIKESUSP_F2] > 0.0f){ + // Wheel on ground + eBikeWheelSpecial spec; + if(m_aWheelTimer[BIKESUSP_R1] > 0.0f || m_aWheelTimer[BIKESUSP_R2] > 0.0f) + spec = BIKE_WHEELSPEC_0; + else + spec = BIKE_WHEELSPEC_2; + CVector wheelFwd = GetMatrix() * CVector(-Sin(m_fWheelAngle), Cos(m_fWheelAngle), 0.0f); + wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[frontLine].normal)*m_aWheelColPoints[frontLine].normal; + wheelFwd.Normalise(); + CVector wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[frontLine].normal); + wheelRight.Normalise(); + + fThrust = 0.0f; + m_aWheelColPoints[frontLine].surfaceA = SURFACE_WHEELBASE; + float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[frontLine])*traction; + float adhesion2 = 1.0f; + if(someAngle > 0.0f) + switch(CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[frontLine].surfaceB)){ + case ADHESIVE_HARD: + case ADHESIVE_LOOSE: + adhesion2 = 0.9f; + break; + case ADHESIVE_ROAD: + adhesion2 = 0.7f; + break; + } + if(GetStatus() == STATUS_PLAYER) + adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[frontLine].surfaceB); + if(m_wheelStatus[BIKEWHEEL_FRONT] == WHEEL_STATUS_BURST) + adhesion *= 0.4f; + WheelState[BIKEWHEEL_FRONT] = m_aWheelState[BIKEWHEEL_FRONT]; + ProcessBikeWheel(wheelFwd, wheelRight, + GetSpeed(frontContact), frontContact, + 2, fThrust, + brake*brakeBiasFront, + adhesion*tractionBiasFront, + adhesion2, + BIKEWHEEL_FRONT, + &m_aWheelSpeed[BIKEWHEEL_FRONT], + &WheelState[BIKEWHEEL_FRONT], + spec, + m_wheelStatus[BIKEWHEEL_FRONT]); + if(bStuckInSand && (WheelState[BIKEWHEEL_FRONT] == WHEEL_STATE_SPINNING || WheelState[BIKEWHEEL_FRONT] == WHEEL_STATE_SKIDDING)) + WheelState[BIKEWHEEL_FRONT] = WHEEL_STATE_NORMAL; + }else{ + // Wheel in the air + m_aWheelSpeed[BIKEWHEEL_FRONT] *= 0.95f; + m_aWheelRotation[BIKEWHEEL_FRONT] += m_aWheelSpeed[BIKEWHEEL_FRONT]; + } + } + + // Process leaning + float idleAngle = 0.0f; + if(pDriver){ + CAnimBlendAssociation *assoc = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_STILL); + if(assoc) + idleAngle = DEGTORAD(10.0f) * assoc->blendAmount; + } + if(bCanStand || m_bike_flag08){ + m_vecAvgSurfaceRight = CrossProduct(GetForward(), m_vecAvgSurfaceNormal); + m_vecAvgSurfaceRight.Normalise(); + float lean; + if(m_nWheelsOnGround == 0){ + lean = -m_fSteerAngle/DEGTORAD(pHandling->fSteeringLock)*0.5f*GRAVITY*CTimer::GetTimeStep(); + }else + lean = DotProduct(m_vecMoveSpeed-initialMoveSpeed, m_vecAvgSurfaceRight); + lean /= GRAVITY*Max(CTimer::GetTimeStep(), 0.01f); + if(m_wheelStatus[BIKEWHEEL_FRONT] == WHEEL_STATUS_BURST) + lean = clamp(lean, -0.4f*pBikeHandling->fMaxLean, 0.4f*pBikeHandling->fMaxLean); + else + lean = clamp(lean, -pBikeHandling->fMaxLean, pBikeHandling->fMaxLean); + float f = Pow(pBikeHandling->fDesLean, CTimer::GetTimeStep()); + m_fLeanLRAngle2 = (Asin(lean) - idleAngle)*(1.0f-f) + m_fLeanLRAngle2*f; + }else{ + if(bIsStanding){ + float f = Pow(0.97f, CTimer::GetTimeStep()); + m_fLeanLRAngle2 = m_fLeanLRAngle2*f - (Asin(GetRight().z) + DEGTORAD(15.0f) + idleAngle)*(1.0f-f); + }else{ + float f = Pow(0.95f, CTimer::GetTimeStep()); + m_fLeanLRAngle2 = m_fLeanLRAngle2*f; + } + } + m_fLeanLRAngle = m_fLeanLRAngle2; + + // TODO: what is this? + if((m_aSuspensionSpringRatio[BIKESUSP_F1] < 1.0f || m_aSuspensionSpringRatio[BIKESUSP_F2] < 1.0f) && + m_fBrakePedal - m_fGasPedal > 0.9f && + fwdSpeed > 0.02f && + !bIsHandbrakeOn){ + someAngle += CGeneral::GetRandomNumberInRange(0.5f, 1.0f)*0.2f*CTimer::GetTimeStep(); + if(m_aSuspensionSpringRatio[BIKESUSP_R1] < 1.0f || m_aSuspensionSpringRatio[BIKESUSP_R2] < 1.0f){ + // BUG: this clamp makes no sense and the arguments seem swapped too + ApplyTurnForce(contactPoints[BIKESUSP_R1], + m_fTurnMass*Sin(someAngle)*clamp(fwdSpeed, 0.5f, 0.2f)*0.013f*GetRight()*CTimer::GetTimeStep()); + }else{ + // BUG: this clamp makes no sense and the arguments seem swapped too + ApplyTurnForce(contactPoints[BIKESUSP_R1], + m_fTurnMass*Sin(someAngle)*clamp(fwdSpeed, 0.5f, 0.2f)*0.003f*GetRight()*CTimer::GetTimeStep()); + } + }else + someAngle = 0.0f; + + // Update wheel positions from suspension + float frontWheelPos = colModel->lines[frontLine].p0.z; + if(m_aSuspensionSpringRatio[frontLine] > 0.0f) + frontWheelPos -= m_aSuspensionSpringRatio[frontLine]*m_aSuspensionSpringLength[frontLine]; + m_aWheelPosition[BIKEWHEEL_FRONT] += (frontWheelPos - m_aWheelPosition[BIKEWHEEL_FRONT])*0.75f; + + float rearWheelPos = colModel->lines[rearLine].p0.z; + if(m_aSuspensionSpringRatio[rearLine] > 0.0f) + rearWheelPos -= m_aSuspensionSpringRatio[rearLine]*m_aSuspensionSpringLength[rearLine]; + m_aWheelPosition[BIKEWHEEL_REAR] += (rearWheelPos - m_aWheelPosition[BIKEWHEEL_REAR])*0.75f; + + for(i = 0; i < 2; i++) + m_aWheelState[i] = WheelState[i]; + // never spin when moving backwards + if(m_fGasPedal < 0.0f && m_aWheelState[BIKEWHEEL_REAR] == WHEEL_STATE_SPINNING) + m_aWheelState[BIKEWHEEL_REAR] = WHEEL_STATE_NORMAL; + + // Process horn + + if(GetStatus() != STATUS_PLAYER){ +#ifdef FIX_BUGS + if(!IsAlarmOn()) +#endif + ReduceHornCounter(); + }else{ +#ifdef FIX_BUGS + if(!IsAlarmOn()) +#endif + { + if(Pads[0].GetHorn()) + m_nCarHornTimer = 1; + else + m_nCarHornTimer = 0; + } + } + } + + // TODO: pad shaking + for(i = 0; i < 4; i++){ + m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i]; + m_aSuspensionSpringRatio[i] = 1.0f; + } + + if(bInfiniteMass){ + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f); + }else if(!skipPhysics && + (acceleration == 0.0f && brake == 