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author | Sergeanur <s.anureev@yandex.ua> | 2020-08-02 18:36:50 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-08-02 18:36:50 +0200 |
commit | a786dd45a4ebc6b91936b5e46d0ef0a9befc05af (patch) | |
tree | ced50966eaaf373f8733547046baf2bdc558662d /sdk/dx8sdk/Include/amaudio.h | |
parent | Merge branch 'master' of https://github.com/GTAmodding/re3 into erorcun (diff) | |
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Diffstat (limited to 'sdk/dx8sdk/Include/amaudio.h')
-rw-r--r-- | sdk/dx8sdk/Include/amaudio.h | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/sdk/dx8sdk/Include/amaudio.h b/sdk/dx8sdk/Include/amaudio.h new file mode 100644 index 00000000..cd6d0532 --- /dev/null +++ b/sdk/dx8sdk/Include/amaudio.h @@ -0,0 +1,54 @@ +//------------------------------------------------------------------------------ +// File: AMAudio.h +// +// Desc: Audio related definitions and interfaces for ActiveMovie. +// +// Copyright (c) 1992-2001, Microsoft Corporation. All rights reserved. +//------------------------------------------------------------------------------ + + +#ifndef __AMAUDIO__ +#define __AMAUDIO__ + +#ifdef __cplusplus +extern "C" { +#endif // __cplusplus + +#include <mmsystem.h> +#include <dsound.h> + +// This is the interface the audio renderer supports to give the application +// access to the direct sound object and the buffers it is using, to allow the +// application to use things like the 3D features of Direct Sound for the +// soundtrack of a movie being played with Active Movie. + +// be nice to our friends in C +#undef INTERFACE +#define INTERFACE IAMDirectSound + +DECLARE_INTERFACE_(IAMDirectSound,IUnknown) +{ + /* IUnknown methods */ + + STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *ppvObj) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + + /* IAMDirectSound methods */ + + STDMETHOD(GetDirectSoundInterface)(THIS_ LPDIRECTSOUND *lplpds) PURE; + STDMETHOD(GetPrimaryBufferInterface)(THIS_ LPDIRECTSOUNDBUFFER *lplpdsb) PURE; + STDMETHOD(GetSecondaryBufferInterface)(THIS_ LPDIRECTSOUNDBUFFER *lplpdsb) PURE; + STDMETHOD(ReleaseDirectSoundInterface)(THIS_ LPDIRECTSOUND lpds) PURE; + STDMETHOD(ReleasePrimaryBufferInterface)(THIS_ LPDIRECTSOUNDBUFFER lpdsb) PURE; + STDMETHOD(ReleaseSecondaryBufferInterface)(THIS_ LPDIRECTSOUNDBUFFER lpdsb) PURE; + STDMETHOD(SetFocusWindow)(THIS_ HWND, BOOL) PURE ; + STDMETHOD(GetFocusWindow)(THIS_ HWND *, BOOL*) PURE ; +}; + + +#ifdef __cplusplus +} +#endif // __cplusplus +#endif // __AMAUDIO__ + |