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author | erorcun <erorcunerorcun@hotmail.com.tr> | 2020-10-25 13:27:49 +0100 |
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committer | erorcun <erorcunerorcun@hotmail.com.tr> | 2020-10-25 13:27:49 +0100 |
commit | 5b8437172a610cae2106cb1337be53c5998e251e (patch) | |
tree | dbec79bd08794e976558d86024c93acd74421c66 | |
parent | Upload to bintray when creating tags (diff) | |
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-rw-r--r-- | src/render/Hud.cpp | 29 |
1 files changed, 19 insertions, 10 deletions
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index 753bb42b..94e09044 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -468,14 +468,10 @@ void CHud::Draw() Sprites[WeaponType].Draw( CRect(SCREEN_SCALE_FROM_RIGHT(99.0f), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(91.0f)), CRGBA(255, 255, 255, alpha), - 0.015f, - 0.015f, - 1.0f, - 0.0f, - 0.015f, - 1.0f, - 1.0f, - 1.0f); + 0.015f, 0.015f, + 1.0f, 0.0f, + 0.015f, 1.0f, + 1.0f, 1.0f); } else { CBaseModelInfo *weaponModel = CModelInfo::GetModelInfo(weaponInfo->m_nModelId); RwTexDictionary *weaponTxd = CTxdStore::GetSlot(weaponModel->GetTxdSlot())->texDict; @@ -483,13 +479,26 @@ void CHud::Draw() RwTexture *weaponIcon = RwTexDictionaryFindNamedTexture(weaponTxd, weaponModel->GetName()); if (weaponIcon) { RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); +#ifndef FIX_BUGS + const float xSize = SCREEN_SCALE_X(64.0f / 2.0f); + const float ySize = SCREEN_SCALE_Y(64.0f / 2.0f); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(weaponIcon)); - const float xSize = SCREEN_SCALE_X(64.0f / 2.0f); - const float ySize = SCREEN_SCALE_X(64.0f / 2.0f); CSprite::RenderOneXLUSprite(SCREEN_SCALE_FROM_RIGHT(99.0f) + xSize, SCREEN_SCALE_Y(25.0f) + ySize, 1.0f, xSize, ySize, 255, 255, 255, 255, 1.0f, 255); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); +#else + static CSprite2d sprite; + sprite.m_pTexture = weaponIcon; + sprite.Draw( + CRect(SCREEN_SCALE_FROM_RIGHT(99.0f), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(91.0f)), + CRGBA(255, 255, 255, alpha), + 0.015f, 0.015f, + 1.0f, 0.0f, + 0.015f, 1.0f, + 1.0f, 1.0f); + sprite.m_pTexture = nil; +#endif } } } |