0.0f || GetStatus() == STATUS_WRECKED)){ + if(Abs(m_vecMoveSpeed.x) < 0.005f && + Abs(m_vecMoveSpeed.y) < 0.005f && + Abs(m_vecMoveSpeed.z) < 0.005f){ + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnSpeed.z = 0.0f; + } + } + + // Balance bike + if(bCanStand || m_bike_flag08 || bIsStanding){ + float onSideness = clamp(DotProduct(GetRight(), m_vecAvgSurfaceNormal), -1.0f, 1.0f); + CVector worldCOM = Multiply3x3(GetMatrix(), m_vecCentreOfMass); + if(bCanStand){ + ApplyTurnForce(-0.07f*onSideness*m_fTurnMass*GetUp()*CTimer::GetTimeStep(), worldCOM+GetRight()); + bIsStanding = false; + }else{ + ApplyTurnForce(-0.1f*onSideness*m_fTurnMass*GetUp()*CTimer::GetTimeStep(), worldCOM+GetRight()); + } +// TODO + } } void @@ -175,6 +1096,125 @@ CBike::Teleport(CVector pos) void CBike::PreRender(void) { +// TODO: particles and lights and such + + CMatrix mat; + CVector pos; + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); + CColModel *colModel = mi->GetColModel(); + + // Wheel rotation + CVector frontWheelFwd = Multiply3x3(GetMatrix(), CVector(-Sin(m_fSteerAngle), Cos(m_fSteerAngle), 0.0f)); + CVector rearWheelFwd = GetForward(); + if(m_aWheelTimer[BIKESUSP_F1] > 0.0f || m_aWheelTimer[BIKESUSP_F2] > 0.0f){ + float springRatio = Min(m_aSuspensionSpringRatioPrev[BIKESUSP_F1], m_aSuspensionSpringRatioPrev[BIKESUSP_F2]); + CVector contactPoint(0.0f, + (colModel->lines[BIKESUSP_F1].p0.y - colModel->lines[BIKESUSP_F2].p0.y)/2.0f, + colModel->lines[BIKESUSP_F1].p0.z - m_aSuspensionSpringLength[BIKESUSP_F1]*springRatio - 0.5f*mi->m_wheelScale); + CVector contactSpeed = GetSpeed(contactPoint); + // Why is wheel state always normal? + m_aWheelSpeed[BIKEWHEEL_FRONT] = ProcessWheelRotation(WHEEL_STATE_NORMAL, frontWheelFwd, contactSpeed, 0.5f*mi->m_wheelScale); + m_aWheelRotation[BIKEWHEEL_FRONT] += m_aWheelSpeed[BIKEWHEEL_FRONT]; + } + if(m_aWheelTimer[BIKESUSP_R1] > 0.0f || m_aWheelTimer[BIKESUSP_R2] > 0.0f){ + float springRatio = Min(m_aSuspensionSpringRatioPrev[BIKESUSP_R1], m_aSuspensionSpringRatioPrev[BIKESUSP_R2]); + CVector contactPoint(0.0f, + (colModel->lines[BIKESUSP_R1].p0.y - colModel->lines[BIKESUSP_R2].p0.y)/2.0f, + colModel->lines[BIKESUSP_R1].p0.z - m_aSuspensionSpringLength[BIKESUSP_R1]*springRatio - 0.5f*mi->m_wheelScale); + CVector contactSpeed = GetSpeed(contactPoint); + m_aWheelSpeed[BIKEWHEEL_REAR] = ProcessWheelRotation(m_aWheelState[BIKEWHEEL_REAR], rearWheelFwd, contactSpeed, 0.5f*mi->m_wheelScale); + m_aWheelRotation[BIKEWHEEL_REAR] += m_aWheelSpeed[BIKEWHEEL_REAR]; + } + + // Rear fork + if(m_aBikeNodes[BIKE_FORKS_FRONT]){ + mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_FORKS_FRONT])); + pos = mat.GetPosition(); + + RwMatrix rwrot; + // TODO: this looks like some weird ctor