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author | aap <aap@papnet.eu> | 2020-12-15 14:36:30 +0100 |
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committer | aap <aap@papnet.eu> | 2020-12-15 14:36:30 +0100 |
commit | 6d3adf57e8968071d16de8746cebf366543039bb (patch) | |
tree | ab061b8ed29eb96f5bc15dea1bc7879d102ce959 | |
parent | Merge pull request #883 from withmorten/waterlevel (diff) | |
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-rw-r--r-- | src/render/WaterLevel.cpp | 118 | ||||
-rw-r--r-- | src/render/WaterLevel.h | 8 |
2 files changed, 61 insertions, 65 deletions
diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp index ef5c4c58..49fc3a22 100644 --- a/src/render/WaterLevel.cpp +++ b/src/render/WaterLevel.cpp @@ -31,8 +31,8 @@ float TEXTURE_ADDV; int32 CWaterLevel::ms_nNoOfWaterLevels; float CWaterLevel::ms_aWaterZs[48]; CRect CWaterLevel::ms_aWaterRects[48]; -int8 CWaterLevel::aWaterBlockList[WATER_BLOCK_SIZE][WATER_BLOCK_SIZE]; -int8 CWaterLevel::aWaterFineBlockList[WATER_FINEBLOCK_SIZE][WATER_FINEBLOCK_SIZE]; +int8 CWaterLevel::aWaterBlockList[MAX_LARGE_SECTORS][MAX_LARGE_SECTORS]; +int8 CWaterLevel::aWaterFineBlockList[MAX_SMALL_SECTORS][MAX_SMALL_SECTORS]; bool CWaterLevel::WavesCalculatedThisFrame; RpAtomic *CWaterLevel::ms_pWavyAtomic; RpGeometry *CWaterLevel::apGeomArray[8]; @@ -54,7 +54,6 @@ const float fGreenMult = 1.0f; const float fBlueMult = 1.4f; - void CWaterLevel::Initialise(Const char *pWaterDat) { @@ -100,14 +99,15 @@ CWaterLevel::Initialise(Const char *pWaterDat) CFileMgr::CloseFile(hFile); - for (int32 x = 0; x < WATER_FINEBLOCK_SIZE; x++) + for (int32 x = 0; x < MAX_SMALL_SECTORS; x++) { - for (int32 y = 0; y < WATER_FINEBLOCK_SIZE; y++) + for (int32 y = 0; y < MAX_SMALL_SECTORS; y++) { aWaterFineBlockList[x][y] = NO_WATER; } } + // rasterize water rects read from file for (int32 i = 0; i < ms_nNoOfWaterLevels; i++) { int32 l = WATER_HUGE_X(ms_aWaterRects[i].left); @@ -115,13 +115,13 @@ CWaterLevel::Initialise(Const char *pWaterDat) int32 t = WATER_HUGE_Y(ms_aWaterRects[i].top); int32 b = WATER_HUGE_Y(ms_aWaterRects[i].bottom) + 1.0f; - // originally this writes *god* knows where everywhere in game memory ... - // even in debug it manages to reach some textures so librw crashes with a ptr being 0x15151515 .... #ifdef FIX_BUGS - l = clamp(l, 0, WATER_FINEBLOCK_SIZE - 1); - r = clamp(r, 0, WATER_FINEBLOCK_SIZE - 1); - t = clamp(t, 0, WATER_FINEBLOCK_SIZE - 1); - b = clamp(b, 0, WATER_FINEBLOCK_SIZE - 1); + // water.dat has rects that go out of bounds + // which causes memory corruption + l = clamp(l, 0, MAX_SMALL_SECTORS - 1); + r = clamp(r, 0, MAX_SMALL_SECTORS - 1); + t = clamp(t, 0, MAX_SMALL_SECTORS - 1); + b = clamp(b, 0, MAX_SMALL_SECTORS - 1); #endif for (int32 x = l; x <= r; x++) @@ -133,46 +133,46 @@ CWaterLevel::Initialise(Const char *pWaterDat) } } - for (int32 x = 0; x < WATER_FINEBLOCK_SIZE; x++) + // remove tiles that are obscured by land + for (int32 x = 0; x < MAX_SMALL_SECTORS; x++) { - int32 worldX = WATER_START_X + x * SMALL_SECTOR_WIDTH; + float worldX = WATER_START_X + x * SMALL_SECTOR_SIZE; - for (int32 y = 0; y < WATER_FINEBLOCK_SIZE; y++) + for (int32 y = 0; y < MAX_SMALL_SECTORS; y++) { - if (aWaterBlockList[x][y] >= 0) + if (aWaterFineBlockList[x][y] >= 0) { - int32 worldY = WATER_START_Y + y * SMALL_SECTOR_WIDTH; + float worldY = WATER_START_Y + y * SMALL_SECTOR_SIZE; int32 i; for (i = 0; i <= 8; i++) { for (int32 j = 0; j <= 8; j++) { - CVector worldPos = CVector(worldX + i * (SMALL_SECTOR_WIDTH / 8), worldY + j * (SMALL_SECTOR_WIDTH / 8), ms_aWaterZs[aWaterFineBlockList[x][y]]); + CVector worldPos = CVector(worldX + i * (SMALL_SECTOR_SIZE / 8), worldY + j * (SMALL_SECTOR_SIZE / 8), ms_aWaterZs[aWaterFineBlockList[x][y]]); - if ((worldPos.x > WORLD_MIN_X && worldPos.x < WORLD_MAX_X) && (worldPos.y > WORLD_MIN_Y && worldPos.y < WORLD_MAX_Y)) - { - if (WaterLevelAccordingToRectangles(worldPos.x, worldPos.y) && !TestVisibilityForFineWaterBlocks(worldPos)) - { - i = 1000; - break; - } - } - } + if ((worldPos.x > WORLD_MIN_X && worldPos.x < WORLD_MAX_X) && (worldPos.y > WORLD_MIN_Y && worldPos.y < WORLD_MAX_Y) && + (!WaterLevelAccordingToRectangles(worldPos.x, worldPos.y) || TestVisibilityForFineWaterBlocks(worldPos))) + continue; - if (i == 1000) break; + // at least one point in the tile wasn't blocked, so don't remove water + i = 1000; + break; + } } - if (i < 1000) aWaterFineBlockList[x][y] = NO_WATER; + if (i < 1000) + aWaterFineBlockList[x][y] = NO_WATER; } } } RemoveIsolatedWater(); - for (int32 x = 0; x < WATER_BLOCK_SIZE; x++) + // calculate coarse tiles from fine tiles + for (int32 x = 0; x < MAX_LARGE_SECTORS; x++) { - for (int32 y = 0; y < WATER_BLOCK_SIZE; y++) + for (int32 y = 0; y < MAX_LARGE_SECTORS; y++) { if (aWaterFineBlockList[x * 2][y * 2] >= 0) { @@ -445,11 +445,11 @@ CWaterLevel::TestVisibilityForFineWaterBlocks(const CVector &worldPos) void CWaterLevel::RemoveIsolatedWater() { - bool (*isConnected)[WATER_FINEBLOCK_SIZE] = new bool[WATER_FINEBLOCK_SIZE][WATER_FINEBLOCK_SIZE]; + bool (*isConnected)[MAX_SMALL_SECTORS] = new bool[MAX_SMALL_SECTORS][MAX_SMALL_SECTORS]; - for (int32 x = 0; x < WATER_FINEBLOCK_SIZE; x++) + for (int32 x = 0; x < MAX_SMALL_SECTORS; x++) { - for (int32 y = 0; y < WATER_FINEBLOCK_SIZE; y++) + for (int32 y = 0; y < MAX_SMALL_SECTORS; y++) { isConnected[x][y] = false; } @@ -462,35 +462,35 @@ CWaterLevel::RemoveIsolatedWater() { keepGoing = false; - for (int32 x = 0; x < WATER_FINEBLOCK_SIZE; x++) + for (int32 x = 0; x < MAX_SMALL_SECTORS; x++) { - for (int32 y = 0; y < WATER_FINEBLOCK_SIZE; y++) + for (int32 y = 0; y < MAX_SMALL_SECTORS; y++) { - if (aWaterBlockList[x][y] >= 0 && !isConnected[x][y]) + if (aWaterFineBlockList[x][y] < 0 || isConnected[x][y]) + continue; + + if (x > 0 && isConnected[x - 1][y]) { - if (x > 0 && isConnected[x - 1][y]) - { - isConnected[x][y] = true; - keepGoing = true; - } + isConnected[x][y] = true; + keepGoing = true; + } - if (y > 0 && isConnected[x][y - 1]) - { - isConnected[x][y] = true; - keepGoing = true; - } + if (y > 0 && isConnected[x][y - 1]) + { + isConnected[x][y] = true; + keepGoing = true; + } - if (x + 1 < WATER_FINEBLOCK_SIZE && isConnected[x + 1][y]) - { - isConnected[x][y] = true; - keepGoing = true; - } + if (x + 1 < MAX_SMALL_SECTORS && isConnected[x + 1][y]) + { + isConnected[x][y] = true; + keepGoing = true; + } - if (y + 1 < WATER_FINEBLOCK_SIZE && isConnected[x][y + 1]) - { - isConnected[x][y] = true; - keepGoing = true; - } + if (y + 1 < MAX_SMALL_SECTORS && isConnected[x][y + 1]) + { + isConnected[x][y] = true; + keepGoing = true; } } } @@ -499,11 +499,11 @@ CWaterLevel::RemoveIsolatedWater() int32 numRemoved = 0; - for (int32 x = 0; x < WATER_FINEBLOCK_SIZE; x++) + for (int32 x = 0; x < MAX_SMALL_SECTORS; x++) { - for (int32 y = 0; y < WATER_FINEBLOCK_SIZE; y++) + for (int32 y = 0; y < MAX_SMALL_SECTORS; y++) { - if (aWaterBlockList[x][y] >= 0 && !isConnected[x][y] && ms_aWaterZs[aWaterFineBlockList[x][y]] != 0.0f) + if (aWaterFineBlockList[x][y] >= 0 && !isConnected[x][y] && ms_aWaterZs[aWaterFineBlockList[x][y]] == 0.0f) { numRemoved++; aWaterFineBlockList[x][y] = NO_WATER; diff --git a/src/render/WaterLevel.h b/src/render/WaterLevel.h index cff1a995..cf3537ae 100644 --- a/src/render/WaterLevel.h +++ b/src/render/WaterLevel.h @@ -1,7 +1,5 @@ #pragma once -#define WATER_BLOCK_SIZE LARGE_SECTOR_SIZE -#define WATER_FINEBLOCK_SIZE HUGE_SECTOR_SIZE #define WATER_Z_OFFSET (1.5f) #define NO_WATER -128 @@ -25,8 +23,6 @@ #define WATER_WIDTH ((WATER_END_X - WATER_START_X)) #define WATER_HEIGHT ((WATER_END_Y - WATER_START_Y)) -#define SMALL_SECTOR_WIDTH (WATER_WIDTH/MAX_SMALL_SECTORS) - #define WATER_UNSIGN_X(x) ( (x) + (WATER_WIDTH /2) ) #define WATER_UNSIGN_Y(y) ( (y) + (WATER_HEIGHT/2) ) #define WATER_SIGN_X(x) ( (x) - (WATER_WIDTH /2) ) @@ -75,8 +71,8 @@ class CWaterLevel static int32 ms_nNoOfWaterLevels; static float ms_aWaterZs[48]; static CRect ms_aWaterRects[48]; - static int8 aWaterBlockList[WATER_BLOCK_SIZE][WATER_BLOCK_SIZE]; - static int8 aWaterFineBlockList[WATER_FINEBLOCK_SIZE][WATER_FINEBLOCK_SIZE]; + static int8 aWaterBlockList[MAX_LARGE_SECTORS][MAX_LARGE_SECTORS]; + static int8 aWaterFineBlockList[MAX_SMALL_SECTORS][MAX_SMALL_SECTORS]; static bool WavesCalculatedThisFrame; static RpAtomic *ms_pWavyAtomic; static RpGeometry *apGeomArray[MAX_BOAT_WAKES]; |