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author | Sergeanur <s.anureev@yandex.ua> | 2020-04-26 21:03:15 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-04-26 21:03:15 +0200 |
commit | f0890b11122291a22d6a65f349281cf1aed49bd0 (patch) | |
tree | 3b418b522c5fd097abac916693e59808ea4f5b4f /src/animation/CutsceneMgr.h | |
parent | More japanese (diff) | |
parent | Remove little hack (diff) | |
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Diffstat (limited to 'src/animation/CutsceneMgr.h')
-rw-r--r-- | src/animation/CutsceneMgr.h | 27 |
1 files changed, 14 insertions, 13 deletions
diff --git a/src/animation/CutsceneMgr.h b/src/animation/CutsceneMgr.h index 3c915eea..bfdcdb57 100644 --- a/src/animation/CutsceneMgr.h +++ b/src/animation/CutsceneMgr.h @@ -9,25 +9,26 @@ class CCutsceneHead; class CCutsceneMgr { - static bool &ms_running; - static CCutsceneObject *(&ms_pCutsceneObjects)[NUMCUTSCENEOBJECTS]; + static bool ms_running; + static CCutsceneObject *ms_pCutsceneObjects[NUMCUTSCENEOBJECTS]; - static int32 &ms_numCutsceneObjs; - static bool &ms_loaded; - static bool &ms_animLoaded; - static bool &ms_useLodMultiplier; + static int32 ms_numCutsceneObjs; + static bool ms_loaded; + static bool ms_animLoaded; + static bool ms_useLodMultiplier; - static char(&ms_cutsceneName)[CUTSCENENAMESIZE]; - static CAnimBlendAssocGroup &ms_cutsceneAssociations; - static CVector &ms_cutsceneOffset; - static float &ms_cutsceneTimer; - static bool &ms_cutsceneProcessing; + static char ms_cutsceneName[CUTSCENENAMESIZE]; + static CAnimBlendAssocGroup ms_cutsceneAssociations; + static CVector ms_cutsceneOffset; + static float ms_cutsceneTimer; + static bool ms_cutsceneProcessing; public: - static CDirectory *&ms_pCutsceneDir; - static uint32 &ms_cutsceneLoadStatus; + static CDirectory *ms_pCutsceneDir; + static uint32 ms_cutsceneLoadStatus; static void StartCutsceneProcessing() { ms_cutsceneProcessing = true; } static bool IsRunning(void) { return ms_running; } + static bool HasLoaded(void) { return ms_loaded; } static bool IsCutsceneProcessing(void) { return ms_cutsceneProcessing; } static bool UseLodMultiplier(void) { return ms_useLodMultiplier; } static CCutsceneObject* GetCutsceneObject(int id) { return ms_pCutsceneObjects[id]; } |