we don't have + CMatrix rot; + rot.m_attachment = &rwrot; + rot.SetUnity(); + rot.UpdateRW(); + + // Make rotation matrix with front fork as axis + CVector forkAxis(0.0f, Sin(DEGTORAD(mi->m_bikeSteerAngle)), -Cos(DEGTORAD(mi->m_bikeSteerAngle))); + forkAxis.Normalise(); // as if that's not already the case + CQuaternion quat; + quat.Set((RwV3d*)&forkAxis, -m_fWheelAngle); + quat.Get(rot.m_attachment); + rot.Update(); + + // Transform fork + mat.SetUnity(); + mat = mat * rot; + mat.Translate(pos); + mat.UpdateRW(); + + if(m_aBikeNodes[BIKE_HANDLEBARS]){ + // Transform handle + mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_HANDLEBARS])); + pos = mat.GetPosition(); + if(GetStatus() == STATUS_ABANDONED || GetStatus() == STATUS_WRECKED){ + mat.SetUnity(); + mat = mat * rot; + mat.Translate(pos); + }else + mat.SetTranslate(mat.GetPosition()); + mat.UpdateRW(); + } + } + + // Front fork + if(m_aBikeNodes[BIKE_FORKS_REAR]){ + float sine = (m_aWheelPosition[BIKEWHEEL_REAR] - m_aWheelBasePosition[BIKEWHEEL_REAR])/m_fRearForkLength; + mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_FORKS_REAR])); + pos = mat.GetPosition(); + mat.SetRotate(-Asin(sine), 0.0f, 0.0f); + mat.Translate(pos); + mat.UpdateRW(); + } + + // Front wheel + mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_WHEEL_FRONT])); + pos.x = mat.GetPosition().x; + pos.z = m_aWheelPosition[BIKEWHEEL_FRONT] - m_fFrontForkZ; + float y = (colModel->lines[BIKESUSP_F1].p0.y+colModel->lines[BIKESUSP_F2].p0.y)/2.0f - m_fFrontForkY; + pos.y = y - (m_aWheelPosition[BIKEWHEEL_FRONT] - m_aWheelBasePosition[BIKEWHEEL_FRONT])*m_fFrontForkSlope; + if(m_wheelStatus[BIKEWHEEL_FRONT] == WHEEL_STATUS_BURST) + mat.SetRotate(m_aWheelRotation[BIKEWHEEL_FRONT], 0.0f, 0.05f*Sin(m_aWheelRotation[BIKEWHEEL_FRONT])); + else + mat.SetRotateX(m_aWheelRotation[BIKEWHEEL_FRONT]); + mat.Translate(pos); + mat.UpdateRW(); + // and mudguard + mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_MUDGUARD])); + mat.SetTranslateOnly(pos); + mat.UpdateRW(); + + // Rear wheel + mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_WHEEL_REAR])); + pos = mat.GetPosition(); + if(m_wheelStatus[BIKEWHEEL_REAR] == WHEEL_STATUS_BURST) + mat.SetRotate(m_aWheelRotation[BIKEWHEEL_REAR], 0.0f, 0.07f*Sin(m_aWheelRotation[BIKEWHEEL_REAR])); + else + mat.SetRotateX(m_aWheelRotation[BIKEWHEEL_REAR]); + mat.Translate(pos); + mat.UpdateRW(); + + // Chassis + if(m_aBikeNodes[BIKE_CHASSIS]){ + mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_CHASSIS])); + pos = mat.GetPosition(); + pos.z = (1.0f - Cos(m_fLeanLRAngle)) * (0.9*colModel->boundingBox.min.z); + mat.SetRotateX(-0.05f*Abs(m_fLeanLRAngle)); + mat.RotateY(m_fLeanLRAngle); + mat.Translate(pos); + mat.UpdateRW(); + } + +// TODO: exhaust } void @@ -216,7 +1256,7 @@ CBike::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints) // In ProcessControl these will be re-normalized to ignore the tyre radius. if(colModel->numLines){ - for(i = 0; i < 4; i++) + for(i = 0; i < 4; i++){ if(m_aSuspensionSpringRatio[i] < 1.0f && m_aSuspensionSpringRatio[i] < prevRatios[i]){ numWheelCollisions++; @@ -233,6 +1273,7 @@ CBike::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints) if(ent->IsBuilding()) m_pCurGroundEntity = ent; } + } }else colModel->numLines = 4; @@ -383,6 +1424,24 @@ CBike::ProcessControlInputs(uint8 pad) } void +CBike::ProcessBuoyancy(void) +{ + // TODO +} + +void +CBike::DoDriveByShootings(void) +{ + // TODO +} + +void +CBike::VehicleDamage(void) +{ + // TODO +} + +void CBike::GetComponentWorldPosition(int32 component, CVector &pos) { if(m_aBikeNodes[component] == nil){ @@ -451,6 +1510,8 @@ CBike::BlowUpCar(CEntity *culprit) if(!bCanBeDamaged) return; +// TODO: property damage stuff in FIX_BUGS + // explosion pushes vehicle up m_vecMoveSpeed.z += 0.13f; SetStatus(STATUS_WRECKED); @@ -487,7 +1548,6 @@ CBike::BurstTyre(uint8 wheel, bool applyForces) switch(wheel){ case CAR_PIECE_WHEEL_LF: wheel = BIKEWHEEL_FRONT; break; case CAR_PIECE_WHEEL_LR: wheel = BIKEWHEEL_REAR; break; - default: assert(0 && "invalid wheel"); } if(m_wheelStatus[wheel] == WHEEL_STATUS_OK){ @@ -652,19 +1712,19 @@ CBike::SetupSuspensionLines(void) posn.z = m_aWheelBasePosition[1]; }else{ switch(i){ - case BIKESUSP_FRONT_1: + case BIKESUSP_F1: node = m_aBikeNodes[BIKE_WHEEL_FRONT]; suspOffset = 0.25f*mi->m_wheelScale; break; - case BIKESUSP_FRONT_2: + case BIKESUSP_F2: node = m_aBikeNodes[BIKE_WHEEL_FRONT]; suspOffset = -0.25f*mi->m_wheelScale; break; - case BIKESUSP_REAR_1: + case BIKESUSP_R1: node = m_aBikeNodes[BIKE_WHEEL_REAR]; suspOffset = 0.25f*mi->m_wheelScale; break; - case BIKESUSP_REAR_2: + case BIKESUSP_R2: node = m_aBikeNodes[BIKE_WHEEL_REAR]; suspOffset = -0.25f*mi->m_wheelScale; break; @@ -672,15 +1732,16 @@ CBike::SetupSuspensionLines(void) GetRelativeMatrix(mat, node, node); posn = *RwMatrixGetPos(mat); - if(i == BIKESUSP_FRONT_1) + if(i == BIKESUSP_F1) m_aWheelBasePosition[BIKEWHEEL_FRONT] = posn.z; - else if(i == BIKESUSP_REAR_1){ + else if(i == BIKESUSP_R1){ m_aWheelBasePosition[BIKEWHEEL_REAR] = posn.z; - GetRelativeMatrix(mat, node, m_aBikeNodes[BIKE_FORKS_REAR]); + GetRelativeMatrix(mat, m_aBikeNodes[BIKE_FORKS_REAR], m_aBikeNodes[BIKE_FORKS_REAR]); float dz = posn.z - RwMatrixGetPos(mat)->z; float dy = posn.y - RwMatrixGetPos(mat)->y; m_fRearForkLength = Sqrt(SQR(dy) + SQR(dz)); + assert(m_fRearForkLength != 0.0f); // we want to divide by this } posn.y += suspOffset; } @@ -701,7 +1762,7 @@ CBike::SetupSuspensionLines(void) } if(!initialized){ - GetRelativeMatrix(mat, m_aBikeNodes[BIKE_FORKS_REAR], m_aBikeNodes[BIKE_FORKS_REAR]); + GetRelativeMatrix(mat, m_aBikeNodes[BIKE_FORKS_FRONT], m_aBikeNodes[BIKE_FORKS_FRONT]); m_fFrontForkY = RwMatrixGetPos(mat)->y; m_fFrontForkZ = RwMatrixGetPos(mat)->z; } diff --git a/src/vehicles/Bike.h b/src/vehicles/Bike.h index c524a89c..6c8db44a 100644 --- a/src/vehicles/Bike.h +++ b/src/vehicles/Bike.h @@ -21,10 +21,10 @@ enum { }; enum { - BIKESUSP_FRONT_1, - BIKESUSP_FRONT_2, - BIKESUSP_REAR_1, - BIKESUSP_REAR_2, + BIKESUSP_F1, + BIKESUSP_F2, + BIKESUSP_R1, + BIKESUSP_R2, }; class CBike : public CVehicle @@ -33,8 +33,8 @@ public: RwFrame *m_aBikeNodes[BIKE_NUM_NODES]; bool bLeanMatrixClean; CMatrix m_leanMatrix; - CVector wheelieNormal; - CVector wheelieRight; + CVector m_vecAvgSurfaceNormal; + CVector m_vecAvgSurfaceRight; tBikeHandlingData *pBikeHandling; AssocGroupId m_bikeAnimType; uint8 m_wheelStatus[2]; @@ -58,7 +58,7 @@ public: float m_fFrontForkY; float m_fFrontForkZ; float m_fFrontForkSlope; - float m_fBikeSteerAngle; + float m_fWheelAngle; float m_fLeanLRAngle; float m_fLeanLRAngle2; float m_fLeanInput; @@ -68,9 +68,9 @@ public: uint8 unused[3]; // looks like padding..but for what? uint8 m_bike_flag01 : 1; uint8 m_bike_flag02 : 1; - uint8 m_bike_flag04 : 1; + uint8 bWaterTight : 1; uint8 m_bike_flag08 : 1; - uint8 m_bike_flag10 : 1; + uint8 bIsStanding : 1; uint8 m_bike_flag20 : 1; uint8 m_bike_flag40 : 1; uint8 m_bike_flag80 : 1; @@ -117,6 +117,9 @@ public: float GetHeightAboveRoad(void); void PlayCarHorn(void); + void VehicleDamage(void); + void ProcessBuoyancy(void); + void DoDriveByShootings(void); void PlayHornIfNecessary(void); void ResetSuspension(void); void SetupSuspensionLines(void); diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index 7a4aad50..764e49cc 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -926,7 +926,7 @@ CVehicle::ProcessBikeWheel(CVector &wheelFwd, CVector &wheelRight, CVector &whee if(bAlreadySkidding) adhesion *= pHandling->fTractionLoss; - if(special == BIKE_WHEEL_2 || special == BIKE_WHEEL_3) + if(special == BIKE_WHEELSPEC_2 || special == BIKE_WHEELSPEC_3) contactSpeedRight = 0.0f; else contactSpeedRight = DotProduct(wheelContactSpeed, wheelRight); diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index 319f27c8..b3a36c6d 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -128,11 +128,13 @@ enum eVehicleAppearance VEHICLE_APPEARANCE_PLANE, }; -// TODO +// TODO: what is this even? enum eBikeWheelSpecial { - BIKE_WHEEL_2 = 2, - BIKE_WHEEL_3, + BIKE_WHEELSPEC_0, // both wheels on ground + BIKE_WHEELSPEC_1, // rear wheel on ground + BIKE_WHEELSPEC_2, // only front wheel on ground + BIKE_WHEELSPEC_3, // can't happen }; enum |